
Neyyah is a first-person point-and-click adventure game from Defy Reality Entertainment. You are thrown into a strange secretive world called Neyyah. Use careful observation and logic to uncover the mysteries entwined within Neyyah's peculiar landscapes and bizarre cultures.
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About
Neyyah is a first-person point-and-click adventure game, set within a collection of remote almost abandoned islands, separated by a series of complex portal machinery and laced with the fingerprints of two very intriguing cultures.
Upon waking up from a strange dream, you find yourself transported to a place called Olujay, where you meet Vamir, who sends you to Neyyah in the hope you will be safe there. For reasons you will discover upon your many explorations, Vamir needs you for a matter of great urgency.
A wrong must be righted. A civilization avenged. A secret revealed.
You end up on Neyyah with only a small amount of knowledge given to you by the frantic Vamir on what you’re supposed to do when you’re there.
Things don't go as planned. In order to return to Olujay and reach Vamir, you will have to explore Neyyah – linking together the mechanical contraptions, rusted levers and blue plasma portal systems scattered throughout the bizarre landscapes, as you learn about the cultures that have shaped Neyyah.
Not everything is as it seems, and as you wander further into Neyyah's ancient heart, your discoveries will lead you to uncover the very truths behind the fate of Earth itself ...
Beautiful pre-rendered graphics, delivered with a high level of richness and realism.
An original atmospheric soundtrack.
Captivating sound design to bring you further into the world around you.
An easy to use 2D style point and click interface, delivered with various cursor options so you'll always know what you are interacting with.
Four movement transition settings: OFF / SPEED / NEUTRAL / RELAX, suited for each individual's style of gameplay.
A 'Faster Travel' mode, where you can skip ahead of certain scenes to be able to travel quicker through the world, enabling you to get to where you need to be more effectively.
Neyyah reflects similar situations depicted within our own society, such as what is real, what is false, and being able to question your own beliefs. Through environmental storytelling, the player will enjoy hours of non-linear gameplay, solving puzzles through the use of close observation, visual links, writing down your own notes, using inventory items … while immersing yourself in a rich story and environment driven game.
Let Neyyah become the world you were born to explore ...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Russian, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I've just finished Neyyah. It's great, almost RIVEN. These games are for deep explorers. For those who only want to discover new worlds for the pleasure of seeing new artefacts, imagining how they work and trying to solve logical puzzles. The graphics are excellent and the puzzles (except for one) can be solved using logic. Es un juego para exploradores solitarios. Aunque inicialmente el método de apunta-click está en desuso , al final resulta muy útil para no perderte revisando ubicaciones que no te llevan a nada. Un conjunto de mundos conectados por portales y una historia por descubrir. Los gráficos y el ambiente muy conseguidos. En la línea del mítico RIVEN, con puzles lógicos. Se agradece que tiene mapas que ayudan a ubicarte y un diario que te apunta observaciones. Espero que sea suficientemente largo.
Это тяжело сказать интересным геймплэем и отзыв скорее нейтрален но всё же я НЕ рекомендую данную игру. Поиграв в неё чуть больше часа могу сказать одно. Эти движения с этой картинкой просто утомляют: От их количества, от их качества, и от того скока это занимает времени. Переходы между "Окон" можно менять от моментальных до долгих и да картинка выглядит очень завораживающе чисто в стиле Myst НО одно огромное НО мешает всей этой игрой наслаждаться Это время которое ты тратишь даже не на решение загадок а НА Ходьбу по этому чертовому миру Оно просто сжирает стока времени что уже через пол часа я поставил моментальную скорость перемещения и режим лёгкий чтобы попросту не бегать по этому миру потому что это сильно утомляет Почитав отзывы мир будет становиться всё больше и больше я и так открыл 3 портала и мир уже меня напрягает своим перемещением по нему а дальше он будет становиться всё больше. Надо быть именно поклонником такого вида геймплэя так как я люблю загадки и много их прошёл но когда тебе по большей части надо бегать и искать тот самый пиксель который ты пропустил это уже раздражает поэтому всё же не рекомендую данную игру если у вас нету много Очень МНОГО не нужного времени.
Tolles Spiel. Nachdem man sich etwas an die ganzen neuen Namen und Wörter gewöhnt hat, fühlt man sich zuhause wie damals in Myst, REAH, etc.
Inspired by Riven? No, it has nothing of what made Riven such a wonderful experience. I'm so disapointed. Don't by this game.
I normally don't like to compare one game directly to another, but Neyyah in almost every design choice is begging to be compared to Riven, which is far its superior. The ambience, sound, and art design in Neyyah are all fantastic (the visual design in particular is clearly Riven -nspired, if not outright stolen). The puzzles can at times be a bit obtuse, but that's to be expected in a puzzle adventure game. It's fun to figure out how everything turns on and how things all connect. Where Neyyah collapses, as other reviewers have noted, is in its world building and story. The sheer amount of fictional names is overwhelming at times, and not all the vocabulary feels like it belongs to the same language. I'm still not sure why I needed to turn on some machines/contraptions in order to turn on other ones, whereas in Riven the cause and effect nature of your tasks is fairly clear. The dialogue and acting from the actors, unfortunately, is quite poor (the choice to cast an actress who can't be older than 17 to play the wife of an actor clearly in his 40s is particularly bewildering). Rand Miller's no Oscar winner or anything, but the performances in Neyyah are forced and poorly directed, and contrast with Gehn's calm, deliberate monologue when he "traps" you in Riven. Overall, if you want to play Riven but not Riven, Neyyah is a good alternative. It's mostly fun and engaging, even if you never really understand what's going on. And I never really did.
TREMENDAMENTE COMPLICADO Y EXTENSO MAS QUE MYST
Top game !
For me this Myst-like game did not do the trick. Graphics environments are beautiful, but interface is imo not good. Before to check (i.g. T option) something you have to click 3,4,5 times. Also the clicking within the game (especially look arounds) are after a short wile annoying. ( i think the Mouse/WASD keys would improve this game greatly). Also the tons of (irrelevant) info you get is imo too much. One time i had some 30 pages to read to check if there are (important) clues. Storyline somewhat fuzzy, hopping portals en pushing buttons/handles without clear goal. This game is (imo} something for more experienced/die-hard puzzlegamers, I really would give a positive review, but for me there are too much drawbacks.
Visually disappointing, clunky, and most importantly bugged to the point where my playthrough became unplayable. I don't like walkthroughs but I used one to verify that I was in fact irrevocably stuck. That's ok because I found it more frustrating to navigate than it was worth anyway. There was something I needed to have interacted with, but didn't, and could not return to that areas. What's worse is that I was quite convinced I needed to interact with that item (some papers in a wall-mounted document holder), but I could not, from any view/angle/pointer location do so, leading me to conclude it was just decoration despite looking really clickable. It was supposed to be clickable.
J'ai adoré être immergé dans cet univers (visuel, sonore et documentaire).
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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