
Ready to die? Experience the newest brutal action game from Team NINJA and Koei Tecmo Games. In the age of samurai, a lone traveler lands on the shores of Japan. He must fight his way through the vicious warriors and supernatural Yokai that infest the land in order to find that which he seeks.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 620 reviews with recorded playtime.
Reviews
Themes across 618 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
想重温一下结果疯狂闪退 吃矢是对的
There's nothing like a good HARD game..... gachibass
玩完隻狼,再玩仁王,令我覺得差了不是一星半點,遊戲是好遊戲,只是吸引不了我而己。 1/有各種bug,2/玩一段時間會頭痛,感覺閃爍很厲害,3/ 頭一次爆機前,不要經常使用太多不同類的武器,不然爆機也沒有一個武器類別能提升到最高, 4/ 收集要素很多,不看攻略收集費時。
口味纯正的一坨屎,我或许永远都忘不了你吧!死亡51次过序章。
PURO DNA DE NINJA GAIDEN Jogo lindo, jogo formoso, jogo bem feito, combate DENSO e desafiador típico da Team Ninja. Ansioso pra jogar as continuações assim que platinar essa belezura.
sekiro high key easier
jogo perfeito. Comunidade mais ainda.
Скучная, однообразная дрочильня, с кучей бесполезных механик, и тонной предметов с баффами и дебаффами без которых игра дисбалансна. И ради этого забросили ниндзя гайден. А ведь финансово успешным оказалось именно это говно, а не гайден.
A decent story that gives a fun fantasy take on Japanese history, extremely difficult souls-like gameplay that still always feels doable, and in-depth gear systems and difficulty options that feel like they provide as much gameplay as you choose to experience.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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