
Travis Touchdown is back, baby! The otaku assassin takes up his trusty beam katana once more to slash his way to the top of the Galactic Superhero Rankings and save the world in the latest entry in the No More Heroes series.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese*, Korean, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Best one might be even better than nmh1 10/10 no crashes no bugs
Однозначно одна из лучших серий игр для опытных геймеров. Куча отсылок, очень угарный сюжет, и не очень сложный слешер, No More Heroes 3 отлично завершает трилогию и ни в чем не уступает 2ой и первой части, хотя некоторые скучные моменты, также наследует из предшественников, периодически возвращаюсь к этой серии и каждый раз нахожу что-то новое. Сама игра довольно прямолинейна, но в ней огромное количество секретов, рекомендую изучать вопросы на карте и иногда играть с кошкой.
God this is good I cant tell if its better than the first or not. It is super fun and satisfying combat. The move set is really simple leading to fights seeming repetitive, but the side missions and open world and collectables are great things to break that up. Runs perfect and has a good story like the rest of the series. +Game funny
♥♥♥♥. I don't recommend
Words cannot describe how happy i'am that this game is available on Steam and it's not stuck on that primitive mobile tablet from 2017, same with the previous games. This is one of the best, most fast paced and adrenaline enducing hack and slash games you can play and another Suda 51 classic. Oh boy, where to start? The combat. Its some of the smoothest, tightest and most satisfying hack and slash combat you will ever experience, rivaling even DMCs. And those pixelated blood effects only add to that rush of adrenaline you get while playing. Out of all the NMH this is the best the combat has ever felt. There's also tons of depth into it thanks to the Slot mechanic offering unique perks as well as the finishing wrestling moves and the extra abilities you acquire throughout the game like Telekinesis and being able to stop time and more. You can even transform into a gundam type mech and absolutely anailiate your rivals. Speaking of rivals, another big highlight of this game are the bosses. All of them are incredibly fun to go through, espacially on higher difficulties as they offer a great challenge and it's really rewarding to master their pattern on top of giving amazing replayabillity. Not to mention they all have amazing designs that only the brilliant mind of Suda 51 could think off. After you beat the game, go to the Time Machine and fight the bosses. Believe me, it's a amazing experience. Most of my play time was dedicated replaying the bosses after finishing them. Visualy wise, it's definitely a Switch game. The models look nice and are highly detailed (Even if they have lots of rough edges) but the environments in the open world are lifeless and mostly empty with the few occasional reused NPCs walking around. At least the hubs are fun to explore, espacially with Travis bike and they are filled with little activities to do. Performance wise, being able to play this gem at 120 fps is a treat and it mentains that locked 120 with the occasional small dips here and there. Only real nitpick i have is that the gameplay loop can be get a bit repetitive. As fun to explore as the hub worlds are, driving over to the same empty and barren hub worlds to fight the same wave of robot enemies can be a little boring after a while but with how exchilirating the combat is and how mostly packed the hub worlds are it's something i can easily forgive but i could see why it wouldn't stick with many. Story wise, it's definitely a Suda 51 plot in all the best ways possible. Full of swearing, action and over the top madness. And i can't help but appreciate the unique way the story is told like how each chapters starts and ends with a really well done parody of the transition when you are about to watch the next episode of a show on Netflix and those incredibly nostalgic 80s anime inspired opening as well as the cutscenes that are done with completly different artstyles like in the style of old PC games from the 80s or the chibi style kinda like what Mind over Mutant did. It adds a lot of charm into the game and it's so Suda 51. Adding to the charm, i love these little cutscenes with Travis and his friends talking about movies as they are fun and add a lot more depth to Travis character. Overall, incredible game and deserves to be brought in the same conversation as some of the best hack and slash games out there. Suda 51 cooked again and I'm really excited to see what he is cooking next.
Тревис показывают всю свою пафос перед пришельцами и его императора, и еще он теперь вертит свой световой меч с утроенной силой в костюме гандама
it seems very ♥♥♥♥♥♥ at first but the game gets better. Travis is cool, gameplay is responsive.
Been a fan since Wii version of NMH 1, NMH 3 is fun, cool and hilarious.
