
Nirvana Pilot Yume is the cure for your ‘80s sci-fi anime nostalgia: a retro-synthwave world with space races inspired by the DOS classic SkyRoads and a steamy visual novel of romance and redemption. Raise the volume and turn on the neon lights!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The setting has some promise, but the gameplay does [b]not[/b] deliver on it. It's neither a good visual novel nor a worthwhile successor to Skyroads.
It is with some regret that I find myself having to express a negative judgment on a video game created by Italian developers, especially when I have to start by highlighting very silly issues like grammatical errors and lack of care for the script. But let's try to move beyond this, as I consider these problems comparable to receiving a book with pages full of holes, something that shouldn't directly impact the work itself but rather the quality of the edition, if we want to call it that. Nirvana Pilot Yume is essentially a racing game with the addition of a visual novel-style narrative set in a futuristic space world in a society with aesthetically vaporwave tones (like the entire game's style), hypersexualized (in attire and customs), and culturally close to Buddhism. Particularly on the latter, as someone who has studied this cult minimally, I can say it's appreciable to see that whoever came up with the idea knew what they were dealing with, and it fits quite well with everything. This is also visible in the piloting modes of the spacecraft, which require a pilot and an "eye," a secondary pilot external to the ship, who connects to the primary pilot through a form of meditation to give them sight. Throughout this, as Mitur says, forming bonds with your pilot is expressly discouraged to avoid interference in nirvana sync. In short, one must adopt an approach of detachment from bonds, much like in the philosophy of some Buddhist currents. Nirvana sync, the state of harmony between the two pilots, will rise and fall based on choices made in dialogue, loading a bar, and ONLY ONCE in the game will it be possible to spend nirvana sync points to perform a certain psychic action towards a character. I don't understand why such an interesting mechanic was only used for this moment, which will have no impact on the story. It seems almost like an afterthought. The story is at the level of low-quality drama, with the typical protagonist making the same mistakes that caused his torment, which is overcome relatively easily without any particular development. The same goes for secondary characters and their relationships. There's a sentimental component that can also border on the sexual depending on our choices, but it completely lacks depth and versatility. As for gameplay and racing, it's a linear obstacle course, without much challenge and even with a mechanic used only and solely on one track, namely the ability to slow down to overcome a specific otherwise insurmountable obstacle due to speed. Now... After you've told me that piloting these ships correctly requires harmony, how can you not introduce a mechanic that could cause problems during the race if we have low nirvana sync? Just to give an example. It would have been a great opportunity to add difficulty, perhaps by altering the track, disrupting the player's view with a glitch effect, or making the vehicle difficult to maneuver. The game could be described in two ways, one more or less good and another seemingly bad. • The first, the prologue of an interesting project. I'm not one to complain about the length of games, but here we really have a narrative, along with gameplay mechanics present but not utilized, that almost makes you think this is a prologue of a larger game. Which I would gladly play, moreover. • The second, a flash hentai game. Despite everything, I emphasize again that there are appreciable things in the game, including its aesthetics and some elements related to the game world, such as the fact that races are so central to everything that they are also used to solve geopolitical problems without resorting to intergalactic wars. This places a significant responsibility in the hands of the pilots. If the project were to be revisited in the future to create something serious, I would be ready to give it another chance. Furthermore, the vaporwave soundtracks are quite charming.
This game is a very interesting mix of genres: visual novel and arcade racer. The story is about a retired pilot (the player) who is approached by an up and coming pilot, Yume, to be taken under his wing in order to become a pro. It's got a nice vibe/aesthetic to it, I like the initial premise, and the music is pretty good. However, I have some major problems. In terms of the racing sections, I despise these tracks; I can barely see what's ahead of me and it's somewhat difficult to gauge jumping distances with this camera perspective. Some tracks also have dead ends that instantly kill you, so tough luck. You have a limited number of tries to get them right in story mode, and it sucks you can't do practice runs but there is an arcade mode for that at least. Doesn't help that the tracks themselves don't have particularly interesting designs which makes it even harder for me to come back to. Safe to say I'm not a fan of the racing, but what about the VN aspect? Well...I'd consider it the better part of the game but that's not saying much. As I mentioned, I like the premise the story is built on, but the game is so short there's barely any time to develop the characters, flesh out their dynamics, or explore the world. Everything happens in a short hour and the game ends just as I thought it was getting started. The writing wasn't anything spectacular but it served the game decently enough for what it is, however I need to mention the incredibly forced romance aspect, in which you get the choice to be intimate with the characters. Or should I say non-choice, cause before I knew what was going on Yume started stripping, and I really didn't want to get down on my young protege, especially given the fact that I just met her. I'm down to see a titty or two, but you have to earn that. There needs to be development before a stage like that can even be reached, but that's impossible in this game because of it's short length. Overall, this game is missed potential. Doesn't really do either genre too well which is a shame. Best part was the music. I don't hate it but I don't love it either, and since steam doesn't have a "thumbs middle", I'm leaning more to the negative on this one.
