
The deckbuilder where cards are plants, animals, and insects that can synergize and prey on each other. Place your cards on an expanding board to trigger satisfying chain reactions and shape an interconnected ecosystem.
Modeled estimate, not a reported figure. How we estimate →
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About
Some help each other. Others give in to their natural instincts.
With more than 400 cards to discover, experiment with countless combinations and shape your own path!
Cards interact with each other on an expanding hexagonal grid.
Each card has a unique effect that influences the animals and plants around it on the board.
Inspired by nature, the possibilities are endless. Unleash your creativity and trigger insane combos in a single turn!
Lead your campaign, rally supporters, and outvote your rivals to become the Mayor of Wild City.
As you progress through your electoral campaign, you will face Protests and Boss Fights that shake up the rules, forcing you to quickly adapt to new obstacles and debuffs.
The more you play, the more synergies you'll discover.
Thanks to a keyword-based system, a single card can be used in many different ways as each building block interconnects.
As every piece of your build comes together, you will reach heights you did not think were possible!
A unique strategic roguelike deckbuilding experience! Deckbuilding meets tile placement.
Gather a deck of supporters to fund your electoral campaign and defeat the opposition!
Impersonate one of many runner-up Mayors, each with their unique supporters and playstyle.
Master strategic placement on grid to trigger insane combos!
Unlock new cards and difficulties as you progress through each run.
Complete the collection of 400+ cards!
Nature meets society in this cute but gory setting!
If you like games such as Cat God Ranch, Slay the Spire, Vampire Crawlers, Mewgenics, and 9 Kings you'll enjoy Wild City!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Simplified Chinese, German, Spanish - Spain, Portuguese - Brazil, Russian, French
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h2][b]Not worh it. Hex Grid but Zero Depth 👎[/b][/h2] [b]4/10[/b] – 400+ cards but half feel like reskins with commitment issues. Great, now I can be bored in 400 different ways. You place a wolf, it eats a rabbit, numbers go up; peak ecosystem. The hex grid pretends to be strategy but it’s mostly “drop stuff and hope it pops.” [b]Synergies exist, just buried under repetition and meh pacing.[/b] [u]Campaign mode adds politics, which is bold, because it’s about as exciting as actual politics. [b]It’s mildly fun… just not 10€ “skip lunch” fun. [/b][/u] [quote]Follow for overpriced food chains, chaotic hex regrets and games where evolution forgot to evolve. 🐺🥕 [b]https://store.steampowered.com/curator/42602807-Osiris-Reviews/[/b][/quote]
I'm not the greatest at this game. But I did like it. Unfortunately, I cannot pass the first 3 bosses. I was hoping to try a few other starting decks, maybe change the playstyle up. But you are stuck with the first deck until you beat the first playthrough maybe? I guess I will not know, nor will I get the chance to try because I'm not good enough. Oh well...
Honestly pretty amazing despite a few issues. The run structure, the cross-synergies, the way you draw and position, all while striking a good balance with the complexity of mechanics and is very intuitive for the most part. Dare I say the gameplay loop is easily among the best in the genre. The visuals are incredible as well. As for what I have a problem with, I think the stickers could have a few more unique effects and also need a bit of balancing as some are just universally better than others. I think the characters are [i]just[/i] different enough with their starter decks as it provides starting points for build directions, but unique passives would definitely make them perfect. The most egregious (and easily fixable part) are the unlocks. The amount of times you have to win with each character is absurd. The card pool feels a lot better the more of these you get, but you'll be spending a lot of time just to get to that point. Not to mention that the re-election difficulty (basically ascension) has 14 levels, and it's PER CHARACTER. While annoying, that doesn't take much away from how fun it is at its core. Outside of that and some technical hiccups during loading and lack of graphical options (and controller support if that's often what you use), it's still an easy recommend.
哎哟我操了,就强行往我牌库里塞屎,强行往场上塞屎我可以理解为游戏机制,但是你强行往我牌库里塞屎我是真的受不了。抽粪收的钱还他妈跨商店提升,进到下一个商店也不重置。
还没有EA版本好玩 没有局外成长没有重玩的动力 为了凑属性要捏着鼻子拿废牌 还强制拿也法刷新 有的角色玩过一遍就不想再折磨自己了
I enjoyed this game because the game design is welcoming. I'm not a big fan of deckbuilders because most of them require you to invest some time and effort to start having fun. It took me around 30 minutes to start enjoying this one while Inscription and Slay the Spire had me learning for more than 2 hours just to start having fun. I only have around two hours a week to play games, so being welcoming is a big plus for me.
