
Ready to die? Experience the newest brutal action game from Team NINJA and Koei Tecmo Games. In the age of samurai, a lone traveler lands on the shores of Japan. He must fight his way through the vicious warriors and supernatural Yokai that infest the land in order to find that which he seeks.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 620 reviews with recorded playtime.
Reviews
Themes across 618 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
yikes bro
This game is an absolute masterpiece. There is a steep learning curve when you start. However if you keep at it and keep improving you will realize how wonderful this game really is.
I love all the Nioh games, and I’m impressed by how well the first one still plays in 2026. Sure, a few elements feel a bit dated and some levels get reused, but the combat system and overall mechanics remain outstanding. I’m still having a great time with it.
like how does a mini boss do a black flip and dodge like whos the player me or the boss
Easily one of the worst souls likes ever made. the map design is horrendous, not aesthetically they're great set pieces, but layout wise its a clsterfk. theres literally like 7 different enemies you'll see in every map, map layouts are confusing and scarcely lit. Bosses die too fast, loot system sucks, enemy placement sucks, the demons souls style healing sucks.. the story sucks, william speaks english while talking to people who are speaking japanese yet they can understand eachother, the writing sucks, the pacing sucks, etc etc etc. I'd say its a 4/10, it is extremely frustrating and unforgiving with almost no payoff. like it never feels like you're actually doing anything how aimless this game is.
well its SOLID 9/10 experience for me, as casual variety player i really enjoy the grind, combat system and story in this game its really enjoyable, after finished base Campaign with kinda whatever build i like + DLC which i kinda spend little bit more grind with +8 gear with hayabusa build its all about SPEED and PRECISION it feel so satisfying at the end LMAO
アクションに自信がある人にはお勧めできます。ソウルライク、サムライゲー、ゆるくやりたいという人には向いてないです。とにかくテンポが速くわからん殺し、マップの視認性の悪さ、うざい敵の配置、とにかく理不尽に片足突っ込んでます。一応、救済措置というか各ボスに楽な攻略法はあります。人型にはハメ技もあります。 操作に慣れてボスの動きを覚えていくと、速いゲームスピードと敵の苛烈な攻撃の中で攻撃を差し込む楽しさに気づくと思います。その楽しさに気づくまでのハードルが高いのでアクションに自信がある人にお勧めできます。
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Meu Deus… que jornada de dor, sofrimento e resiliência. Pensei em desistir algumas vezes, mas com a honra de um samurai, está platinado. E a Okats v4g4b*nda no 20º andar do Abismo ficou dando hit kill. No fim, apesar do caos, foi uma experiência absurda. Nioh acerta muito na variedade de armas, na liberdade para montar estilos de jogo diferentes e no ritmo do combate. O conteúdo é enorme, sempre tem algo para melhorar, testar ou dominar, e a sensação de evolução do começo até o final é muito boa. Você vai quebrar a cabeça fazendo build, reforjando efeitos especiais, vendendo itens para conseguir ouro, refazer a mesma fase esperando drops de equipamentos diferentes, não é um jogo rápido, e nem tenta ser, o primeiro boss já é um divisor de águas dos homens dos meninos. Jogue se tiver coragem de entender que morrer é mais normal que ficar vivo.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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