
The upgraded prequel of NieR:Automata. A kind young man sets out with Grimoire Weiss, a strange talking book, to search for the "Sealed verses" in order to save his sister Yonah, who fell terminally ill to the Black Scrawl.
Modeled estimate, not a reported figure. How we estimate →
Media

About



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 614 reviews with recorded playtime.
Reviews
Themes across 610 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
作为一个重温Steam上两部《NieR》的玩家,ver.1.22474487139… 这串版本号本身就是横尾式的恶趣味,√2 的近似,暗示"比原版多一点点但又没完全重做。而对于游玩过PS3原版的玩家,就会发现它确实也是这么个东西,一部用 JRPG 壳子装哲学命题的"半成品神作",所谓的重制版也不过修了皮、顺了手感,但骨子里横尾2010年那股"不想好好做玩法"的倔还在。 《尼尔:伪装者》的剧情是它敢自称"必玩"的唯一理由。 表面上"哥哥拯救妹妹"的剧情俗到不能再俗,但横尾的刀藏在第二次时间跳跃后,即五年后期青年尼尔那段,以及格式塔计划的真相一层层剥,你以为在杀魔物救妹妹,其实魔物是原人类的灵魂体,你每次地挥刀都是在屠杀人类的"原本"。E结局是ver.1.22新增的重头戏,凯妮从记不起尼尔、闯入神树管理机构、一路拼回白之书和埃米尔抢人那段,配合声优全场发力,是尼尔宇宙里少数把"复制人是否有存在权"落到角色情绪而非台词辩论上的时刻。A→B→C→D→E 这套结局递进设计,虽然今天看依然富有不错的新意,但是过度重复的前置流程,依旧展现了尼尔在游戏性上的弊端。 《尼尔:伪装者》的画面这块,重制版虽没糊弄,可也仅限如此。 角色建模,尼尔青年、凯妮、悠娜、埃米尔是真的不错,发丝纹理、服装细节对得起重制的名义。但游戏内场景有是另一回事,海岸、砂之国、崖之村大片空旷、贴图粗糙,空气墙和绕路设计能明显看出预算倾斜与不足。乐观地想,这种"粗糙"反而跟末日废土与寂寥配乐对得上味。遗憾的是这些不能细看的场景,加上主线与支线繁杂的赶路设计,真的消磨玩家的耐心。 《尼尔:伪装者》的配乐无可争议,TGA 2021最佳原声实至名归。 伪装者的OST甚至比机械纪元的更"歌谣化",迪瓦拉那几段吟唱、E结局的ED《イノセント・マスカレード》一响,某种意义上足以弥补前面三十小时跑断腿的麻木感。 《尼尔:伪装者》玩法实在不佳。 伪装者的战斗依旧是原版那套"勉强能玩"底子,近战固定招式连段+白之书魔法为主,弹反判定帧意外地宽,黑手/黑枪的击倒接处决能快速清装甲怪群,R1蓄力其实按 3 秒松一下循环出追踪导弹伤害更高,但普通玩家初见不免会觉得游戏"软、飘、打击感薄"。并且最劝退的是游戏的各种跑腿支线,繁杂无比的满地图跑腿,奖励过于抠门,三周目依旧需要反复刷素材,配合野外地图上角色移动的机动性差,没有传送等利好玩家的机制,玩家确实会产生实打实的疲劳感。 总结,《尼尔:伪装者》这款游戏,出彩之处更多的在于剧情结局的连续与递进,日系配乐的优秀,其本身的玩法与画面仍然存在不可忽视的欠缺性,属于是利用尼尔世界与角色设计吸引玩家来勉强值得一玩的作品。
This is the first time I’ve seen a game where the gap between the ratings/reviews and how I personally felt about it was this huge. Extremely overrated. It doesn’t even come close to NieR: Automata. Boring and underwhelming. I couldn’t even bring myself to finish it. 5/10.
