
A four races sci-fi base building real time strategy game set on the dark side of an unknown planet where the valuable "green ice" resource can be found.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
This game makes me both incredibly happy and incredibly sad. Happy because there are full scale AAA RTS games that aren't as clean or mechanically flawless as Nightside! Happy because the four factions are visually and mechanically distinct, but are all very intuitive to use! Happy because the foreboding atmosphere from the visuals, sound, and UI is perfect! Happy because the idea to make the RTS Fog of War system part of the setting having the game take place a dark planet where the only light comes from units and structures was pure genius! And sad because at this point we will probably never see Nightside 2. Developers at OMNIDREAM, both of you have my complete respect for this game.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]“It is a mistake to think you can solve any major problems just with potatoes.” ~[i]Douglas Adams, Life, the Universe and Everything[/i][/h1] The underdogs. Gotta love 'em, right? I mean, personally, I think that paying attention to underdogs is exactly what makes you a true gamer. Everybody plays something nowadays, but it's looking beneath the surface what really counts. It was always like that. While the entire world was busy playing [b]Age of Empires[/b] and [b]Total Annihilation[/b], those who kept looking for hidden gems discovered [b]NetStorm: Islands at War[/b] and [b]The Tone Rebellion[/b]. Sure, such a process consumed heck of a lot of time and money, but... like I said, it was exactly what defined true gamers. We never stopped looking. And you know what? The process itself was part of the fun. Going through the stores, looking for certain shelves with games that weren't covered by magazines, reading synopses on boxes, looking at screenshots... So many good memories. With the [b]CD-ROM[/b] times ending and [b]Steam[/b] coming into play, though, things changed a lot. On the one hand, [b]Steam[/b] made it easier for small developers to deliver their products to us. There's no need to waste time on going into the store anymore. All you need is your credit card. On the other hand, though, the quality became a serious problem. Sure, we had poor games back in the days too. Take [b]Larian Studios[/b]'s first game, [b]The L.E.D. Wars[/b], for example (since I started with [b]1997[/b], let's just keep making examples from that exact year). Even though [b]Larian[/b]'s legendary composer, [b]Kirill Pokrovsky[/b], who'll later compose everybody's favorite soundtracks for [b]Divinity[/b] games, made an appearance there (the same way [b]Frank Klepacki[/b] did in [b]Command & Conquer: Red Alert[/b]), it was a very poor [b]C&C[/b] clone. No matter how you look at it. And still, with publishers wasting resources on physical media (box design, [b]CD[/b]s, marketing, transporting, it all required money), there was always at least some quality control, while [b]Steam[/b]? [b]Steam[/b] just allowed any kid to publish their school project as a commercial product. Hence the quality problem. And I'm not even talking about scammers. Even though yes, [b]Steam[/b] library comes with a lot of scams and some of the games even have the in-built cryptojacking malware ([b]Gaben[/b] and Co are doing their best to deal with those, but still, it's a thing), sure, but there are also games that just... I dunno. Let's just say that going through [b]Steam[/b] library feels a lot like scrolling through [b]Pixiv[/b]. A lot of awesome artworks there, but there's always that “[i]Hey, mommy, look! I drew a picture![/i]” guy. And somehow, it's always that guy who wants to monetize it. Thanks to that, nowadays we waste even more time and money than before. Just because we need to go through tons of underdogs, while quite a lot of them turn out to be bad. Painfully bad. As bad as never before. User reviews help, of course, so... let us look at yet another one of those tiny little indie [b]RTS[/b], shall we? And you know what? I can't help but feel sad here. Because despite having a painfully cheap aftertaste, [b]Nightside[/b] comes with some really neat [b]StarCraft[/b]-ish mechanics. We've got four different factions and all of them come with their own base building system. If you've played [b]StarCraft[/b] before (let's just admit it – we all did), you know what I'm talking about. Every faction in this game plays differently and, while not being groundbreaking, the mechanics here sure feel slightly unusual. In a good way. The