
Enter a realm of cyberspace where hitting digital orbs can gain you ultimate glory! In this retro styled game you are given two paddles to prove what you're made of. Harness your skills in single player mode and then face off against your friends in multiplayer matches!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Since HoloBall just came out a few days before Cyberpong, I think many people will be wondering what the differences are and if it's worth owning both. In single player, Cyberpong VR is best described as VR Breakout with a dash of Tetris. Blocks spawn at the back of the arena and slowly move towards you. You destroy them with bouncing balls and powerups until a block makes it to your side. Then the game is over. There's strategy in how you save and use the powerups, and skill in juggling and aiming the many balls. The suprise for me was PvP multiplayer, where it plays like VR Pong. There are no powerups or blocks, just returning the ball back and forth as it becomes faster and faster. It sounds simple, and it is, but being face to face in VR with your opponent brings so much to the game. It's an absolute blast. Shoutout to Shaquille who beat me easily 5 games straight. Cyberpong will have you moving all around the required play area, but it doesn't push you to swing with the same vigor that HoloBall does. I've had to take a break for a few days from HoloBall for my arm to recover. Cyberpong brings my pulse up, but doesn't wear me out. TL;DR: While Cyberpong VR and HoloBall look similar, they play very differently, and both are great fun. The online multiplayer in Cyberpong VR is an absolute must try.
I'm guessing a lot of people are considering whether to buy this or Holoball. Well, here're my thoughts as someone who owns both: **NOTE: The following paragraph no longer applies; the Cyberpong team quickly changed the mechanics of the game to allow for smashing and controling the ball to a much, much greater extent. You don't have to, but you can speed up the pace of the game quite significantly if you do. Holoball responds to how you hit the ball more than Cyberpong. Holoball really is more like raquetball, and if you're looking for that smash-hit feeling, then Holoball is what you want. For me, smashing it ends up straining my elbow after a short play-time, and I start feeling it there before actually working up a sweat. Cyberpong is more polished, period. The powerups, the tetris-meets-breakout singleplayer mode, the various characters that have different paddles (although, let's be real here - the default paddle is the best paddle), all of that just makes for a more fleshed-out game. I played through Holoball and was done with it after about an hour. I'm still playing single player Cyberpong trying to best my highest time. And finally, multiplayer. I'm reserving my judgement until I see what the Holoball team does, but suffice it to say that this is the main selling point for Cyberpong right now. It lags a bit, but only the interactions between the ball and the other player. You never have a problem making contact with the ball (i.e. the ball never lags through your hand or anything). It's incredibly simple - just barebones pong against another person - but that's all it needs to be. Facing off against another human being who can wave to you, taunt a bit, sympathize when something crazy happens. You feel the company, and it's fantastic. All in all, I'd recommend this over Holoball as of right now.
This is the game I put the most hours in in VR, my go to workout program. I am currently #3 in Global Ranking in single player, right at 17 minutes. The game might seem simplistic and too easy at first, not giving penalties for losing your ball like most brick breakers do. But after playing a few hours did I realize that the real goal in single player is to stay in the game as long as possible. The difficult exponentially scales, and it becomes intense and chaotic to stay in the game. Kudos to the devs for making one of the more polished games for VR early on, although there are a few serious bugs to be fixed. Get this game, and look at it as a workout program, I think you'll end up loving it as I do.
One of the best games that I’ve played on VR Cyberpong provides a lot of fun and competitive challenges even though it’s easy to learn for both adults and kids I checked out some reviews about this game, but had no problem with lags or chaperone bounds. Pros: + Solid game play and polished environment + No motion sickness + Easy to pick up, but challenging + Great workout with room scale movement + Multi-player mode Cons: - Need more competitive game content like weekly leaderboard I can’t help, but wait for future updates If you have Vive, this is the game you must try out
My main problem with this game, and it's a huge problem I think, is that it maps the playable area to your chaperone bounds exactly. Couple that with the tiny size of the paddles, and this means you'll be swinging your Vive controllers - at high speeds - right at the bounds of your chaperone, which is usually where you have walls and floors and furniture and what not. I can't tell you how many times I've hit my controllers against stuff, and how many balls I've missed because I'm too afraid to swing at my chaperone bounds. I can't believe the developers haven't thought about this. Look at Holoball, which does it right: in Settings, you can set a padding area from your chaperone that basically narrows down your playing field so you're not swinging at the edges. And the paddles are larger in Holoball. In Cyberpong, the default paddles don't even extrude past the controller. No, for that you have to use an "ability" or select another character with long but extra narrow paddles. Utterly ridiculous. Beyond that, it's... eh. It's way too claustrophobic. And the balls are slow, and the shape and position of the paddle makes swings awkward.
Very active an intense. I like how I can improve by moving faster, aiming my shots better, or strategizing around powerups. I'd put this up there with Space Pirate Trainer as a simple game that you can play for a long time.
I really like this game. It provides a good challenge, and beating my previous time always feels like a good achievement. The powerups have good variety, although lately I just seem to save up for a rocket. This VR game is certainly worth the money.
Plenty of fun After I got my Vive, I've tried out a few VR games at Steam Cyberpong is the first game I'm really hooked on Super solid and enjoyable VR game
This isn\'t a good pong game, but it is a great breakout game! Fair warning: I find this game makes it easy get too close to the wall of your chaperone bounds. My friend swung at the balls in the game like he was Andre Agassi and ended up hitting my actual wall with the Vive controller. The wall got a nice mark, but the Vive survived.
シングルは3Dのブロック崩し マルチは3Dのエアホッケー シングルだとスキルを駆使してスコアを稼いでいく感じで 集中すると結構体動かす マルチはフレンドとVCとかしながらやるとめっちゃ楽しい 相手キャラの顔とパッドが見えるので 打った後は踊って相手の気をそらしたりできる まぁ球打ち返すために集中してるから見てくれないけどね!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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