
Zeno has accidentally banished his sister, so what now? Create paradoxes to help him complete trials and bring her back, obviously. Take on a wide variety of puzzles while collaborating with your past self and experiencing a fully-voiced cinematic story as you help Zeno bring her back.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game tickles my brain in ways that not even lesbian cannibal movies can, and that’s seriously saying something. Time Master is an incredible puzzle game with great visuals and fun gameplay mechanics that are executed in an almost perfect manner. Music and voiceover are just great and gameplay is pretty unique. I've played a lot of time-bending games, but this one feels unlike anything I’ve played before. Some of the puzzles are incredibly hard to solve and using the time bending gimmick can make the platforming quite challenging in some levels. Again the visuals are great, the music is nice and relaxing, and the gameplay and mechanics are fairly well executed for the most part. It’s an indie game through and through so expect some jank. There are a few other issues; a somewhat empty story outside of the main character saving his sister, as well as the need to be pixel-perfect to obtain some of the better rankings. Nobody really plays platformers for the compelling story though, so I don’t hold that against the game too strongly. Thankfully unless you’re a completionist, you can play the game casually and still finish the game’s story without too much stress. If you’re a fan of platformers, for fifteen dollars on Steam this is definitely worth picking up and giving a shot. 7/10
Everyone who is a fan of challenging puzzle games will definitely like this game. I personally like it and recommend it to all puzzle lovers.
solve a puzzle ... try getting 3 stars, it's a whole new puzzle
A fun time-based puzzler with a lovely aesthetic. The puzzles are very well designed with most of the challenge coming from trying to complete the puzzles fast enough to get three stars. Early boards are easy enough to three-star that when the challenge ramps up I just [i] knew [/i] I could do that level one second faster. And the most difficult levels left me pondering what I missed to be thirty seconds over a one-star rating. I never felt frustrated, just challenged. The game does an excellent job of teaching the mechanics as you go, adding abilities like removing blocks and freezing or melting water. The brain-bending time mechanics lead to some ingenious puzzle designs that gave me a sense of accomplishment when I completed the trickier ones. Highly recommended!
Annoying nostril voice won't shut up.
Very nice puzzler. It wasn't too ambitious, which means it had just the right length before the puzzles were becoming repetetive. The premise itself isn't new, basically you create a copy of yourself to solve parallel tasks you couldn't solve in time or at all, if you were alone. And tasks mean collecting crystals on a diorama and then reaching the exit. Many such games I played allowed you to create several copies, but this one allows you always just one, it's designed for 2 parallel tasks which results in not too complex, rather short puzzles, with still some nooks and cranies, as you have to think at least one cycle ahead. There are often times signals, like crystals in an dead end, which help you to rule out beforehand on which cycle you have to do what. My favourite levels were actually those where tricks were involved where you had to stop time. Some levels have a very short first cycle, but a much longer second cycle, that means they were designed with buffer time in mind and most of the time these result in setups where both timelines interact with eachother, like pushing a crate to block an projectile that was required in the first cycle, but destroys something you need for a task later on in the second cycle. There were not many elements but it felt like they were utilized to their fullest potential in the course of the [spoiler] 61 [/spoiler] trials. (well besides the seesaw perhaps as it wasn't used in many levels) Towards the end there were a few trials where I had the feeling the creator was running out of ideas, but they were really just a few where I thought "what's the point?" My favourite element were the crystal proxys, who collect the most nearby crystal, so by changing the order how you collect these crystal you might be able to collect those who are in dead ends. This was the most innovative element in my opinion and it keeps the puzzles interesting if you can't always rule out every dead end. I didn't need any guides. Not even for the achievement where you had to break an level with mad plattformer skills. I would say in terms of difficulty the game is towards the center of an scale, which was probably intended. It's also comfortable to play, as you can decide to reset only the the second cycle, so you never have too much to repeat because you slipped up later on. Time is also freezed until you start to move. So while there is a time limit it never feels stresful the levels were perfectly catered to that aspect. The only thing which can be a bit wonky is pushing crates, as they aren't pushed in a grid. There are fully voiced cutscenes that narrate a cute little story about a young clumsy mage trying to rescue his cheeky little sister, which he exiled without his knowing. The story is a good motivator to keep you going between puzzle sessions, even though it's nothing special. I expected some sort of twist to be honest as you can't see the sister and only have to trust her voice. Something you've already done with the villain of the story. I mean she didn't need to be evil, perhaps she could've been not your real sister or something along the way, but it's fine I wasn't here for the story and am surprised how much effort was flowing into the cutscenes, so I didn't expect that much narration from begin with. I can fully recommend the game to any puzzle-game lover. It has really a nice pace and shows how well it executes its few elements.
I really like nice bright graphics and effects of this game. Gameplay is good and polished. It reminds me Braid but in 3d. Sometimes it is hard to understand how to solve some levels. It will be good to have some help in game in this case.
[quote] [th]关注[url=https://store.steampowered.com/curator/39039781]斗鱼游戏社区[/url],随时了解主播推荐的好游戏。[/th] [tr][th]访问[b]斗鱼鱼吧社区[/b]参与互动,活动好礼送不停![/th][/tr] [/quote] 《Time Master/时间大师》是由MorpheusZ制作发行的一款3d平台解密类游戏。 游戏中玩家需要在时间大师劳埃德-格罗斯曼的引导下,帮助巫师Zeno将他的妹妹从意外的放逐中拯救出来,而其前提是要得到一个时间水晶,而要做到这一点,你必须要利用“时间悖论”能力来完成一连串的试炼挑战。 而试炼的内容就是一系列的平台解密关卡,每个关卡都有着不同的地形和机关,且场景中还散落着一些水晶,而你的任务就是去收集这些水晶,然后到达指定的出口位置,随即进入下一关。不过若以常规机制游玩的话,通常在你捡到其中一块水晶时,在你身后的桥就会即刻倒塌,或者跳到一个存在巨大落差高度的平台,这样玩的话就没办法正常通关了。 而这就不得不提本作的另一个特色机制设定——“时间倒流”了,在捡拾过某一方向的水晶后,按下R键就即可在起点处生成一个复刻你之前行动轨迹的虚体角色,同时实体角色也会被传送至起点,此时你可以操纵实角色体换个方向行动来捡拾场景剩下水晶,且时长也以实角色体行动为基准从头开始计入,于此同时自动的行动虚体角色所在的时间线也可以随时暂停和继续,结算花费时长还将影响最终星级的评价。 而随着关卡的推进,其难度(包括地形、机制在内的关卡复杂程度)也会以肉眼可见的速度不断提升,总之喜欢益智解密类游戏的玩家千万不要错过本作。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
Great puzzles. Awesome art. Just buy it.
THIS IS A GREAT GAME WITH VERY NICE GRAPHICS 10/10
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