二周目サッサと終わらせた。 アドベンチャーパートはボタン連打。選択肢だけ翻訳。レースパートはブレーキべた踏み安全運転で余裕でクリア。 なるべくユメの好感度(あるのか知らんが)を上げない選択肢を選び、ラストのレースをミスしまくりで強制進行させたら、バッドエンドになりました。 ただ、エンディングまではほぼ展開変わらず。 途中に まい か エレノア のどちらかに頼る選択があり、またその先で相手に告白する事でセクースするかの分岐がある、この部分だけシナリオ分岐がありますが、エンディングはバッドかグッドの二択のみの模様。他のヒロインはエロス一回のみで攻略出来ないっぽい。 もう面倒臭いから実績2つ残ってるけどもうやらん。むしろメインヒロインの ユメ 以外が攻略したかった。 メリケン人は萌えが解ってねぇ!! /////////////// 涅 槃 操縦士 夢 ネハン ヒコウシ ユ↑メ↓ 日本語は無いので、Capture2Text でちまちま翻訳しながらプレイ。初回クリアまで3時間以上掛かりましたが、英語がスラスラ読める人なら1時間程度でイケそう。 だいたいのストーリーは... 未来世界のモータースポーツみたいなニルヴァーナ? ウルトラシップ? の凄腕のアンカーだかアイ(Eye:眼)と呼ばれる、多分サポーター的な奴だった主人公 アルデイン。十年前に自分が原因の事故によって相棒であり恋人でもあるパイロットの セレステ こはる とウルトラシップを失った主人公の元へ、メインヒロインである見習いパイロットの ゆめ きち ネレイアド が自分の相棒になって欲しいと頼み込んでくる所から物語は始まります。 このウルトラシップとは、レッドディメンションのウルトラ・マターを感じニルヴァーナと同期して操縦するレース用の宇宙船の様な物。サポーターとパイロットが同調する事が非常に重要らしく、この同調が上手くいかなかったせいで主人公は事故を起こしたらしい。 何言ってるのか解らないと思うが、自分もサッパリ解らないんだぜ。 このウルトラシップでタイムを競うレースがなんか凄い影響力を持ったスポーツっぽくて、物語の要となる。 まあ、要するに、ベテランのアンカーであるアイ・アルデインが、才能はあるが落ちこぼれの新人パイロットのユメと共に、 ニルヴァーナのプロテストで受かる為に頑張る「SFスポコン・レーシング・アドベンチャー」ですね。 ゲームはノベルゲーの合間にレース(の訓練)ゲーをちょこちょこ挟む感じ。 アドベンチャーパートでは結構分岐があり多い時は4択、選択肢によっては「ニルヴァーナ同期」が上下するが、どう作用するのかよく解らない。多分、シナリオ上で分岐する可能性もあるので高いに越した事はないと思う。 (画面左上に「CURRENT NIRVANA SYNC:80/100」と言う感じで現在の同期率が表示される) レース訓練パートはシンプル操作の覚えゲー。 操作方法は、 E(発進) A(左移動) S(ブレーキ) D(右移動) スペース(ジャンプ) ジャンプはタイミング良く押すと2段ジャンプが可能 前方が見辛く先の路面が分かり難いので、最初の数ステージはまだしも後に行くほど死に覚えが必要になる高難度。しかも死んだら最初から。レースと言うよりイライラ棒やってる気分になった。画面上部にアドベンチャーパートとは別扱いのニルヴァーナ同期(100%)が表示され、一回失敗する毎に 10% 減少する。0%になってから失敗すると強制的に進行し、アドベンチャーパートの方も5~10%くらい減少するっぽい。クリアすると実績解除があるので、実績欲しければ0%の前に終了してやり直した方が良さそう。 後半のステージはかなり難しく、最初からブレーキ踏みっ放しで何とかクリアした。しかも結構な頻度でレース訓練やらされるのが地味にキツイ。 手動でセーブは出来ないが、画面右上のボタンからタイトルへ戻るとオートセーブされており、訓練パートが終わった所から 再開出来た。これを使えば選択肢の結果を見てから間違ってたらタイトルに戻ってやり直しも可能。 とりあえず一周したが、シナリオ分岐があるかは判別出来なかった。ヒロイン的なのは3人おり、メインの「ゆめ きち ネレイアド」、主人公を追うジャーナリストの「エレノア エッシュ]、昔の仲間の「まい パジェット」で、選択次第で途中分岐(エロシーン)は有りそうだがエンディングまであるかは不明。 ギャラリーモードはないが、レースゲームのタイムアタックはある。 と言うか、エロシーンは中盤でゆめきちと未遂、エンディングで一枚絵5クリックくらいで終わっただけ。昔あった火サスの濡れ場にも劣る薄さ。16禁が良い所なので、エロ目的はオススメしない。 正直、翻訳しながらは大変だし、レース部分が面倒なのでもう実績もいらないし、再プレイはしないかも(でも まいルートあるか確認したい)。 でもストーリーは普通にスポコン恋愛アドベンチャーで「Distance」ってエロゲに似てて楽しめた。 英語が読めるならノベルゲーとして楽しめると思う。
Music is pretty good check it out, art style is very simple but a bit endearing in it's flat color homely look(although kinda just looks like MS Paint art). The thing is beyond that, nothing else delivers. The dialogue, The story, the polish of the game play, or even the NSFW stuff are pretty poor. Overall, it really just disappoints in almost every aspect.
Awful weeb-tier writing combined with embarrassing, forced erotica. The gameplay sucks too. Way too boring and stiff. If you want a good version of this game, try Boson X. I got this in a bundle or something and I still want a refund.
