
Raven Shield:Command an elite multinational squad of special operatives against hidden terrorist forces. In Tom Clancy's Rainbow Six 3: Raven Shield, the third installment to the wildly popular Rainbow Six series, Team Rainbow faces the hidden global forces of a new and secretive foe.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The last Rainob Six, before Ubis decided to kill the series. Intro and all, is present, team selection, weapons, extrea gear, then armor type and camo, plan building, which is the key feature of this game. Mission itself takes way less time, than time spent creating a plan, way less. Though, plan doesn't let you create any and advanced combined plans with predefined triggers. The easier you make it, the better for your, for your team, and your sanity, because as it is often the case for the older games like that, there really isn't any AI here, it is more of a 0 - don't see the target, 1 - target spotted, 0 - cease fire, 1 - open fire. Keep that in mind, if you are not used to be playing games like that, then it might be hard for you to get used to. Pretty much every suspect is a special forces veteran. I think the enemies AI is better than R6 team. They are also cheating, but as I wrote earlier 0/1. If any pixel of your character sticks out somewhere, enemy spots you instantly, snaps at you, and they instantly shart shooting, before they have even risen their hand, and weapon up, though it might be the default animation, or more like lack of the proper aiming one. Your R6 team mebers show exactly 0/1 login when executing a plan, if you want them to get somewhere, they will go there at all cost, they don't really look around or anything, just go straight and brrrrrrrrrrt brrrrrrrrrrrt at the enemies. You have some "modes" of behavior while planning, but I personaly don't really bother. Beside this, enemies react to what is happening, they run, hide, camp, attack you, change position, throw grenades. Visualy, in 2026, still looks good, sounds good, technicaly beside the flaws, that's all we got, and most important of all, for me, shooting, hitting, and eliminating suspects mechanics are so enjoyable, I can never get enough of them. The ragdoll is perfect, you hit a guy, weapon is dropped, he falls dead. Maps are well designed, you have variety of possibilities, up to 3 teams at your disposal.
finally finished the first level
best r6
Not much to say besides GOAT. Last true RB6 before it devolved into the world renowned Wacky Shooter McGee Barricade Shooter: Casino Edition.
I played this game as a little kid and it's amazing that this game is still playable today. Everything is just as I remember it. A strategic, tactical, simple, yet entertaining game.
Great tactical shooter. I had a lot of fun with this game. Playing through it and the expansion on the hardest difficulty is pretty extreme. It's unfair and random luck, I hated this game so much for pulling all sorts of crap on me, but when I finally would beat a mission after 50 tries it would be so rewarding and satisfying. This game requires severe precision and timing half the time. One thing which annoys me quite a lot is that each troop is limited to only two items... I need at least four. In a way, it would make it too east perhaps, but when I can only have two items I'm usually picking the best ones – flash grenades and smoke grenades. Also, it's funny that game automatically equips you with masks for chemical bomb levels, but they are useless since after the bombs are launched you always lose, otherwise there is no danger at all without wearing a mask. I suppose you can use masks for tear grenades, but they are thrown at you quite rarely and they only make minor complications. That really annoyed me is that the more I played the main game the more prone to crashing it got. I managed to beat the first few missions with no crashed. Then I'd get 1 crash per mission start, by the end of the game it would crash for maybe 5 times before I could start the mission, and often the written on-screen text would become broken, so I'd need to restart game anyway. Luckily, the crashes would happen only when starting the mission, never during them. Also, somehow it did not crash even once during the whole expansion. Another issue I had is how difficult it was to make the expansion run. For some reason, after installing it the game would still claim that it's not installed. Had to apply fan made patch to fix it... Nevertheless, this game is a lot of fun. Combat is awesome, stealth and executing hostage rescues or stopping the bomb launches are highly intense and satisfying. Weaponry has a great variety. 7/10
Back in 2003, the now-defunct magazine [i]Computer Gaming World's[/i] 'Game of the Year' award went to the first [i]Call of Duty[/i] game. Coming to eventually dominate the FPS genre and the videogame industry as its bread-and-butter, the game did what [i]America's Army[/i] could only hope to do. People learnt what military hardware did vicariously while trying to 'save the world from evil' rather than having to think about their decisions. Yet, there was another game that was nominated that year. Had this game been the basis for shaping how the military was portrayed in the FPS genre, the military recruiters would certainly be looking at each other nervously, knowing how realistic the depiction of violence was here. That game was [i]Tom Clancy's Rainbow Six 3: Raven Shield[/i]. Simulating CQC across large maps, the series, originally, received the blessing of the eponymous Tom Clancy, whose characters continue to appear as playable characters. Unlike later games in the series, which significantly reduced the scope of CQC to enemy interaction across maps that you could discard after playing through once, it lets you come up with a plan to choreograph how your special forces operators move through the map and engage suspected opposition positions. This makes the level itself a primary game element, rather than what it eventually turned into thanks to [i]Half-Life[/i]: a content delivery mechanism that keeps up player interest. While multiplayer games, including this one, require map knowledge to identify chokepoints and evade getting spawn killed, those games are driven by community explorations of the map rather than by individual exploration. With an unfamiliar group, a predictable map can turn into something completely unpredictable, and that [i]Raven Shield[/i] achieves this without the multiplayer portion in itself is remarkable. This also means that [i]Raven Shield[/i] is not a game for the weak of heart. By demanding strong familiarity with its planning phase before being able to finish the game on Elite difficulty (which still involves banging your head against the wall over and over again), the game's skill floor is significantly higher than what you would find with other games, in addition to being unfamiliar. It tries to ease unfamiliar players into the game by offering plans, but, even at Recruit difficulty, these plans don't guarantee that your operators survive. And this is not to mention the many different types of kit, weapons, classes, and armour you have to understand before planning for a map. It gets quite tiring rather quickly for anyone who cannot bother. But for the ones who are willing to put in the time, the high lethality combat and the sheer depth of the game's mechanics in its single player campaign are enough to make this game a no-brainer purchase. My only complaint with this game is the lack of abseiling options, or verticality beyond having to keep a lookout for windows. I know that some maps would be made into cakewalks because of this, but I really believe that, more than iron sights or new weapons, this would offer a comprehensive set of mechanics for players to explore CQC combat. While this game's realistic examination of violence would definitely put off those who would like to use this game to recruit from among the public, and the game's cartoonish story might put off the 'media literate' crowd, there is a core set of mechanics in this game that received the most polish with this entry. This game hearkens to a time when connecting these three things together was not considered an affront to some now-monolithic rulebook about how games should be developed. Maybe we need more of such games rather than less.
Incredible! Cutting edge gameplay for the tactical shooter lovers out there!
Played the game 20 years. One of the first games like this and still good. Graphics aren't as good as new games but it's good enough and is smaller and easier to run on pc's.
Classic. Even works pretty ok in Linux right now (requires a bit of fiddling)
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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