
Take on the role of park manager and design the ultimate zoo for nature's greatest creations.
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Take on the role of park manager and design the ultimate zoo for nature's greatest creations.
Discover, incubate and release dozens of extinct species to build a successful park that can keep up with the growing demands of guests, staff and hungry animals.


From the majestic Woolly Mammoth to the mighty Spinosaurus, undo the rules of extinction by reviving a diverse selection of over 50 species of prehistoric wildlife.
Watch as they seamlessly grow from baby to adult; changing their proportions, sounds and behaviors in realtime. They'll need to eat, drink, sleep and satisfy their social needs through dynamic behaviors like herding and socialization.


Design stunning parks across an enormous playable area to draw in crowds from all over the world. Carve rivers, raise mountains or build facilities piece-by-piece with precise creative tools.
Choose from a selection of themed prefabs or use the Steam Workshop to share or download ready-made structures like restaurants, toilets and viewing platforms.


Prepare your zoo with logistics management, strategically placing key infrastructure to optimize its efficiency.
Import or generate resources and deliver them throughout the zoo with trainable staff to ensure your kiosks and feeders remain stocked. Don't forget to clean those dung piles!


Get up close and personal with First Person Mode and explore your zoo from a different persective. Take a look through binoculars, enter habitats or even stop to sit on a bench with this immersive and interactive mode.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Portugal, Russian, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 84 reviews with recorded playtime.
Reviews
Themes across 84 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I feel like this game will be 100% worth the purchase in the future, but I can't recommend it in its current state. I've played this on two PC's, both have the recommended requirements and it ran pretty bad on my mid range PC, so there are pretty severe optimization problems. Secondly, the animal logic seems off. Having dinosaurs going thirsty or hungry because the AI can't find its way to the food and water you placed in the enclosure is a good example. Overall; id say be patient on purchase, this one needs a little more time before its ready.
[h1]I can't recommend Prehistoric Kingdom in its early state. (95% UX issues)[/h1] While the game is in early access it is still being sold for nearly €20. I will not be positive based on what they can do in the future but review it on what it has now. The game is slated to release this year, I don't see them fixing the issues I address and their roadmap by the years end. We must stop letting games off the hook because they are early access. [b]Basic quality of life features should be an essential requirement for a game that has been available for purchase for FOUR YEARS.[/b] [h2]+ Lacking basic quality of life features[/h2] -- Camera movement with middle mouse button is slow, no option to speed it up [h2]+ Tutorial was broken[/h2] -- Broken tutorial meant I couldn't see what logistics does [h2]+ "Complex" systems[/h2] -- On paper this game is complex, but in reality it just means there's a lot of busy work to be done. Manually hiring shop keepers for stores adds complexity to the simulation but I'm not sure if it actually improves the gameplay. -- You buy feed in the loading dock, get a keeper to transport it to a feeding trough and then your dinosaurs eat it. It's complex but again, does it actually improve gameplay? A modern park would have an inventory management system, you wouldn't do it 100% manually. Feels like busy work or [b]complexity for complexities sake.[/b] [h2]+ The UI[/h2] -- [b]Very hard to understand the UI[/b], there are prefabs, modular kits, and lone items. The way the UI displays things is just convoluted and hard to understand. -- [b]Buggy UI[/b], the UI broke on my a few times where things didn't render properly and then I clicked them again and they rendered properly, and then they broke again. Very buggy with the different UI elements. -- [b]Hard to navigate[/b]. You click the loading dock to buy feed and since it's a modular construction builder it selects the roof piece on the building and opens a build menu at the same time. -- [b]Lack of tool tips[/b], not a single one to be seen, want to know what a button does? Good luck! You may as well write off your first park because you're going to make mistakes just learning the UI first before you even learn the game systems. [h2]+ Is the end product worth it?[/h2] -- It doesn't seem like it offers an end goal except survive. -- Unlike the original Operation Genysys there isn't a tracker for guests in the park, but there is the rating meter. So it seems the end goal is just get to the max stars. [h1]Overall currently I can't recommend the game. It just feels very very early access. The fact it was meant to release in 2026 and we're half way in and it's in this state isn't a good sign for the future. It needs a serious UX overhaul.[/h1] [h3]+ Performance[/h3] -- I have a chunky rig and I set everything to cinematic and it ran at good speed. A slow down happened when I was placing water but I do have the settings yaked up so that's understandable. Didn't get far enough in to stress test it. It could do with benchmarking.