ta bueno
[h1]Идея интересная. Реализация не очень[/h1] Спешу сказать, что трейлером обманываться не стоит — пусть он обещает нечто динамичное и увлекательное, как по геймплею, так и по сюжету. На практике же мы имеем традиционное "ни рыба, ни мясо". История выполнена в духе визуальной новеллы, в которой присутствует нелинейность, пусть и примитивная. Сюжет сложно назвать интересным — он немного любопытный, однако по-настоящему зацепить не смог. Да и графическое исполнение весьма сомнительное — прослеживается желание создателей воспроизвести дух подобных игр прошлого тысячелетия, однако по факту картинка просто бедная. [spoiler]Ну, хотя бы разбавили это аж целыми четырьмя непристойными изображениями, и на том спасибо.[/spoiler] Казалось бы, именно в этот момент должен появиться геймплей в сияющих доспехах и спасти положение. Но не тут-то было. Нельзя назвать его плохим, он вполне приемлемый. Его основной проблемой является... его недостаток! В игре просто катастрофически мало возможностей погонять. Едва начав проходить трек, его очень легко и быстро можно закончить. И присутствующий "аркадный" режим этого не исправляет — он всего лишь даёт возможность свободно перепройти каждый трек. Игру бы спас какой-нибудь endless mode или конструктор треков. Но этого просто нет и призрачный интерес к игре угасает вовсе. [b][u]НО[/u][/b]. В хоть какую-то защиту игры обязательно стоит отметить просто потрясающий саундтрек от Retroxx — это действительно великолепные композиции в стиле синтивейва. Рекомендую брать игру исключительно по скидке, поскольку два часа игры и 100% достижений явно не будут стоить ♂300♂ рублей. Надеюсь, что следующие игры от разработчика будут учитывать эти ошибки.
Ah yes, the most famous SkyRoads-inspired game. In other words, hardly famous because barely anyone seems to remember SkyRoads. That aside, it's a decent game overall. Courses are a bit short and simple imo, but they're still fun. Music is good - just note that its post-'80s style is nothing like SkyRoads's dream-like synth. The romance feels rushed and even tacky at times, but at least the overall story's pretty good - an eye and a pilot at large with their selves. The biggest flaw by far is its length. A first playthrough is only an hour long, and especially for $10 US (though this DOES go on sale!), there's a lot more room for both story and gameplay. Regardless, Nirvana Pilot Yume is a fun one-off - especially for those who loved SkyRoads.
I wanted to relax playing this game. I did not relax instead I got frustrated at the racing gameplay.
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