No More Heroes 3 might be my biggest guilty pleasure yet. It's objectively a mid game, and mayhaps the weakest entry in the series so far (even worse than Travis Strikes Again in my opinion), but it somehow still manages to entertain me from start to finish. It feels like even though Suda has aired his grievances in TSA, he's still stuck with the publisher's demand and tight schedules, cuz it's apparent that this game is very, very unfinished and might be far from his original vision. Just a bit of disclaimer, this game is more of a direct sequel to Travis Strikes Again than Desperate Struggle, so play that game first. Even if it's a top-down dungeon crawler and I rated it as the second-worst NMH entry, it's still worth playing for the story alone. If you don't mind being Suda's therapist for 10 hours, it's an incredibly personal game for Suda, and gives you a lot of insights about his journey as a game developer and his frustrations with the industry, especially with EA (Damon, one of the two antagonists of NMH3, is literally based on an EA exec who ♥♥♥♥♥♥ up Shadows of the Damned's development). First of all, the open world that is promised to be larger than Santa Destroy is a half-truth. Yes, there are five areas to explore now, but almost all of them (aside from Perfect World) are half the size of Santa Destroy. I don't know how Grasshopper managed to create an open world that is not only small, but also empty. At least in NMH1, the emptiness is on purpose, and there are ton of stuff to do to make up for it. My biggest disappointment with this game is the "Restricted Area". It's 60% of the ♥♥♥♥♥♥♥ map. I thought they're gonna open up with time, but no. They never did. The biggest offender might've been Neo Brazil. I was catfished so hard by the prospect of seeing a futuristic town, but only got an empty, unfinished plaza with absolutely nothing to do. With the open world coming back, the entry fee system also makes a return, something I lowkey missed in the second game. In this game, instead of fighting useless mooks before a boss fight, you have to complete "Designated Matches", which are a series of gauntlet matches against alien enemies. It's basically the enemy rooms in previous NMH games spread out around the open world, so after you complete these matches and pay your entry fee, you'll immediately gain access to the bosses' front door. A novel concept, but idk if Grasshopper intentionally did this to not upset the NMH2 fans, but the entry fee might as well not exist. Completing these Designated Matches will grant you enough more than enough money to pay for the entry fee. The thing is, in NMH1, they did the same thing by giving you enough money to fight the next boss directly after killing the preceding boss, but they also tie your money to your upgrades. So you either pay the fee directly and fight the boss underpowered, or you strengthen yourself and grind the entry fee through side jobs. In this game, there's a separate currency just for upgrades, called WESN. Meanwhile, money is used for almost nothing. Sushi and Death Glove Chips are dirt cheap, and you get a ♥♥♥♥ ton of them from Defensive Battles and Requests as well. SS-ranking Designated Matches also gives you a disgustingly large amount of money. The only way you might burn through your wallet is by spending it on gacha machines, which throws out duplicates. So all in all, money is ♥♥♥♥♥♥♥ useless in this game. I thought that in higher difficulty, they might raise the entry fee. No. I tried a second playthrough in Carolina Reaper mode. Still the same. What a disappointment. This, in turn, makes side jobs useless, which is a damn shame, considering these side jobs are actually way more fun than the previous games. I think I spent 4 hours of my total playtime just ♥♥♥♥♥♥♥ around with the side jobs. Combat is overhauled from the previous numbered games, which is now much closer to Travis Strikes Again. Instead of the four-attack button format in the previous game (two slashes, two beats), it now uses a three-button format; light attack, heavy attack, and throw. High Beat is now dodge, and Low Beat is now Jump. Stunning the enemies just require you to hit them repeatedly, instead of breaking their defenses with beat attacks. Throws can be done if they're either stunned or if you're behind them. Tension still works similar to NMH2, but instead of being used as a power-up move when fully charged, it now alters your light and heavy combo sequence the higher it is, which affects your DPS. The loss of these basic attack depth is replaced with the Death Glove; again, a carry-over mechanic from Travis Strike Again. With it, you can do a teleporting drop kick, slow down time around you, create an area where enemies inside it will be shot, and Force Push/Pull. When mastered, these new skills offers a surprisingly different kind of depth compared to the NMH 1 and 2's combat system. Enemy variety is also really good in this game. Because the main enemies are aliens, they can really go wild with the designs and attack patterns. I think this might be the best enemy variety in the series. Now let's talk about the highlight of the series; the boss fights. My biggest gripe with this game is that, even though they promised us to fight alien assassins, we get a Letz Shake-ahh situation like 3 or 4 times, and fight a different boss entirely, most of them are humans. I think there's only 6 fights that are actually aliens; the rest of them are either humans or robot (a very, very annoying robot btw). The fights itself, though, might be the second best the series has to offer, right next to the first game. I thoroughly enjoy all the boss fights. They all have cool designs, story, and gimmicks. My favorite boss fight has got to be Gold Joe, Midori, Velvet Chair Girl, and Sonic Juice. I won't spoil them here, cuz it takes too long to write anyway, but I personally didn't find any boss fights that are annoying or boring in this game, unlike NMH2. The story has a good premise, but sadly felt really rushed at the end. I liked how this time, most of the bosses had a heart-to-heart session with FU before facing off with Travis, allowing you to empathize with them a bit (even tho most of them are still ♥♥♥♥♥♥♥♥♥ like him). [spoiler] FU and Damon also was set up to be this menacing threat that Travis might have little hope of beating, but by the end of the game, he just... steamrolls both of them. I'll be honest, I didn't feel a single thing after beating them. ♥♥♥♥♥♥♥ empty. [/spoiler] All in all, I have low expectations coming to this game, and I was not really disappointed. I had a lot of fun with this game, but I'm also kinda sad that, just by looking at the game, you'd instinctively know that this game is unfinished as hell, and Suda tried his damndest to finish this game and move on to the next project. I hope after Romeo Is a Deadman, he'd get the opportunity to work on NMH4, and hopefully, this time he gets to fully realize his vision. As to whether you should buy this game or not, get it when it's on sale. It's often sold dirt cheap. Also, try playing this game in 1.00. Go to Betas and switch versions there, then install the Muteki HD Texture Pack mod. In 1.10, the current version, they removed Midori's boss fight music, which is a ♥♥♥♥♥♥♥ banger. The downside is that in 1.00, there's a lot of Sonic Frontiers-like pop-ins, but it doesn't really matter with how claustrophobic the world is in this game.
For me, No More Heroes 3 features the best combat in the franchise. The major downside, though, is that the boss fights disappointed me by not fully utilizing that fun combat system. I definitely should have played on hard instead of normal, since the boss battles felt way too easy. On the bright side, the PC port is pretty good, and I didn't run into any issues.
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