
Journey back to the other world in Ni no Kuni: Wrath of the White Witch™ Remastered. LEVEL-5’s classic tale returns better than ever, with improved graphics and performance.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 14 → 0.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−85% | 5.2Kreviews | 83% | — | $700.2K |
| $6.99−86% | 3.6Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cute story without getting cringe. Awesome pokemon style battle system. Great fun 9/10
very cute game, sana mapalaro ko 'to sa mga little pamangkins ko
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Russian, Spanish - Latin America*languages with full audio support
Hours played at review time, across 842 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After like 30 hours all together and 3 full tries to give this game a fair shake I can say its just not for me. Story is nice and cute and I wanna see where it goes but the combat is one of those Active move around turn-based hybrids that are rarely ever good. Like the combat most systems in this game just feel very sluggish and boring. not a bad game but Its just an unenjoyable time sink for me. Does not help that 70% of this game is not voiced save for a few cutscenes. This wouldn't be so bad if the unvoiced dialogue especially the NPC dialogue wasn't so painfully boring and uninspired. Combined with side quest design that has heavy backtracking with extremely slow walk speed in the first 10ish hours is enough to make me drop this. All in all this isn't some unplayable mess but its a very 3/10 game for me gameplay wise but presentation wise it holds up pretty well. Style doesn't age.
二ノ国2の世界観やシステムが面白くてこちらも購入 ストーリーは良いのだが、戦闘がとんでもなくつまらない ストーリーが気になるから最後までやりたかったが、あまりの戦闘のつまらなさにやめました。 購入迷った方は戦闘シーンを動画で確認してからがおすすめです
游戏画面和CG过场动画是这游戏的亮点 但是除此之外基本上也没什么说的上的优点了 这游戏最大的问题就还是游戏太老了,系统太落后了 我玩这个游戏70%的时间都是在赶路,这游戏赶路只能靠一双腿硬跑,不仅跑得慢,还没有传送功能,跑完一张图还得自己一双腿跑回城镇交任务。 而且路上不仅窄,还堆了一堆怪,躲都没地方躲,就是一路杀到boss房后,又得一路杀回城镇交任务,太墨迹了 战斗系统类似于宝可梦那种,整体来说,在这个年代来说就只是一般般了 剧情没看完,不作太多评价,但是看完前边的大致内容估计就是经典jrpg王道剧情了 总得来说,不推荐购买游玩,老游戏弊病在那,这游戏也不算太过经典,不值得花时间玩
This Game is what Pokemon ZA could have been if it weren't for corporate greed
Ridiculously autistic game even by Japanese standards. - AI is absolute garbage: wastes mana for rubbish spells doesn't know how to pick up HP and mana doesn't know how to evade/defend doesn't even know how to use strongest pokemon I've equipped it with - there's no indication of enemy levels in the area - no autosaving in open world - after you died the game takes 10% of your money for loading last save automatically, so you have to manually press buttons six times just to reload the save, what moron had this idea? - the game gives boss battles at the worst times without saving - dialogues (as usual in Japanese games) are absolutely retarded, though flipping Drippy is a proper tidy mun Worst QOL ever. The game does amazing job wasting your time. At this point I'm just playing to see if it can go lower.
I lowkey fw Ni no Kuni. Enjoyed all the animation sequences and the music. Gameplay runs smooth on the Steam Deck and the visuals are cute. Art style and designs are well-done and whimsical. Combat system is easy to learn and switching around from characters to familiars can be fun. Main storyline is enjoyable and the Wizards Companion was a good read. I don’t like that healing mid-battle is mainly left up to the player since the AI companions are just not reliable as support. Fighting most enemies require little thought and when fighting bosses, the strategy is to babysit the party as Oliver and spam spells. Fighting and having the spell/trick you’re using interrupted because of a field attack is one of the most annoying things in the game. Errands that have to do with mending hearts are too simple and ones that have to do with finding stuff in the open map consist of spamming the interact button in a general location until finding the exact placement of the object. My personal rating for this game is a 7.5/10.
If you like Dragon Quest and Harry Potter you'll probably like this game. Story feels like a combination of Harry Potter and Chronicles of Narnia. The people that made this game also made Dragon Quest 8, and the slower pace of the gameplay and general design feels a lot like Dragon Quest 8 and Dragon Quest 11 too from what I've seen of that game, though I haven't played 11 yet, I've only played 8. There's also an obvious influence from Pokemon in this too. Harry Potter + Narnia + Dragon Quest + Pokemon = Ni No Kuni. It's a good game, I like it a lot.
First off, somehow the games soundsettings aren't perfect. The mainmenu doesn't get lowered volume, no matter which setting you use. Or the voicelines at the start of each battle, will always be too quiet, because it uses the same soundslider as the background music, which is way louder for some reason. Other than that I don't have any problems with the settings though! I played the game in Japanese to learn the language more, so the dialogue might not be entirely the same in english, but I loved it and think the story and characters are really nice. However, the combat in this game is kinda annoying. The fact that you share your HP with all your familiars doesn't really make me want to use different ones, I try to find the best one and just use that one. You do gotta change them sometimes if a fight takes too long, but I usually used that time to just heal up again if it was a tough opponent and switched back once they recharged a bit. The game does have some weird difficulty spikes aswell. Normal overworld encounters are already so weak that they flee from me, but randomly there will be quests or bosses that have enemies that just almost oneshot your entire team. I reduced the difficulty to easy after being unable to progress at a certain point in the story, just because I had already all the best gear, was overleveled and cleared all sidequests. Yet I still was unable to do anything to that story boss. Kinda disappointing to have this happen in an otherwise really nice story. I understand the last bosses and afterstory bosses being able to oneshot something if you fail to block or dodge, but having a boss do that before you even gain the ability to command your whole team to block with the click of a single button is kinda weird. After that I just kept playing on easy, so I did not encounter that problem again, but I suspect that some bosses will still be much stronger than they should randomly, as I found complains about just that after I encountered it and searched if I did something wrong. Some items you need to grind to craft certain items that aren't optional for sidequests are crazy hard to get. I farmed like 10 hours for the last quest of that kind.. that was the worst experience I had in this game. Overall I really liked the experience though and once you gain access to all abilities in battle it does feel much better than at the start of the game. It is a great story and the fact that there is an entire book filled with information, short stories and so on is a nice touch!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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