
Stranded in a strange galaxy, you must fight for survival using only your wits, your ship, and your party planning robot companion Matey. Explore the universe, befriend bizarre aliens, and blast through hordes of monsters as you endeavor to find a way home.
Modeled estimate, not a reported figure. How we estimate →
Media

About
No Way Home is a twin-stick shooter adventure set in a hostile far flung part of the universe filled with danger at every turn. Outgun enemies in tense skirmishes, take on dangerous mercenary missions, loot bigger and better weapons, and explore a huge starmap in search of answers and a way home.
[Note: the game has nothing to do with a certain superhero movie. We had the name first!]
Fast-paced twin stick combat in large open environments
Chaotic and sprawling firefights require tactical use of cover, positioning, and timing
A regenerating shield allows a buffer to get in the fray, trade hits, and move around the environment strategically
Loot new weapons and ship components as random drops from encounters, creating your own build and play-style over time
Procedural world generation with hand-crafted encounters throughout
No permadeath, classic adventure format with zone respawning
Quick-loop arcade modes to unlock
From the team that brought you Moving Out 1 & 2, Death Squared, Thumb Drift and One More Line, RISK: Global Domination and many others.
A rich story mode set across a huge universe with voice acting
Stunning hand-drawn artwork
50+ weapons to loot, craft and upgrade
Over 100 unique enemies to battle
Complete missions or explore freely and forge your own path
Fight huge bosses for rare loot drops (updated for this release)
Procedural universe creates unique layouts per game
Outfit your ship with the gear that suits your playstyle
Full controller support
Ship skins to unlock via arcade minigames
Daily Challenge - run and gun for daily glory with a new mega weapon every day


Art direction & world by Scott Vanden Bosch
Story by Mike Rosenthal
Voiced by Mick Lauer (RicePirate) and Cassie Ewulu
Original music by Brad Gentle

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Game is great , really really good story & funny interactions , space theme is amazing in this 1️⃣ . Beat it once over Apple Arcade before they removed it but here is better version. Hopefully someday theres gonna be second part.
i didnt like that enemy bullets were unavoidable. 90% of enemy bullets where homing shots and there was such a mass of enemys that i spend the most time of the game hiding behind rocks waiting for my shield to regenerate
Amazing! spent hours
after beating the game im going to have to give this a middling rating its a so-so time killer on a steep discount i liked the mini-mission stories/characters, they were silly... and the game ran pretty smoothly BUT: 90% of the weapons are useless aside from shotguns and a few other special types (all other weapons did about 20-30% or less dmg in comparison) tho the main reason im compelled to give negative review is "matey" your compantion helper is constantly grapling items and launching them away from you when you are going to pick them up (EVERYTHING in the game is manual pickup and the ai parter tries to grapple stuff and bring it too you like an awkward child when they should of just had the same pickup on touch the player has) the inventory uses a scrolling system and while that alone is horrible (even more so for collector type players).... there is no sort or auto salvage options... and all salvage is manual.. requiring you to inspect each piece then hold a button to scrap it the game NEVER STOPS REMINDING YOU about the domes you go to for main mission progress... and all the other battle quips are repeated so often you want to launch both characters into the sun.... almost all travel is manual... unless you use the domes of the main story line which can warp to each other... which i did a total of.. about twice the whole game... (game BADLY needed a fast travel option as a number of reviews have mentioned) few other notpic's im too tired to combobulate... P.S. while im genuinely giving this game a needed negative review... i do hope the dev team makes lots of improvements for their upcoming game in this universe... as it does have potential for a good sequel/ spinoff etc
Great game. Underrated masterpiece.
A truly excellent game. Inspired, engaging, funny and clearly made with love. Very recommended, especially considering the really competitive price.
美術和配音都不錯,玩一下下會覺得是蠻精緻的小品遊戲 但場景和玩法趨於一致有點坐牢 地圖空曠的部分過多走到很煩
Controls and nice and tight. Upgrades to the ship are extremely varied and change the ship dramatically. Voice acting is perfect and matches the art style very well.
Довольно забавно и интересно!)))
I loved this game back when it was on Apple Arcade, and am pleased that it is available again, now through Steam. The basic gameplay loop of twin-stick shooter exploration with ship equipment upgrade slots is quite engaging, the variety of both guns and adversaries feel satisfyingly different, and there's always the temptation to explore just one more system. The menus and management could desperately use some quality-of-life improvements, starting with the ability to sort your inventory at all so you can compare different copies of the same item instead of repeatedly needing to scroll through the whole list (or even better, an option to automatically salvage lower-level copies of items you already have). Quest management could use some minor improvements, in that all the map flags look the same, even for the quest you currently have in your tracker. Lastly, please, please let the guns auto-fire on a reasonable interval if you just hold down the trigger or the fire key. Needing to tap for each shot individually is literally giving me RSI and a serious usability issue.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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