
A new sci-fi adventure from Cyan, the creators of Myst. Abducted far across the universe, you find yourself on a broken alien landscape with odd pieces of Earth. Explore, uncover, solve, and find a way to make it home.
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Polish, Dutch, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a game that would have been a solid 8 with decent puzzles, beautiful environments, and an intriguing world. as a fan of cyan games and having loved the myst/riven remake in vr this is beyond dissapointing. years after release i cant recomend this game due to Crap poor optomization and testing. running on 4060 with 32g ram and the game randomly maxes out ram/vram/etc and crashes pc due to memory leak. Interacting with objects can mess with tracking so that all of a sudden your under the map for a second before it fixes skipping cutscenes and vital information for puzzles. It would have been a very decent game but after 20 hrs of playing and restarting just to have final cuscene skip due to tracking so i didn't even get to see the ending set piece before credits makes this a HARD PASS
К сожалению, это далеко не Riven, а уж тем более не Myst. Логично ведь? Тем не менее, в глубине души, именно этого все и ждут от Cyan, так же, как и очередную Готику от Пираний... Из-за вайба "муравейника" - своей экосистемы внутри чужой, тем более такой пустынной, играть становится не медитативно, а попросту скучно. Большую часть времени ты здесь ходишь или ездишь на тележке. Загадок будто на минимуме. Я припоминаю подобные вайбы в Riven, но там меня удерживала некая сюрреалистичность происходящего. Первый час прошёл относительно скучно, а когда мне было предложено развернуть тележку на 180 градусов, прогнав её через телепорт, через кольцо, а потом вернуться обратно для решения загадки, я просто удалил игру. Не люблю, когда и без того скучный геймплей искусственно растягивают. Не знаю как другим, а я просто не готов тратить время на то, что мне не интересно.
Really good and really immersive! I really enjoyed playing this game and look forward to a sequel if one is planned!
Obduction is a great game. The world is fascinating and beautiful, the story is good, and the puzzle mechanics are complex and interesting without being overwhelming. I played this as my first Cyan game, so it was a little jarring to get used to their style, but once I settled in, I loved it. My only gripes are that some puzzles are a little obtuse and that it takes forever to travel anywhere because the walking speed is so slow. I did not need a guide to complete the game.
ATTENTION: On mac, steam integration doesn't work. Cloud saves are empty, no achievements unlock. After beginning the game, you are told speak to a character behind a door for info, and have to ring a doorbell to speak to him. I rang the doorbell, nobody answered. Again and again. Being a distinctly vague exploration puzzle game, I assumed I was missing something, so I went looking. In reality, there was nothing to find, just a buggy game, that didn't run correctly. Restarting the program had him answer the door. This epitomises the entirety of the game. An unfortunate failure due to being unpolished, buggy and having many aspects not well thought out, puzzles included. In Myst and Riven, you explored the environment to find the answer to a puzzle, then solving it usually took a moment. There are no really challenging puzzles here. You know the answer immediately, and then follow drawn out actions to solve them - with obscene amounts of repetitious traversal and slow loading screens. Why do I have to walk between two buttons over and over again, 4 minutes between them each time, when the puzzle would be solved in 5 minutes if the buttons were just next to each other? It's just bad design. There are just so many gripes like those above just screaming that the game wasn't play tested well: - The game normally shows directions to move mechanisms, except for one or two where you are meant to "figure it out". This inconsistency just makes it unclear it's a mechanism. either include directions on all or none. - The cursor can click the wrong item if the items are small and close together, even though the cursor is on the correct one. There are some small inputs and this is a nightmare. - Bizarre puzzles that require US geographical knowledge? - Literally broken steam integration. - Bad optimisation. This whole game has like mid graphics and literally everything is static, why does loading take so long? Why make puzzles based around loading screens? What? There are things to like (environments) and there was potential, but it was just left to fall flat by laziness IMO.
Cart got stuck in the tunnel behind the house where the Ambassador Seed was located. After checking forums and Google and troubleshooting options, I discovered that I basically have to e-mail my files to Cyan support to get them to edit and fix the softlock. Known game-breaking bug for years and never fixed - cool. I've also discovered there is a maze puzzle later which is positively awful to solve. I think I'll pass. I don't feel like pouring all my time into this mess or e-mailing support to get them to fix it so I uninstalled. I have better things to spend my time on.
this game made me happy. no games make me happy
Anyone giving this game a bad review will be the people that are unable to comprehend the puzzles it consists of. This game is a puzzle masterpiece and hopefully cyan will go this route again in the future because although I enjoyed firmament, it was nothing in comparison.
The first quarter is engaging, the second quarter is beautiful, the third quarter is tedious, and the fourth quarter is crushingly disappointing.
Great puzzle game with a good background story. It is a great continuation of the previous Myst games.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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