
A sudoku-inspired strategy roguelike where you build a team of animal sailors and guide your ark through perilous seas. Master tactical placement, face unpredictable encounters, and battle deadly foes as you chart a course through this reimagined world of Noah's Ark.
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About
Noah's Dilemma is a crew-building strategy roguelike set in a reinvented mythology of Noah's Ark inspired by Magical Realism, featuring unique placement-centric gameplay inspired by sudoku and autochess.
A successful run typically takes around 2 to 5 hours to complete, with 5 to 10 attempts expected before beating the game for the first time.

Embark on a journey to gather animals who will also serve as your sailors. Harness their abilities, ignite synergies, and turn your ark into a swift vessel.
Sail through a procedurally generated map, venturing to untamed islands filled with hidden treasures, hot springs, altars, villages, and more.
The Coral-Born are hostile creatures that emerged after the Great Flood. Command your animal crew to defend the ark from their relentless assaults.
Each of the Four Seas is ruled by a formidable boss. Defeat them all, bring every animal onboard to the promised land, and claim your title as the conqueror of the Four Seas.
After victory, unlock 2 new playable characters, face 6 tougher quests, and activate a 10-level challenge mode designed for veteran players.
Noah’s Dilemma emphasizes gameplay first, presenting its story in a minimalist style. Still, every element in the game is carefully crafted to fit into a rich, coherent world, leaving room for lore-seekers to uncover its deeper mysteries.
Four sea areas to conquer, each with its own traits and governing boss.
Three playable characters, each with their own strengths and weaknesses.
50+ creatures, ranging from familiar mammals to deep-sea inhabitants.
50+ encounters and events randomly woven into your adventure.
50+ animal natures and abnormalities to trigger risks and thrills.
50+ animal effects with abundant variations and synergies.
150+ items and relics designed for strategic play.
1 core mission, 6 extra quests and a 10-level challenge mode.
A fresh and engaging 10-hour experience for all players, with many more hours for those looking to complete the game and master every detail.

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
百般自走棋,此乃数独 《诺亚的困境》将数独玩法嵌入了rogue自走棋的框架,这种在电子游戏类型以外的传统玩法上寻找灵感的尝试,本身就令人兴趣斐然。游戏虽说选择了数独作为玩法基础,但是其设计层面上通过美术包装和规则变化,将抽象的数字和数独规则具像化,规避了这个突兀的观感。游戏减小数独盘的大小以平衡难度,变为了异形的4*4房间,把数字变成动物,且将数独的加数规则改为了不同动物之间的不同加成能力和联动效果,除此之外,动物的天性也会让某些组合和布局难以成立,尽管洪水之下,需要共度时艰,但是动物之间有着天然的敌友关系,比如狼的天性就会促使它捕猎通行范围内的猪。 不同动物都能通过各自的能力帮助你在海上的航行,且他们的基础SP值反映了他们的航行能力,其能力影响范围一般也同样是其所处房间的联通范围,你需要同时考虑房间之间的作用关系,以及从左到右从上到下的结算顺序来最大化结算收益,除此之外,你还需要顾及战斗——洪水的爆发引发了珊瑚恶种的滋长,其会不固定地影响部分房间,而这是一个反数独的设计,将游戏数独基础的解密核,转化为了必须不停为当前的局面考虑变化解决方案的策略核心作品,也是提供游戏长程玩法乐趣的核心要素,你需要在依旧保持航海产出的结构基础上,为不同的战斗优化动物的站位,考虑局部承伤能力和整体输出能力的平衡。这让固定流程中寻找最优解的完美通路会被不断打破,但是积累的经验依旧可以让你快速处理局部的布局,这也是一个注重玩家游戏理解成长的meta层的rogue局外的体现。 [quote] 亲亲亲!亲亲亲!噗铃噗铃!爱你爱你!姆尼姆尼!叻咯叻咯!姆拉姆拉![url=https://store.steampowered.com/curator/44515001]不动不动不动卿[/url]亲亲亲!亲亲亲!爱你爱你!姆尼姆尼!噗铃噗铃!波隆奴璐璐!叻咯叻咯! [/quote]
教学关的狼和猴子被珊瑚恶种打死了,好伤心....动物的活动范围不同,怎么摆放真要好好想想。但是很好玩!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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