
NieR: Automata tells the story of androids 2B, 9S and A2 and their battle to reclaim the machine-driven dystopia overrun by powerful machines.
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Overall: D | Reviewed on: July 3, 2026 As a reviewer, I have never discounted the possibility that the problem lies with me. While not uncommon that I disagree with other reviews in various ways, it is uncommon for my opinions to differ so wildly from popular consensus. To put it bluntly: I did not like Neir: Automata. I found the title to be unsuccessful in nearly (neir-ly?) every regard which combined to make the game a tedious slog. The developer, PlatinumGames, is a studio whose work I have greatly admired. And yet, a studio known for wonderfully tight, expressive action, crafted a game which is too bland and repetitive for the 35+ hour run time. Since I have come out of the gate swinging, let’s take some time to unpack that opening paragraph. Firstly, I feel it is important to say that I did spend over 30 hours playing this game and achieved the final, true ending of the game. While I always finish anything which I review, in this case it is especially important to note since the game is structured in three loops, each one rolling credits. To this end, I imagine some people have only played through once or that will be a refute of this review. Fear not hypothetical reader, I did, in-fact, finish the game. And I was extremely ready to be done. Starting with the simplest problems, let’s begin with the game play. As previously mentioned, PlatinumGames has a pedigree of high-octane action games with tight controls and expressive combat. People will often joke that your playthrough of a PlatinumGames’ title starts on the second run. You might be able to skate by with C-ranks, but to get the top marks, you need to really understand the mechanics and play both flashy and aggressive. I guess they took the jokes to heart and now completing the main story requires at least 2.5 playthroughs. While certainly an odd design choice, I have no real problem with this structure. It does, however, highlight a huge problem: repetition. Everything in this game is repeated far beyond the point of tedium. There is an anemic enemy variety. For most of the game, you will be fighting slightly different versions of the game three enemy types. Their moves and abilities hardly change throughout the 30-odd hours of gameplay, so it loses its luster quickly. Furthermore, while there are different weapon types, none of them change the feel of combat enough to feel unique beyond aesthetics. Once you have seen the combo animation, you are free to just choose the weapons with the best numbers. Granted, this may be another victim of poor enemy diversity but who can say. The lack of variety is heightened by the ease of combat. While some robots can be huge damage sponges, your basic dodge ability is so comically lenient that just spamming it, makes you nearly (nier-ly?) invincible. And since this is an action RPG, there are levels which do matter. If you are fighting a foe whose level is much greater than yours, it doesn’t pose a greater challenge, just drags the fight out. Beating is as simple as spending several minutes whittling down a health bar. At any time where you are playing as 9S, the combat becomes even easier, if even more tedious. He has the ability to hack into enemies, and, on a successful hack, the robot explodes often killing it in one go and damaging anyone caught in the blast. The hacking takes the form of a short twin-stick shooter. While hacking, the game effectively pauses until the minigame is over, at which time everything starts up again and 9S can void another robot’s warranty. Like with much of this game, it is too strong for how easy hacking is to complete. The only downside to hacking every robot is requiring the patience to play the same few minigames over and over and over again. Everything just felt like it was wasting your time. The game has an open world but there isn’t much in it nor much reward for exploring. Some quests, a few crafting materials, a consumable or two, maybe a weapon if you’re really lucky, but for the most part, it is barren. The general desaturation of the world of Neir makes it visually boring so the exploration lacks the joys of a good hike. More often than not, I wondered why the game was open-world if the structure only served to add some additional time running to the next objective. For the most part, those objectives are lack-luster as well. Neir-ly (okay, I’ll stop) all of the side-quests are simple, bottom-of-the-barrel MMO fare: ‘Collect X number of Y thing,’ ‘Kill X number of Y robot,’ ‘Go to [area] and kill the enemies.’ It’s just so tedious. And because the quests are structured this way, it combines all the previous issues mentioned about repetition and combat. So, if I disliked the combat, and structure of the game, what about the story? It isn’t good. Firstly, the game’s characters are all bland. The characterization of the leads, 2B and 9S, vary wildly moment-to-moment. They constantly flip back and forth between “kill all robots for they are soulless monsters who only know violence” and “robots are nuanced beings with their own inner worlds and motives.” No matter how many times they speak to kind-hearted robots, a single bad thing happens and their first instinct is “well, time to genocide all the robots.” It is like watching conservatives enjoy Mexican food, then calling ICE on the chef… and then doing that again three more times. The game wants desperately to be taken seriously so it name-drops famous Smart People™ like Niche then simply doesn’t engage with the philosophy. The writing also constantly forgets that we are dealing with androids which can be programmed. Every android is programmed with emotions yet told not to feel when they simply could have been programmed as emotionless to begin with. Furthermore, a big twist in the game centers around a noble lie to get the androids to fall in line. But who is the lie for? Again, these are androids; if you didn’t want them to do anything other than follow orders, you could have simply designed them that way. I realize this is to contrast the robots which have been programmed to be emotionless, yet develop emotions and society anyway through their ability to grow and evolve. Yes, I get they are the true successors of humanity through their ability to evolve—having two robots literally named ‘Adam’ and ‘Eve’ really drives that point home with the subtlety of a brick. It all just comes off as fairly quaint. I have played a number of games and read a number of books (I know, brag). Maybe it is because I have been reviewing every piece of media I have finished for nearly 6 years now. But I am not particularly smart, nor am I particularly well-read. The game’s writing doesn’t impress me as it wants to be “smart” without the writing muscle to engage with its ideas in very interesting ways. I truly disliked this game. No aspect spoke to me and I only felt relief for finishing it. They want to have a conversation about the nature of life but didn’t write any characters who do any living.
