
Nightingale is an open world survival crafting game, where you’ll adventure across the mysterious and dangerous Fae Realms. As a daring Realmwalker, you’ll defeat monstrous enemies, survive hostile environments, and build elaborate estates in a visually stunning Gaslamp Fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 1 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Nightingale is a PVE open-world survival crafting game played solo or cooperatively with friends. Become a Realmwalker and reignite the ancient Crossway portals, journeying through corrupted forests, gravity-torn deserts, and beyond.
Build, craft, fight, and discover as you venture through mystical portals into the beautiful and dangerous Faewilds. Battle through the depths of perilous dungeons, face formidable bosses, and explore a labyrinth of immersive otherworldly Realms.
In moments of respite, build yourself a vast estate using a variety of tilesets, and furnish it with all manner of decor, workstations, and comforts.
As you master Fae magick, harness the power of Realm Cards and unlock further challenges across procedurally-generated worlds teeming with adventure.

Prepare to make your way through Faewild forests, harrowing swamps, and shimmering deserts as you unlock the portals leading deeper into the lands of Fae. Cook meals, build shelter and muster the spirit to persevere in the face of adversity.

Craft tools to harvest trees, ore, and plants, along with rarer resources found deep in the realms. Discover new schematics and assemble the equipment and weapons you need to survive. Using specialized ingredients and arcane technologies, you can enhance your gear with magical properties.

Design and construct your Realmwalker homestead, and shelter from the dangers of the Faewilds. Unlock new tilesets, workbenches, and decorations, and expand your base into an impressive estate. Recruit an NPC to help harvest resources as you work to grow your property.

Venture freely through vast, open-world realms where breathtaking visuals immerse you in a mystical Gaslamp Fantasy universe. Uncover the abandoned remnants of past Realmwalker expeditions, delve into the enigmatic architecture of the Fae, and explore the perilous depths of Sites of Power dungeons and forsaken ruins. With each portal you cross, you'll find beauty and danger intertwined, waiting to be discovered.

Adventure solo, or play cooperatively with your friends. Combine your strengths, skills, and resources to survive and thrive together. Work together to build communal estates, join up in uncovering the mysteries of the realms, and unite in facing the challenges of the Fae.

Craft and wield an array of melee and ranged weapons to confront the formidable creatures lurking within the portal network, including the twisted Fae imitations of humanity known as the Bound. Prepare for epic boss battles in treacherous dungeons and the ultimate showdown with colossal apex creatures in the Realms' most distant, dangerous reaches.

Travel beyond the Storied Realms wielding the power of Realm Cards to explore expansive procedurally-generated worlds brimming with new dangers, discoveries, and rewards. Go further by crafting Minor Realm Cards and alter the world around you—from reducing gravity to boosting resource yields, or even harvesting meat from trees, the possibilities are endless!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 18.1Kreviews | 66% | — | $13.2M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 877 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Das Prinzip des Spiels ist extrem Interessant aber ich würde es gerne in Third Person spielen und dieser modus ist leider noch extrem verbugt
A big YES from me, but it comes with an asterisk*. STUFF I LOVED -Being able to explore different worlds and coming across a lot of unique content. This was the main drive for me, feeling like an explorer through alternative realities with your friends. -I love the victorian setting mixed with fae tomfoolery. -Especially with friends this game can get hard / chaotic which is very thrilling! Especially when you get to the last zone in the game (Nightingale city) which is filled with different enemies. Very exciting. -The obvious love and care the developers put into it. This does not look like an easy game to make and there's a ton of assets. STUFF I HATED The world is beautiful and they've got a lot of great ideas and content, but it's wrapped up in a bit of a clunky package. Especially in multiplayer it's 'very' buggy. On top of that crafting and inventory management takes an unreasonable amount of time. The same item comes in different tiers of quality, causing you to end up with a house stuffed to the brim with chests just to hold it all. There were entire play sessions where all we did was crafting, which got boring quick. Second, the bugs will be a deal-breaker for many. Things like: -Suddenly being unable to climb / use your climbing picks -Main quest required a unique item that only dropped for 1 of us, leaving the others without a way to progress -All sound (except ambient) cutting out -UI bugs leaving the HUD stuck on your screen -Unable to transmog your gear MY RECOMMENDATION Play this with a group of friends to help cut down on gathering / crafting times and try to stick with it at least until Nightingale city. The last boss was amazing and I'm so happy we kept going.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 879 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really did enjoy this game before. I saw the update and figured I would get back into it. However the latest changes are a step backwards. Nothing is as intuitive as it used to be. What had natural progression and a clear indication of path is now hidden int he background. Not to mention that all the hard work I put into the game before is all completely reset. The story is not as interesting. the progression is not clear. The multiplayer is not nearly as nice as before. And the worlds are boring now.
As up 2026-03-05 Very buggy and unplayable.
TRASH! No easy way to leave feedback, or find answers to a very clunky interface.
Unfortunately it is a no for now. I understand it is early access. I waited for the sale and purchased for $5.99 USD. Online Coop from wife hosting only worked for about an hour and then unable to rejoin. I hosted next and same thing-worked for an hour and they were unable to rejoin. Went online for answers and I believe this is a common issue (I even tried to tick admin check box off). Will give them a chance and even update the review instead of getting a refund as it is in early access. If I paid more I would have returned immediately. Hopefully there will be a fix as we were actually enjoying the first hour.
Original idea was cool, recent changes suck
An absolute disappointment. A few years back I saw the trailer for Nightingale and it looked pretty awesome; Victorians vs. the fey, magic and early-modern firearms! Meanwhile a friend kept talking about and streaming Enshrouded which looked neat, a-ok generic-ish fantasy game. I have barely 30 hours in Nightingale and almost 170 in Enshrouded. Nightingale does not hold my interest because it's not a good game, where as Enshrouded is great, and I will be replaying it once it releases as a completed game. I bought a copy of Nightingale for said friend when it was 80% off, and we barely put in another 3 hours and just entered island 2 before they lost interest. 80% for an early access game is an obvious death sentence. There are much better and older games that don't reach 80% deep sales--this game technically isn't even "out" yet! Our open world is a series of small, single-biome islands, not exactly thrilling even if there's neat architecture and visuals around. So a couple of islands of quests, survival, and then we go to an MMO hub to get daily quests to farm currency to buy recipes? Just, no thank you. I think the crafting system is neat on paper, I prefer more in-depth crafting systems than "metal + metal + stick = sword". But being ranged damage-spec doesn't seem to make that much of a difference over someone who isn't, with a lot more complexity to get there. Guess I'm not getting off the second island. I paid way too much for this game and even at $6 my friends aren't sold on farting around more. I suppose there could be a mother of a 1.0 release that really pulls this all together but I'm not counting on it.
Un jeu qui au plus le développement avance, au plus il régresse sur plein d'aspects. La traduction FR a disparue, pas grave diront certains. Mais même en anglais le jeu n'arrive à atteindre une qualité juste suffisante. Et il ne vous faudra que 2 minutes en jeu pour vous en rendre compte. Premier PNJ croisé, premier dialogue et une catastrophe se produit : la vois du PNJ change d'intonation (coucou l'IA ?) dès qu'il vous parle d'un objet. Pour les autres défauts, je pense que toutes les autres évaluations vous donneront une bonne idée de ce que c'est. Première fois que je trouve que le jeu valait plus le coup à sa sortie en EA qu'après plusieurs mises à jours...
лаганое говно
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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