played game in 2022. got bored after 4 hours. revisited the game in 2026 and now the game won't start. none of these troubleshooting things fixed my problem. (verifying files, switched monitor refresh rate to 60hz, deleting my save files, unplugging the controller, turning DSR scaling off)
它可能是好游戏 可能很对某些人的胃口 但要问我推荐不推荐,我的意见是:云就行了 玩尼尔机械纪元的时候就有这个感觉,特色是音乐、氛围营造和叙事手法这些偏story的,短板是游戏玩法、机制深度、奖惩驱动这些偏gameplay的 结果本作长板没有更长,短板还更短了 考虑到它的价格,就更是不值了 打完机械纪元之后了解了一下尼尔世界观,看了灵魂肉体分离、格式塔计划、白盐病、黑文症这些设定描述,希望获得更详细的一手体验而来玩这款游戏 结果我很失望 就像另一个长评说的,设定和游戏呈现非常割裂,在游戏里体验不到任何具体的设定呈现,就是打怪而已 A周目打下来,无法从游戏本体里获得任何对于世界观的逻辑自洽的解释, 还不如我看别人整理的世界观时间线获得的信息更多 既然如此,为什么不去云呢? 除了关键的主线剧情节点之外,负责串联这些节点的中间过程和支线任务纯纯折磨,非常浪费时间 本来地图就很单调,规模只相当于别人家的新手村 空旷的图上,在几个角落里放几个小城镇 结果就这么单调的图,游戏流程就是让你一遍一遍地跑 从东跑到西,说一句话,然后再跑回去 要么就是刷材料,10个X,10个Y,10个Z 全是掉落非常不稳定还很稀有的东西 行,刷就刷吧,也不是没吃过手游的苦 结果它怪布得还很稀, 打怪30秒,跑路5分钟 总共就那么几个怪,全打完了还需要原路跑回去,出去再进来才能刷新 过程没有任何乐趣可言 真的就是纯折磨 打完A结局,看到说下一周目是凯妮的故事 我还期待能像机械纪元那样主控凯妮了 结果进去一看,这不还是没变吗 重刷一遍主线后半段,间或插一点细碎的剧情 还全是黑底白字的文字,看得眼睛疼 本想再坚持一下算了,出来一看评价,三周目还要收集所有武器才能解锁? 玩不动了告辞,我去云一下解析视频都比玩这个带劲
The finale is worth the initial playthough. My enjoyment of this game would look like a rollercoaster if graphed. It is the slowest of slow burns if you take it upon yourself to do the sidequests, the combat can get quite repetitive, and dear lord platting this game is for actual masochists. Regardless there's just something that hooks you in. The story is fantastic, the setting and worldbuilding are stellar, the main cast is quite loveable, and the OST is perfection. Genuinely can't wait to complete Automata now. Rating: 4.5/5. (Emil best boi.)
The pro's: - Nice lore (if you like things going the wrong way) - Gorgeous visuals - Combat - Kainé the con's: - Irritating slow unskippable animations (farming becomes a chore). - To see all the endings you need to complete the game several times with little new content each time. - Side quests are very unimaginative, basically you are a courier or item farmer. - Average difficult, even on hard.
스토리보고 게임한다 > E엔딩까지 쭉 달리면됨1 BGM으로 게임한다 > E엔딩까지 쭉 달리면됨2 근데 다회차는 X싫다 > 2회차 B엔딩까지는 달릴만함 그다음 유튜브나 나무위키보면됨 노가다를 좋아한다 > 강화재료 모으십쇼 (난 중간에 포기함) 노가다를 싫어한다 > 강화재료만 치트쓰십쇼 (게임 질이 달라짐)
This game does a wonderful job getting you attached to the characters and then break you emotionally. The endings will absolutely destroy you, it’s one of those games where the endings will live on your mind for days and days. This game is phenomenal and it’s a MUST play if you want to experience a beautifully written story.
太好玩了,反复玩了好几周目,玩完再也没有启动的欲望了
你的意思是,为了打到所谓的E结局,基本得从头开始打差不多三个半周目。一周目的A结局也就算了,可后面的B、C、D周目其实也没增加多少新内容。既然你都重置了,这一点能不能学学机械纪元
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Digimon Story Time Stranger | $30.5M | 15.4K | 90% | $69.99 |
| F1® 25 | $30.4M | 23.7K | 87% | $39.99 |
| Firewatch | $30.3M | 98.8K | 91% | $19.99 |
| Sid Meier's Civilization®: Beyond Earth™ | $30.8M | 23.1K | 61% | $39.99 |
| Ranch Simulator: Build, Hunt, Farm | $30.2M | 47.4K | 79% | $24.99 |
| Dyson Sphere Program | $30.9M | 91.2K | 97% | $15.99 |