I love the quality of the dinosaurs and the game itself. I always look forward to the next updates that they're making, and, personally, as a dinosaur lover myself, this game helped me to create my own "ecosystem" of which I wanted seamless growth to do. I really expect this game to soon be a big hit.
I have been following PK for almost it's full development cycle. I played a lot of the initial demo before hunting was taken out, and then played very little since the game went live on Steam. Not very long, perhaps 13 hours of gameplay. I never really touched it. Then Update 17 released that reintroduced combat and hunting, and I haven't touched another game since then, and have added 100+ hours of playtime. The game acts as my screensaver. I've downloaded a few workshop maps that recreate ecosystems, and every so often when I'm working on X/Y/Z I just pop in, check populations, watch some animals, and then trim or bolster their numbers and rinse repeat. The developers have communicated that this isn't going to be a playstyle they really cater to as opposed to people who are actually building parks, but there IS already a ton of value in the ecosystems/ formations that you are able to recreate with the smaller roster. The thing that separates this game from any others currently trying to lead the market on prehistoric animal park simulators is that the combat is not just largely canned animations that are the same every time. A hunt does not automatically end when the predator reaches their target, the predator damages the prey animal and sometimes will cause the prey to stagger or even collapse, where it can then secure the kill if repeat attacks don't outright dispatch their target. I only have two critiques now. One is the roster, which will obviously solve itself. Two is the rate of combat. In my Mammoth Steppe recreation I have noticed over the past 80+ hours that some herbivores will go on killing sprees of predators, and often times predators would hang around a dangerous area because the AI prioritized a carcass (That was sometimes inaccessible due to being too deep in water) or placed aggression towards another animal over eating/ drinking and dying of malnutrition. Again, according to the developers, I'm not exactly supposed to be playing the game this way, but it's literally endless fun watching natural recreations of scenes you watched in documentaries, or narrating the lives' of your animals like said programs did. Every moment is a story. With how long the game has been in active development, you're practically guaranteed to find the game in a better state than you bought it if you took a time machine to any point in the future. It's the best spiritual successor to those 2000s tycoon classics that many of us grew up with. Why are you even still reading this without having completed your purchase yet?
Sank a ♥♥♥♥ ton of hours just building an entrance. Good game. Dinosaur models are ♥♥♥♥♥♥♥ beautiful. Some performance issues tho but its slowly getting optimized with each update
Looking back at the first demo they released back in 2017 really shows just how far this game has come. The animations are gorgeous, all the animal designs are lovely, the growth of animals from hatchling to adult is adorable. We have Nigel Marven narrating to us about each species! It's everything I've ever wanted from a prehistoric park keeping game. Back when early access came out performance was very rough, but it has improved vastly, and only looks better too. I absolutely trust these devs to deliver whatever they have in store for 1.0 next year. Highly recommended if you're willing to accept it is still currently early access and there can be bugs.
PK has easily become the best prehistoric park builder out there, and dare I say the best prehistoric game. While still in early access, the creatures and their interactions feel so real and completely natural. U17 was the cherry on top, with not all combats resulting in death, mating season related sparring for interspecies, and sauropods NOT being walking kabobs. I truly look forward to seeing more updates, and fleshing out some of the kinks, particularly with guest amenities, (we need more!). But I have complete faith that version 1.0 will bring us all that we've asked for.
This game means everything to me :) I've played this for over 9 hours and non stop ! I loved every second of this. If you love prehistoric zoo games then you'll love this one
谁不想急头白脸地欣赏神奇美妙的恐龙呢,我反正是
it's cool
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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