
Fight, Scavenge, Survive, and File Your Taxes. A grim yet hilarious space strategy roguelite where you must balance hull integrity against your company's relentless profit margins. Warning: Contains lethal doses of dark humor and corporate exploitation.
Modeled estimate, not a reported figure. How we estimate →
About
Take a contract → choose how to handle encounters → salvage & recycle → refit your fleet → return, settle the bill, and head out again for bigger risks and bigger rewards.

This isn’t a lone ship run—it’s fleet deployment and tactical decision-making. Let the AI handle routine combat, or take manual control to focus fire and reposition for an edge:
Formation & positioning shape your damage coverage and survival
Target focus changes the pace of fights
Fight when you must—retreat when you should (getting home is part of winning)

Every sortie is a gamble. Routes, battles, and encounters come with different rewards and costs. Winning isn’t enough—you must manage expenses, attrition, and salvage value, because what you bring back is how you grow stronger.
Module builds: swap better modules on the spot—power spikes you can feel immediately
Route gambling: safer paths offer stability; riskier ones can yield rarer modules and bigger payouts
Cut your losses: retreating is a strategy—but deductions are real, and the settlement will tell the story

The galaxy’s glory belongs to “civilization.” The mess is for field agents.
You’ll face absurd incidents, faction politics, and corporate bureaucracy—where dark humor isn’t just dialogue, it’s the system itself:
Sometimes you think you’ve “paused”… and it turns out you just triggered another procedure and another cost
Sometimes you win the battle… then watch your earnings get sliced before they reach your pocket
Here, the enemy isn’t only enemy fire. It’s also the rules.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 77 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有心的游戏,感觉从各种文本细节方面能感受到创作者的强烈的表达欲,玩法也很讨喜,综合很不错
非常好的国产游戏,而且美术也很好每个人物的头像都很有味道。玩法更不用说了很有趣难度也不高,局外成长也很多,多玩玩都能打过的,看了老菊的视频就很感兴趣,过了几个月把游戏打通了,二十多个小时全成就体验非常不错,推荐一下。 全成就就是最后那个100万资产的实在是差点有点多,其他成就都做完了还差50万,用官方作弊mod改了一下,毕业了~其他的都都是自己打的。
[h3]一、打仗5分钟,配队两小时[/h3] 配队是一个很耗人精力的环节。 而当你花费个把小时终于配好一个队后, 再打一局这队就没用了。 你会解锁很多新船、新配件,就需要重新配队, 再打一局,再配队……无限循环 而当你终于配好了一个“终极队伍”,终于要准备 [u]大展身手 [/u]的时候, 拔剑四顾心茫然, 游戏基本上也就结束了。 因为这游戏: [h3] 二、广度还行,深度不足[/h3] 广度指的是可解锁船只、配件, 这是游戏的主要玩法,还是比较丰富的。 深度指的是对于单个船只、配件的培养和升级 这部分直接没有。 船只分解锁或者没解锁,配件只分插上了和没插上 升级?变强?不存在的。 想变强,老老实实配队(受苦)去吧! 而且: [h3] 三、这也不是肉鸽游戏[/h3] 那局外成长没有,我局内成长总行了吗? 那么对不起,局内奖励只有船、配件和稀有品,是没有属性加成的 这确实算是搜打撤游戏,但并非肉鸽。 而且搜打撤其实也并不过瘾, 因为奖励与变强思路一致,是依赖广度(奖励品数量)而非深度(高价值奖励品) 所以想要“开出非洲之星的无上快乐”的兄弟们 洗洗睡吧。 [h3] 四、文案方面[/h3] 首先我个人理解,这是个黑色幽默作品。 评论区有几个人试图从严肃文学的角度来批判 对此我的评价是: [u]那这事儿挺黑色幽默的 [/u] 总之文案还可以,但我可能老登了, 一来阅读很多文字会很累, 二来这些玩意老登都懂,并没有什么醍醐灌顶,鞭辟入里的感觉 所以我对剧情的评价是不做评价。 [h3] 五、总结[/h3] 1、可以玩儿 2、价格上,性价比中规中矩 3、不要抱太大期望,佳作而非神作。 推荐。
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Hours played at review time, across 77 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
果然是中國製的遊戲 看看那些對話,你品,你細品
浪漫而又窒息。
很不错的太空黑色喜剧故事,文案很强,前期游戏性不错,可惜重复游玩性不高。 最初入坑是当做太空搜打撤游戏来玩的,实际体验是并非搜打撤,只要船不炸就没有损耗,所以进图配置越豪华反而损耗越小。只有开局带着几艘脆皮小船躲高难节点时符合搜打撤,一旦憋出大船,叠好辅助模块,基本能一路无损耗平推了。 如果你想入坑这款游戏,一定不要搜任何攻略!一定不要搜任何攻略!一定不要搜任何攻略!自行搭配舰船,摸索各种流派,可以带来10-15小时的优秀游戏体验,一旦发现轮椅流派,游戏寿命也基本到头了
是个好游戏,要是能长点内容再多点就好了——包括能通过游戏内努力结局稍微再好点什么的(
好玩!船只的能力搭配、排兵布阵,很有意思;剧情目前应该只玩了开头一部分,细读起来也很有意思,不会觉得枯燥,恰到好处。
风趣幽默
买就完了 非常好玩
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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