Fun little game where you make synergistic combos with various flora and fauna for BIG NUMBER. Unfortunately there is a memory leak causing severe slowdown the longer the game goes on, I even manually capped the frame rate and it still tanks my computer after a short play session. Hopefully the developers can fix it, if so I would happily recommend after.
« N’est-ce pas le rôle de l’école d’enseigner aux élèves la part d’ombre comme la part de lumière d’une société où prime la coexistence entre les espèces ? » Wild City est sur le papier un jeu d’une simplicité élégante. On y incarne un candidat en pleine campagne électorale pour la mairie d’une vibrante mégalopole. Notre but va donc être de recruter des partisans, de lever des fonds et de « convaincre » nos rivaux de s’allier avec nous. Ah, et petite particularité : les habitants sont non seulement des animaux anthropomorphes, mais également des insectes, des minéraux ainsi que des arbres doués de conscience. Autant dire que l’enseignement du vivre-ensemble risque d’être velu. Nous avons donc affaire à un roguelite dont les parties sont courtes (une heure en moyenne) mais intenses : trois niveaux à traverser chacune composée de trois batailles, un combat de boss et une poignée d’opportunités d’améliorer notre« deck ». Celui-ci est composé de citoyens ayant chacun une classification, un climat préféré, une valeur en points et éventuellement un pouvoir. Il n’est donc pas question ici de poser des unités en fonction d’un quelconque coût en énergie mais bel et bien par rapport aux synergies qu’elles génèrent, sachant que nous déployons parfois jusqu’à quatre partisans en même temps prélevés aléatoirement dans notre pioche. C’est comme ça qu’on se retrouve à se creuser les méninges lorsque le jeu propose de déposer ensemble un capibara qui booste les animaux voisins à côté d’un bouquetin, sauf qu’un charbon pourrait se trouver au-dessus de ce dernier, poussant le caprin à sauter par-dessus pour marquer des points. Heureusement qu’on nous propose à chaque tour plusieurs combinaisons et qu’on peut les faire pivoter à notre guise. Chaque levée de fonds (ou affrontement) se déroule selon le même principe : on doit déposer nos partisans sur un échiquier avant que tous les tours à notre disposition soient écoulés. Certaines auront des modificateurs et les boss auront même la particularité de pouvoir être retirés du champs de bataille au fur et à mesure que l’on marque des points en les encerclant. L’ensemble est cependant complexifié par l’installation de blocs d’habitations spécifiques à un climat et qui apportent un multiplicateur aux unités concernées, la présence de stickers (que dans d’autres jeux on appellerait des reliques), de bâtiments aux effets variés, d’autres multiplicateurs en fonction du nombre de représentants d’un climat… bref il n’est pas rare de se retrouver avec un plateau rempli avec des unités qui bougent, génèrent des unités, se mangent entre elles ou se transforment au gré de la stratégie d’optimisation démente que nous aurons concocté. Tout ceci au doux son de l’or qui ruisselle à mesure que nous nous rapprochons de notre objectif. Je ne saurais trop insister assez sur le design des unités. Non seulement toutes les créatures anthropomorphes sont représentées avec un goût certain, mais tous leurs effets ont été pensés pour coïncider avec les comportements de leurs équivalents réels : l’ours territorial va s’en prendre à ses voisins, le chêne va protéger des espèces végétales ou insectoïdes, le thon va se mettre en mouvement dès qu’il va être à proximité de ses semblables… tout ceci donne une vraie identité aux cartes et contribue à nous imprimer dans le cervelet le combos possibles entre elles. Cela et le fait que toutes les informations importantes pour le gameplay sont clairement lisibles grâce à des logos et des codes couleurs. Ajoutez à cela une bande-son jazzy, huit candidats aux styles bien différents déclinés en quatorze niveaux de difficulté, une meta-progression qui se fait juste en gagnant des parties… et cela donne un roguelite bien addictif. Je vous le recommande donc sans hésitation. Le Ciel vous tienne en joie.
The gameplay really clicks once the combos start rolling, turning each run into something satisfying, addictive, and fun to optimize. The synergy design gives you plenty of room to experiment without locking you into one path, while the art direction gives the game a lot of charm and personality. Came for the combos, stayed for the animal capitalism.
A cool "number-go-up" game with cute critters and alot of possible builds/comboes! Very simple to pick up but with alot of depht
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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