
The deckbuilder where cards are plants, animals, and insects that can synergize and prey on each other. Place your cards on an expanding board to trigger satisfying chain reactions and shape an interconnected ecosystem.
Modeled estimate, not a reported figure. How we estimate →
About
Some help each other. Others give in to their natural instincts.
With more than 400 cards to discover, experiment with countless combinations and shape your own path!
Cards interact with each other on an expanding hexagonal grid.
Each card has a unique effect that influences the animals and plants around it on the board.
Inspired by nature, the possibilities are endless. Unleash your creativity and trigger insane combos in a single turn!
Lead your campaign, rally supporters, and outvote your rivals to become the Mayor of Wild City.
As you progress through your electoral campaign, you will face Protests and Boss Fights that shake up the rules, forcing you to quickly adapt to new obstacles and debuffs.
The more you play, the more synergies you'll discover.
Thanks to a keyword-based system, a single card can be used in many different ways as each building block interconnects.
As every piece of your build comes together, you will reach heights you did not think were possible!
A unique strategic roguelike deckbuilding experience! Deckbuilding meets tile placement.
Gather a deck of supporters to fund your electoral campaign and defeat the opposition!
Impersonate one of many runner-up Mayors, each with their unique supporters and playstyle.
Master strategic placement on grid to trigger insane combos!
Unlock new cards and difficulties as you progress through each run.
Complete the collection of 400+ cards!
Nature meets society in this cute but gory setting!
If you like games such as Cat God Ranch, Slay the Spire, Vampire Crawlers, Mewgenics, and 9 Kings you'll enjoy Wild City!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Simplified Chinese, German, Spanish - Spain, Portuguese - Brazil, Russian, French
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2][b]Not worh it. Hex Grid but Zero Depth 👎[/b][/h2] [b]4/10[/b] – 400+ cards but half feel like reskins with commitment issues. Great, now I can be bored in 400 different ways. You place a wolf, it eats a rabbit, numbers go up; peak ecosystem. The hex grid pretends to be strategy but it’s mostly “drop stuff and hope it pops.” [b]Synergies exist, just buried under repetition and meh pacing.[/b] [u]Campaign mode adds politics, which is bold, because it’s about as exciting as actual politics. [b]It’s mildly fun… just not 10€ “skip lunch” fun. [/b][/u] [quote]Follow for overpriced food chains, chaotic hex regrets and games where evolution forgot to evolve. 🐺🥕 [b]https://store.steampowered.com/curator/42602807-Osiris-Reviews/[/b][/quote]
I'm not the greatest at this game. But I did like it. Unfortunately, I cannot pass the first 3 bosses. I was hoping to try a few other starting decks, maybe change the playstyle up. But you are stuck with the first deck until you beat the first playthrough maybe? I guess I will not know, nor will I get the chance to try because I'm not good enough. Oh well...
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestly pretty amazing despite a few issues. The run structure, the cross-synergies, the way you draw and position, all while striking a good balance with the complexity of mechanics and is very intuitive for the most part. Dare I say the gameplay loop is easily among the best in the genre. The visuals are incredible as well. As for what I have a problem with, I think the stickers could have a few more unique effects and also need a bit of balancing as some are just universally better than others. I think the characters are [i]just[/i] different enough with their starter decks as it provides starting points for build directions, but unique passives would definitely make them perfect. The most egregious (and easily fixable part) are the unlocks. The amount of times you have to win with each character is absurd. The card pool feels a lot better the more of these you get, but you'll be spending a lot of time just to get to that point. Not to mention that the re-election difficulty (basically ascension) has 14 levels, and it's PER CHARACTER. While annoying, that doesn't take much away from how fun it is at its core. Outside of that and some technical hiccups during loading and lack of graphical options (and controller support if that's often what you use), it's still an easy recommend.
Fun little game where you make synergistic combos with various flora and fauna for BIG NUMBER. Unfortunately there is a memory leak causing severe slowdown the longer the game goes on, I even manually capped the frame rate and it still tanks my computer after a short play session. Hopefully the developers can fix it, if so I would happily recommend after.
[h2]Linear, Repetitive & Stale[/h2] While I did in fact enjoy the hexegonal strategy, once the first run was over, I realized exactly what the game was. It was an unrewarding time sink, where if you don't succeed on your first run, you get nothing. No new units, no new mayors, no new content, just a slap on the wrist followed by a "Do better next time, for a new mayor." Each path is the same, each run, unless you choose a different bracket of elements, even then being forced to choose a new card after every encounter, quickly bloats your deck, so you aim towards a beetle 200% luck or beetle $100 build to counter the default cards and stack up legendaries and specific structures that have great synergy, even then, unlocking anyone after Micha, is just... It's just such a damn chore, I played for 5 hours (steam offline mode doesn't count) and outside of just never finding a good deck or fun deck, the royalty free music and lack of atmosphere, just slowly drove me insane. [h2]Conclusion[/h2] It wasn't really all that fun. It lacked depth and replay value that rewarded success. [b]Video Review TBD[/b] https://youtu.be/MzNE7pqdHVE [quote] Please consider following my [url=https://store.steampowered.com/curator/41005226/]Curation page[/url]. I cover a wide range of genres both paid and unpaid, providing unbiased opinions as well as regular giveaway events. [/quote]
I enjoyed this game because the game design is welcoming. I'm not a big fan of deckbuilders because most of them require you to invest some time and effort to start having fun. It took me around 30 minutes to start enjoying this one while Inscription and Slay the Spire had me learning for more than 2 hours just to start having fun. I only have around two hours a week to play games, so being welcoming is a big plus for me.
哎哟我操了,就强行往我牌库里塞屎,强行往场上塞屎我可以理解为游戏机制,但是你强行往我牌库里塞屎我是真的受不了。抽粪收的钱还他妈跨商店提升,进到下一个商店也不重置。
还没有EA版本好玩 没有局外成长没有重玩的动力 为了凑属性要捏着鼻子拿废牌 还强制拿也法刷新 有的角色玩过一遍就不想再折磨自己了
A cool "number-go-up" game with cute critters and alot of possible builds/comboes! Very simple to pick up but with alot of depht
The gameplay really clicks once the combos start rolling, turning each run into something satisfying, addictive, and fun to optimize. The synergy design gives you plenty of room to experiment without locking you into one path, while the art direction gives the game a lot of charm and personality. Came for the combos, stayed for the animal capitalism.
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Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $25.8K | 114 | 95% | $9.99 | |
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| $3.8M | 11.9K | 89% | $14.99 | |
| $347.2K | 572 | 92% | $14.99 | |
| $226.8K | 439 | 92% | $10.39 | |
| $74.9K | 255 | 65% | $12.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $20.1K | 88 | 90% | $9.99 | |
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| $20.1K | 111 | 95% | $9.99 | |
| $20.1K | 75 | 96% | $14.99 | |
| $20.1K | 102 | 85% | $7.99 | |
| $20.1K | 121 | 75% | $6.99 |