story campaign with fourteen missions is also presented (sure, the factions got only a few missions each, while one of them only have one, but still, campaign is there) and there's even a multiplayer mode. Which is a rare thing to see in such small indie titles. So, everything's cool, right? Well... no. Not at all. Just because a couple of things ruined the entire thing entirely. First of all, this game is slow. Like... [i]re-e-e-e-e-e-e-eally[/i] slow. Remember that scene from [b]Zootopia[/b]? That's the stuff. No, not really. Playing this game is like watching that three humped camel joke scene on 0.1 speed. As a person who plays [b]Command & Conquer[/b] games on highest speed, I often feel bad when there's no way to increase speed in [b]RTS[/b] games, but this one? This one is [i]the[/i] slowest thing I've [i]ever[/i] played in my [i]entire[/i] life. It's at least five times slower than I can possibly take. Five... freakin'... times. Like... [i]what the f*ck?![/i] If you didn't find your zen yet and therefore don't have infinite patience and inner peace, this game will literally be unplayable for you without speedhack. Producing a single unit here takes [i]forever[/i] and it feels [i]unbearable[/i]. [b]Ms. Hopps[/b]? I [i]so-o-o[/i] feel you, mah gal! It's literally a game for sloths and even those who never played [b]RTS[/b] games before will suffer from that. [i]A lot[/i]. As for the second problem, well... mission design sucks butt. We either get tunnel-like “find the exit” missions or there are empty maps with you and your enemy to destroy. It's just that – empty square with no design at all. And I've never seen anything like that since [b]Westwood Studios[/b]' [b]Dune II[/b]. And even in [b]1992[/b] it was the worst thing about [b]Dune II[/b]. But while making [b]Dune II[/b] meant creating something nobody ever created before, this game? It just doesn't have any excuse for its crappy maps. Seriously, what the f*ck? Interesting missions are, like, the most important thing about single player campaign. And those were a thing since... what? [b]1994[/b]? Seriously, one look at [b]Dune II[/b] and everybody understood that the game needed variety and interesting maps. That's why every game that came after it did exactly that – added... interesting... missions. With... you know. [i]Goals[/i]. But no, [b]OMNIDREAM CREATIONS[/b] (THE GUYS JUST LOVE THEIR CAPS LOCK, AREN'T THEY?) were unable to do even that. As a huge [b]RTS[/b] addict, I've played a lot of low budget stuff, but [b]Nightside[/b] comes with [i]the[/i] dumbest map design I've [i]ever[/i] seen. Anyone can do better. Literally, anyone. I can do better, you can do better, if you have a pet, then your pet can do better too. Missions in [b]Nightside[/b] suck. End of the story. Talking about story. Technically, it's here and there are even some noobish cutscenes (even though the story itself is told through some short text messages and doesn't include any narration during the missions), there isn't much to learn here. Again, I want to compare this game with [b]Dune II[/b]. Which means that we've got some guys who fight. Because [i]reasons[/i]. And that's pretty much it. Except while [b]Dune II[/b] revolutionized the entire genre and ended up shaping real-time strategies into the way we know them nowadays, [b]Nightside[/b]? [b]Nightside[/b] is just a bad game. What we've got here is yet another one of those wannabe titles that feel like school projects. With one big “but” - base building system is really cute. Personally, I would totally love something like that with proper gameplay. The world needs [b]StarCraft[/b] clones with interesting factions. Unfortunately, aside from interesting factions, [b]Nightside[/b] can't offer you anything. I did suffer through it (with speedhack, because f*ck it, but still), but I so-o-o can't recommend anyone to do the same. [i]Ever[/i]. I don't want to believe that this game is a scam (even though [b]OMNIDREAM CREATIONS[/b] did release two games in one year, which looks suspicious), especially since, like I said, base building looks like they at least tried, but no, it's not a proper product. And you should [i]not[/i] pay for it. Even if it comes with a big discount. Dixi.
beklentiye girmeden oynanırsa eğlenceli olur basit yapıda bir strateji oyunu türü sevenler sevecektir
music is nice the game complicated i give to it 8/10
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HOLA @Omnidream I loved your #Nightside game Do you have an email to contact you? Great Game Muy buen Juego, es dificil encontrar RTS interesantes in the gameplay.
