
Explore a vast, mysterious castle riddled with secret rooms and challenging puzzles in this award-winning puzzle adventure.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.88/day in the week to Jul 19 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There is an annoying "collectable hunt" (coins, photographs, figurines, orbs) you'll be doing throughout the game, that has nothing to do with finishing the game, just some nonsense added for achievment hunters that take pleasure from having found all 500 coins or something. It's just irritating because when you think you've solved something that will give you the next piece of a puzzle, turns out you only found 3 more coins. Something like that has no place in this type of game. Also it gets horrible towards the end where puzzles get extremely difficult, especially because is never clear if you got all the pieces to solve a particular one or not. There are much better games on this genre, skip this one.
Others have stated this better than I could already. If you don't mind a lot of pixel hunting and trying to see obscured buttons/trinkets/pull chains in dark, dingy environments, you might have fun with this game. Most of the game is just that, clicking on a lot of the background spots or hovering your mouse to find objects of interesting. Some of the puzzles are... out there. And some don't even follow their own logic. As an example, there is a point where you need to use a different base for a number problem...but the game doesn't use the numbering system correctly. Think of it like binary being 1 and 2 instead of 0 and 1. Most of the puzzles involve trying to find the hidden key/fidget and putting them somewhere. Very one dimensional puzzles. And quite a few are "hidden" in very non-intuitive ways. Probably the worst puzzles aren't "hard" puzzles, just tedious. There is a series of fix the picture puzzles that you can either choose to skip or waste a good 10-40 minutes on trying to rotate the pieces correctly. Due to how it is implementing, it's more frustrating than challenging. Overall, I can't really recommend the game due to how tedious it is. It sucks up a lot of time with only a few moments of "Aha, I solved a puzzle!" mini-celebrations. It's a game that doesn't respect a player's time and feels very much from an older generation of PC games that padded playing time with little, repetitive tasks. I would recommend The Room series for a better set of games. I am tempted to say The House of Da Vinci as well but that one is middling at best.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Russian*, French*, Italian*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Simplified Chinese**languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A mesmerizing first person puzzly adventure. In The Eyes of Ara, you arrive to an old castle to uncover its secrets. The game plays as a mix of other puzzle games like The Room and Safecracked. You start with limited rooms opened, but as you solve puzzles and find secret mechanisms you get to lots of new rooms in the castle. The game is splitted into 3 parts or chapters. There's also quite a lot of diary and book reading. Fortunately, most of the crucial information is highlighted or marked in some way to draw attention. There's a lot of lore and exposition but not everything is required to solve a puzzle. The difficulty starts average, but scales to difficult deductions and puzzles near the end. Expect to come back to previous locations to comb every spot since some of them are actually quite hidden. This is probably the worst aspect of the game, pixel hunting or just not finding the clue for the puzzles that are available for you at any time. The game is also very dark, with most walls and floors being dark gray. Soundwise, there's not really a lot to mention, just scenary background noises or small cues when something gets activated or solved. It's a fun game when puzzles make sense and you are not blocked for long periods of time. Recommended if you enjoyed games like The House of Da Vinci.
I give this game a qualified recommendation. I probably spent around 20 non-idle hours exploring this castle. I had fun, and I was pretty proud of myself when I (without doing any outside research) reached the "office" room which--as I initially suspected and later confirmed on YouTube--is the gateway to the endgame. But this game makes the notable and somewhat hardcore design choice not to distinguish between secrets and main path progression. So when you reach the final office, you cannot proceed to the endgame unless you have found certain secrets (coins, figurines, photos, etc.). The problem is that, for this gamer at least, it is too tedious having reached this point to go back and search for all the secrets I missed. I was able to fight through tedium and backtracking, etc., to keep exploring and unlocking new areas. That is the motivational drive that leads to ingenuity to solve the puzzles and progress the game. But by their nature, secrets are off the main path and not required to unlock new areas. So the idea of going back at this point is too open-ended and overwhelming. My suggestion would be provide a cut scene when you find the final office and roll credits, then challenge the user to keep exploring. This would be a better endgame experience for many if not most users.
There is no story or logic in this game, you search for things just for the search sake. Exhausting. I felt no joy playing it and I gave up after fifth chapter.
Wer knackige Rätselspiele ohne lästiges Turnen, Springen und Rennen an der Tastatur schätzt, ist hier gut aufgehoben. Aber das Niveau der Rätsel hat es oft in sich. Man kann durchaus mal feststecken und für einen gelegentlichen Blick auf Lösungshilfen braucht man sich (nach strebendem Bemühen ! ) nicht zu schämen. - Schön gemachte Grafik. Empfehle Zugriff!
The interconnected puzzle concept seems cool but the graphics are just way too old and dated for a modern playthrough I couldn't get immersed in the environment at all and ended up refunding it Skip this one if you need crisp, modern visuals to enjoy your games
Amei platinei. Para quem curte puzzle é um achado, recomendo.
P&C en primera persona con muchos puzzles.. Recomendable para los amantes del Genero...
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Players by region
Where this game's players are, estimated from review languages.
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