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Languages: English*, French, Italian, German, Spanish - Spain, Japanese**languages with full audio support
Hours played at review time, across 642 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Been playing for almost 5 hours now and I must say - the game just boring and ugly. The graphics are bad. The world is empty and ugly, so many invisible walls too. The combat is alright I guess, but essentially you just mash. No interesting elements as you play, leveling, weapons, upgrades - all feels just lackluster. The bosses are also more spectacle than interesting and even then not that exciting. The story seems the only saving grace, but I aint going to endure playing through the game twice (!!!) in order to get to the good parts, and then there are three more endings to go through... A game that is supposed to be a masterpiece, only gets good after 20-30 hours (or whatever it takes) of playing through the game twice? Yeah, sorry but that's just a bad game.
absolutely amazing game, 9S is the goat carried the game
After falling in love with PlatinumGames thanks to the Bayonetta series on Nintendo, I knew I had to give NieR: Automata a chance. I'm glad I did, because it proved that Platinum's incredible action gameplay can be paired with a story that asks surprisingly deep philosophical questions about existence, consciousness, and purpose. The combat is fast, stylish, and endlessly satisfying, but it's the emotional storytelling and unforgettable soundtrack that elevate the experience into something truly special. Its distinctly East Asian aesthetic and storytelling style might not immediately appeal to everyone, especially players who prefer more traditional Western designs. That's a shame, because overlooking NieR: Automata for that reason means missing one of the most unique and thought provoking games ever made. [table] [tr] [th]Pros[/th] [th]Cons[/th] [/tr] [tr] [td] Excellent combat [/td] [td] Side quests vary in quality.[/td] [/tr] [tr] [td] Multiple endings that add new perspectives to the narrative [/td] [td] Some technical issues and dated visuals in certain areas [/td] [/tr] [tr] [td] Fantastic soundtrack and atmosphere [/td] [td] Replaying sections can feel repetitive[/td] [/tr] [tr] [td] Deep, philosophical story with memorable characters [/td] [td] The story can be confusing on a first playthrough[/td] [/tr] [/table] [b]Final Verdict: [/b] 8.5/10
4/10 打完E结局再回望,是角色虚无之下的不伦不类。 在严肃议题刻意加入暴露和性感,使得沉浸故事再抽离之后让人感到作呕和不适,偶尔的性暗示愈发让2B和其她机型成为了仅仅是表演悲剧人偶,毫无生动。 与此种种的反差之下更是展露制作者的荒谬,描绘人物命运的同时不忘用小头插入自己的性癖,让角色打上被凝视的标签的同时也让角色永远不能够被正视,而作为导演的横尾太郎,无疑是有意而为之。
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"I never quite realized how beautiful this world is" My first playthrough was back in 2020 and I'm gonna be honest, I did love it but not that much as there was so many things still I was wondering about even after getting ending E. However, at the time I did consider its soundtrack as my favourite in all of gaming ESPECIALLY the first time I went to the Amusement Park, the things I would do to experience that again... Now I came back to this game after finally experiencing Replicant. NieR Replicant was special (well if you look past the process of getting the endings), I loved the companionship between Brother Nier, Grimoire Weiss, Emil, Kaine, Devola and Popola. I would spend hours just listening to them singing Song of the Ancients, then I yearned for another Automata playthrough. This game is simply amazing, I easily get so immersed that if someone broke into my room I would never notice, and how can you not when the soundtrack just hits in the feels, this type of soundtrack I'll listen to while doing things unrelated to gaming, truly unforgettable. The gameplay here is a real step up from replicant which makes sense its a 7 year difference. I love the slow-mo when you dodge attacks it feels really cool, and there's more combo potential since you're using 2 weapons, Platinum makes fun combat most of the time really. To wrap things up after the 2nd playthrough, I grew fond of the game's story and the themes it has. Game is full of personality, from Pascal's Village to the Resistance Camp, The Desert, City Ruins, hell the Amusement Park theme still hit hard even though I already knew what was waiting for me, NieR never fails to deliver with soundtracks, everything's so memorable. Getting the endings here