
In today's hyper-connected world, Chicago operates under ctOS, the most advanced computer network in America.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.43/day in the week to Aug 12 → 23.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 52.7Kreviews | 80% | — | $20.4M |
| $19.99 | 66.7Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1903 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
CTos or Flock? What's the difference? They were trying to warn us. Solid story, needs a remaster.
Haven't finished the main story yet but the fact that you can't access any of the "fun" side content because of the "Ubisoft servers aren't available" is such a bummer. Apparently there's two ways to fix that: -Buy the game on uplay -Contact support, pray and wait who knows how many months so they can fix your issue
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Danish, Dutch, Hungarian, Polish, Portuguese - Brazil*, Swedish +3 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Useless Game, Wont even let me create an account on UBisoft Connect, it wont even let me log in when I created one, in other words, Ubisoft Connect is trash, dont buy anygames from them, it'll force you to create a Ubisoft Connect Account then refuse to let you create an account this is just so bad, no wonder their company is failing
First playthrough review time. Watch Dogs is a game I first tried back in 2016, but I never finished it at that time. Later I had it in my Ubisoft account, and I bought the Complete Edition on Steam, since the Ubisoft version I had did not include the DLC content. The setting of Chicago looks detailed and gives a strong modern city feel. The hacking system is the main part of the game, where city systems like cameras, traffic lights, and other devices can be used during missions. The story stays serious and simple in its style from start to end. The gameplay mixes stealth, shooting, driving, and hacking in a balanced way. Most missions allow different ways to complete them, which keeps the structure flexible. The city exploration is supported by weather changes and a strong urban atmosphere. At the same time, side activities often repeat similar patterns, so they start to lose variety after some time. The expansion content adds more story and extra missions, giving a bit more depth to the overall experience. If possible, it is better to get the Complete Edition because it includes the Bad Blood DLC with around 10 extra missions, along with a few skins and perks, and the main focus is the Bad Blood content. Overall, Watch Dogs is a solid open world game with its own identity. The story style, city design, and hacking mechanics work well together, and going through it again after many years gives a complete view of what the game offers. Note: I played most of the game in offline mode due to a temporary relocation and lack of internet access. After reconnecting later, I only saw the first achievement, “Hello World,” unlock, even though I had not progressed far enough to earn it at that point. It was also dated October 10th, 2007. The same issue also happened when I played Assassin's Creed Chronicles: China. Because of this, I think syncing progress midway through a playthrough may sometimes lead to incorrect timestamps or unexpected achievement unlocks. https://steamcommunity.com/sharedfiles/filedetails/?id=264593129
Beautiful game. But uhh... I think my specs can speak for themselves.
I finally finished Watch Dogs after all these years, and honestly, I enjoyed it more than I expected. The story isn't going to win any awards, but it's far from bad. Aiden's journey kept me interested from beginning to end, and the ending felt satisfying. The game has aged surprisingly well, especially considering its release date. What really stood out to me were the gameplay mechanics. The hacking system is still fun, the atmosphere of Chicago is great, and there are plenty of creative ways to approach missions. While some aspects show their age, the overall experience remains enjoyable. If you're looking for a story-driven open-world game with unique mechanics, Watch Dogs is still worth playing today. It's not a masterpiece, but it's a good game that deserves more credit than it often gets. Recommended.
Forget the old graphical downgrade drama. Watch Dogs 1 is a seriously fun vigilante simulator. Playing as a hacker who can cause traffic accidents or blow up fuse boxes with a phone never gets old. The driving mechanic is slippery, but the stealth and combat are so satisfying that it easily makes up for it. Recommended 8.5/10
[h1]Set textures below maximum to prevent stutters[/h1] For a 2014 game they pulled off a dark magic to make it work Overall the game is somewhat outdated but cool The city is less alive than in WD2 but still good
Cant even open the game thanks to Ubisoft trash connect 'processing my license' non stop ♥♥♥♥ you ubisoft
Nobody wants to use your stupid launcher man. If I wanted that (which I don't) I'd go to uplay myself and download the game from there instead of using Steam.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $96.1M | 95.2K | 82% | $49.99 | |
| $10.7M | 21.7K | 79% | $19.99 | |
| $3.1M | 6.2K | 71% | $19.99 | |
| $89.4M | 99.6K | 79% | $49.99 | |
| $68M | 127.2K | 94% | $29.99 | |
| $59.4M | 96.8K | 71% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.4M | 59.8K | 90% | $14.99 | |
| $20.3M | 175.4K | 88% | $7.99 | |
| $20.4M | 30.6K | 83% | $29.99 | |
| $20.5M | 38.1K | 91% | $19.99 | |
| $20.2M | 218.5K | 97% | $6.24 | |
| $20.6M | 23.1K | 86% | $39.99 |