
Through use of the fluid movement set and dynamic level elements, players have the simple aim of getting from point A to point B, either by using the beaten path or the off-path environment within semi-linear levels.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Portuguese - Brazil, Russian, Simplified Chinese, Swedish, Spanish - Spain
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
overall a good casual/platformer game. can recommend it.
This is just a lazy copy + paste of their other game, Inertia, and has all the same problems and defects. Since these guys are so lazy they just copy and paste entire games, I'm gonna copy and paste my review for Inertia. Inertia is a 3D rendered Unreal based first person platformer, and another one of those games where the review is somewhat more difficult to write, because there's a lot going for this game and a few things going against it. However, Valve does not provide a "maybe" option for reviews. The game has you running along some incredibly bland and dry sterile neon arenas, performing double jumps and wall running, avoiding hazards, jumping on the right platforms and using various mechanisms like teleporters, jump pads and elevators to get to the end of the level as quickly as possible. There's also a level creator mode which is a big plus. There's also some unfortunate drawbacks. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The game features lazy minimalist low-polygon "retro" assets and visuals, making this look like a barely functional 3D game from the early 1990s. The primitive handful of just 1-2 grey textures plastered over every surface is a method that lazy devs often use to disguise their lack of talent/interest in doing the graphics properly and trying to disguise it under the name of "art", or "We made it look bad on purpose", which really isn't something gamers should have to put up with. I know the game seems to be trying to ape the look of games like QUBE and Portal, but in this case it just comes across as lazy. It's unclear why the developers weren't willing to arrange high quality, high polygon count contemporary assets and high resolution textures for the game. It looks bad as a result of their decisions, and that's a reason to avoid it. However, visuals aside (and while they are bad and lazy, they're also well polished, in fairness, thanks to the venerable Unreal engine) the real killer here is the awkward controls. It just doesn't "feel" good to play... the handling is off. You jank a lot when wall running and you can fall for no apparent reason. Jumping and sliding seems unpredictable and sluggish... With games like platformers, the game control handling and "feel" has to be absolutley perfect, and in the case of Inertia, it isn't. That's a killer. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 16 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality game is to be expected. Inertia is relatively cheap at $2 USD, which is the primary reason I'd give this a "maybe" if I could. However, I think gamers looking for this kind of experience might enjoy SEUT, QUBE or Portal instead, which aren't much more expensive games and offer a higher quality experience. If you feel like doing as much work as the developer did on this game, feel free to go replace the word "Inertia" with "Exertus" wherever it appears in this review. Because that's all the developer did. Ugh.
Mirror's Edge를 스토리없이 단순한 그래픽에서 챕터별로 플레이한다고 보면 된다. 심지어 캐릭터? 팔다리도 없다.... Mirror's Edge를 예시로 들었지만 바닥에서 점프하거나 좌우 벽타기 컨트롤만으로 플레이한다. 나름 꽤 재밌었다... 2,300원 돈값은 하는 수준 도전과제 클리어하기도 아주 쉽다. 스팀 가이드를 보면서 클리어하면 되며, 유저 클리어 비율이 가장 낮은 도전과제도 14%가 넘는다. (도전과제만 클리어할거면 게임을 정주행할 필요조차도 없다. 플레이 중에 어떤 행동을 하거나, 특정 챕터만 클리어해도 올클리어가 가능하다.) 음......... 긍정 평가에 돈값은 한다는 말까지 했지만 그렇다고 이 게임을 돈 주고 사는 것을 권하진 않는다;; 상점에 지를 다른 게임들도 많고 (물론 2,300원보다 훨씬 비싸겠지만) 본인들 라이브러리에도 이미 게임들이 많을텐데.... 아직 이 게임에 돈을 쓰지 않았다면 그냥 그 돈 아꼈다가 다른 게임에 쓰길 권장한다...ㅡㅡ;
Exertus tries to mix parkour with rocket jumps, which sounds fun at first, but it doesn't quite hit the mark. The levels end up feeling aimless instead of adding to the fun. The wall riding is particularly disappointing. It's awkward and not very reliable, so getting around is more of a hassle than a thrill. It's weird that the devs didn't fix these things before releasing the game. If you're looking for a solid parkour experience, I recommend Inertia instead. Made by the same developer, Inertia delivers a far more polished and enjoyable gameplay experience, despite being released two years before Exertus.
Exertus is a pretty disappointing parkour game. First off, it didn't work out of the box - I had to run it in compatibility mode for Windows 7. There are only 42 levels; it took about 30 minutes to beat all of them and get all the achievements. The rocket jump ability allows you to bypass large sections of obstacles, or skip wall runs by landing on top of the wall. It doesn't feel like the levels were designed with the ability in mind, but that it was added after they were made as rocket jumping makes all the levels trivially easy. The game also looks quite poor. There is literally only one texture - the black checkerboard pattern. The post processing effects are waaaay over the top and I had to turn them off. The main problem isn't its length or visuals though, but the poor controls. It feels like you're fighting them instead of getting into the movement flow that makes these types of games fun. The rocket jump doesn't feel like it activates 100% of the time. Worst is the wall run, which can only be done on walls marked with arrows. That's if you can even reliably get it to work.
6/10 A solid platformer with decent controls. The graphics aren’t anything special, but it serves its purpose.
чиназес, брал давным давно, за 24 цента пойдет
parkour....parkour.....i jeszcze raz parkour.... ogólnie to tania gierka, do poskakania sobie po roznych przeszkodach, duzo map, do wyboru poziomy trudności, dźwieki takie sobie, ale gierka naprawde dobra
Basicamente la secuela de inertia con un par de cambios, igual de recomendada.
Cool parkour game. Works on Steam deck, though it needs some custom controls. Same situation with a regular pad really. Nice new mechanics. The burst and slide are what make the speed runs fun here.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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