
Fight, Scavenge, Survive, and File Your Taxes. A grim yet hilarious space strategy roguelite where you must balance hull integrity against your company's relentless profit margins. Warning: Contains lethal doses of dark humor and corporate exploitation.
Modeled estimate, not a reported figure. How we estimate →
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About
Take a contract → choose how to handle encounters → salvage & recycle → refit your fleet → return, settle the bill, and head out again for bigger risks and bigger rewards.

This isn’t a lone ship run—it’s fleet deployment and tactical decision-making. Let the AI handle routine combat, or take manual control to focus fire and reposition for an edge:
Formation & positioning shape your damage coverage and survival
Target focus changes the pace of fights
Fight when you must—retreat when you should (getting home is part of winning)

Every sortie is a gamble. Routes, battles, and encounters come with different rewards and costs. Winning isn’t enough—you must manage expenses, attrition, and salvage value, because what you bring back is how you grow stronger.
Module builds: swap better modules on the spot—power spikes you can feel immediately
Route gambling: safer paths offer stability; riskier ones can yield rarer modules and bigger payouts
Cut your losses: retreating is a strategy—but deductions are real, and the settlement will tell the story

The galaxy’s glory belongs to “civilization.” The mess is for field agents.
You’ll face absurd incidents, faction politics, and corporate bureaucracy—where dark humor isn’t just dialogue, it’s the system itself:
Sometimes you think you’ve “paused”… and it turns out you just triggered another procedure and another cost
Sometimes you win the battle… then watch your earnings get sliced before they reach your pocket
Here, the enemy isn’t only enemy fire. It’s also the rules.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
非常好玩,希望后续能增加更多的地区内容。 未来有没有可能出个dlc,让玩家可以自己建造公司分部之类,或者是异形入侵这种经典环节。
剧情好看,舰船丰富,流派多,好玩
喜欢这一点点氛围和讨论,玩法爽感不足,成长性不明显
Great game!
文案满分!可玩性九分!再加上只要40,无敌了呀兄弟们。
Bad translation and offensive content. Grindy system and inconvenient UI makes the game tiring to play.
非常好的游戏,完全可以当短篇科幻小说来看,物超所值
这游戏文案是真的不错,开场各个人物的性格就交代的非常立体,故事也一直保持一个高水平。游戏玩法本身制作的也非常扎实,易于上手,难度曲线也平滑,是真的夯!
这游戏基本犯了我在国产手游里面最讨厌的几大雷区。 1.剧情谜语人,我作为一个新玩家一上来不是来听你扯什么世界观和派系关系的,我就想知道这游戏怎么玩。这三个主角自说自话的样子,说真的我还以为自己在玩明日方舟或者终末地,我对这些玩意儿不感兴趣别扯那么多废话好吗?还要硬凹人物塑造,我玩个小游戏又不是galgame你上来给我彰显人物个性赛博朋克风味拉满,是觉得自己很有个性? 2.舰船,组件,数值效果又多又杂。我说真的能不能学学FTL的简洁明快?你有见过战棋游戏一上来让你操控一大堆单位,每个单位还有各自装备,性能的?本来剧情就让人烦躁了你还给我整这个,战斗的乐趣没体验到,先让我配装备摆阵容是吧,太吾绘卷为什么差评这么多不仔细想想? 3.我一开始以为是回合制,第一关打完以为是自走棋,仔细一看原来还得操作的居然是全战?得了吧一个小游戏又要考验我策略又要考验我操作,累不累啊? 4.界面冗杂,一上来无用信息太多,真就是手游界面。 本来这些问题也不是什么太大的问题,但我是冲着95%好评如潮来的,感觉完全不配
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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