There are usually 3 pillars to an RTS game that could make it worth playing. Those are gameplay, story, visuals. And, unfortunately, this games mostly fails in all categories. Lets start from the end. You are in a rather desolate planet, with mostly rocks and some resource nodes. Since its always dark, you cant see much of the planet without your units or buildings. So the only thing to really look at are the factions. And while they do have a different style to them, there designs are pretty simple. There isnt much to look at on them. The visual effects arent anything special either. The story revolves around you crashing on this planet, getting in contact with aliens and stumbling upon their age old conflict. The story is told through small in-game cutscenes and text logs of the central character before each mission. Its nothing special and somewhat erratic. Now for the gameplay. Despite trying to be innovative the factions mostly feel similar. The Nova plays a lot like the human faction (more focus on producing units from buildings) and the YX play a lot like the Noxx faction (everything created from a base unit). All factions have moving buildings. The moving buildings are quite slow and add little to the gameplay, because its often needed to turtle up and build up. I actually had issues with tower units, because they kept moving out of position and I constantly had to pull them back. The units are divided into land and air units. Their movement is pretty slow and its not easy controlling them when you have large numbers. There are some upgrades for units. The more higher up ones usually have abilities, some quite good. There were a lot of issues with selecting and controlling priority units. If you lose one of those, mission over automatically. Due to the difficult management its usually better to have a more optimal stronger unit that can attack both ground and air. There are units that offer buffs and it is useful to have such, especially healing units. But due to the blob style fighting that prevails here, it doesnt change how combat feels. Maybe the unit balance has some deeper potential that unlocks itself in PvP or something, but I wasnt that impressed by it in single player. There were missions in the campaign that were challenging, where you need to manage resources/units well, but most just required turtling up, maybe some trial and error in the beginning so you can set up your defense fast enough. While there are some interesting aspects to this game, I think most will become bored fairly quickly by it. 4/10
有卡 有成就 没中文 暗夜星域 本作是一款拥有四大种族的科幻题材基地建造即时战略游戏,故事发生在一颗未知星球的暗面,此地蕴藏着珍贵资源绿冰。跟随人类探险家亚当,在剧情向单人战役中揭开这片幽暗世界的种种秘密。 核心特色 剧情单人战役共设十四个关卡,跟随探险家亚当探索暗黑异域,见证两大外星种族的纷争,同时期盼人类援军到来。 人机对战模式,可与高难度智能对手切磋战术,拥有十八张对战地图与三种难度可选。 游戏亮点 无战争迷雾,仅依靠单位与建筑光源探查视野 四大种族玩法机制各具特色 主打快节奏热血对战 操作界面简洁易懂,上手轻松 全种族均可部署移动基地 微观操作与宏观运营节奏平衡得当
I really liked the idea behind this game, but the execution is very poor. Graphics are OK (even 6 years after release). The sounds...well they are there. Its only about 3-4 background tracks, units have next to none selection and feedback voices. The game menu is bad, one of the worst i've ever seen. Imagine launching the game for the first time and seeing that awful menu, not a nice first impression, right ? Single Player missions where kind of interesting, but poor map layout and damn SLOW unit movement (there is game speed option) made them a slog to playthrough. The Story is there, and that's it - just some text and a few short crappy clips made with the in-game engine. Multiplayer...you can forget about that, doubt someone will be willing to play this game anymore. There are only a handful of maps and they aren't any good. Overall I really liked this game's concept and I think it could have been a great classic RTS tittle, if it had been properly polished
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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