was definitely an upgrade from Replicant, while still you'll go through a section of the game doing the same missions twice, it's not as bad as 4 times. Afterwards the events of the game get crazy, and where it starts to actually shine, emotional rollercoaster. By the time you reach ending E you're greeted with Weight of The World... Historical soundtrack. I went for 100% this time, doing Emil's quest was worth it, although I got Replicant ending C PTSD from the requirements for his final quest, but the reward was satisfying. I didn't want to get in details for the story as I'll never get to the end of it. Playing this game after finishing Replicant was a great call, I did not think the games were this connected until I learned it's actually a sequel. The first time I went to the library it felt like it's a big deal since you uncover the truth about YoRHa and everything, but the SECOND TIME I REALIZED THIS IS THE SAME LIBRARY IN NIER'S VILLAGE, EVEN POPOLA'S ROOM IS ACCESSIBLE! I'm really jealous of those who played the OG NieR in 2010 then experienced this, must've been a great call back. I know some people go like "Replicant is better" and vice versa but IMO they complete each other, While I slightly love Automata more, it is only because of the process for getting the endings, without that I actually love both equally. NieR became one of my favourite series but not sure if I wanna get into Drakengard now...
What a fantastic game! A Masterpiece Six Years in the Making **Review Score:** ⭐⭐⭐⭐⭐ (Must-Play) I originally put this game down back in 2020 right at the final boss of Route A. Returning to it six years later to finally finish what I started was one of the best gaming decisions I've ever made. If you stop at the first set of credits, you are only seeing a fraction of the picture. *NieR: Automata* uses the video game medium in ways no other story can—layering mind-bending twists, shifting perspectives, and delivering an emotional payload in Route C and Ending E that completely reframe everything you thought you knew about the world, the androids, and the machines. It is an absolute masterpiece of philosophical storytelling, incredible combat, and raw emotional weight. Don't leave it sitting in your backlog like I did. Play it all the way to the real end. It is entirely worth the journey.
Классная игра! Обязательно проходить ТРИ раза! 2B+A2=<3 https://steamcommunity.com/sharedfiles/filedetails/?id=3164291604 https://steamcommunity.com/sharedfiles/filedetails/?id=3189250421
I finally got to 100% completion of NieR: Automata and after seeing all five endings, which are A B, C, D and E I can say that NieR: Automata is one of the best games I have ever played. Before I played NieR: Automata I finished playing NieR Replicant. I saw all five of its endings too. I thought I knew what to expect from the way Yoko Taro tells stories. Nier: Automata still surprised me. It takes all the things from NieR Replicant and makes them even better in ways I did not think were possible. At first NieR: Automata looks like a cool action game with great fighting and an amazing soundtrack.. The more you play the more you see what the game is really about. Each route you play gives you ideas and does not just repeat the same story and by the time you get to Ending E you realize that NieR: Automata has been asking questions about life and what it means to be alive and have a purpose from the very start. The music in NieR: Automata is really great. Every boss fight feels important. The game changes what it is like to play all the time. It never feels weird. The world of NieR: Automata is beautiful and sad and also of comforting at the same time. Ending E of NieR: Automata... I do not think I will ever forget it. Few games make me watch the credits and cry at the same time. I really feel like I was a part of something big. It is not about finishing the game it is about understanding why what you did was important. After I finished playing both NieR Replicant and NieR: Automata, with all five endings I can say that NieR is a special series. It is not afraid to make the player feel things deeply and think about questions. NieR: Automata is not a game. It is something that I will remember for a time. Thank you Yoko Taro. Thank you Keiichi Okabe. Thank you to everyone who worked on NieR: Automata. I highly recommend NieR: Automata.
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