
Neyyah is a first-person point-and-click adventure game from Defy Reality Entertainment. You are thrown into a strange secretive world called Neyyah. Use careful observation and logic to uncover the mysteries entwined within Neyyah's peculiar landscapes and bizarre cultures.
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About
Neyyah is a first-person point-and-click adventure game, set within a collection of remote almost abandoned islands, separated by a series of complex portal machinery and laced with the fingerprints of two very intriguing cultures.
Upon waking up from a strange dream, you find yourself transported to a place called Olujay, where you meet Vamir, who sends you to Neyyah in the hope you will be safe there. For reasons you will discover upon your many explorations, Vamir needs you for a matter of great urgency.
A wrong must be righted. A civilization avenged. A secret revealed.
You end up on Neyyah with only a small amount of knowledge given to you by the frantic Vamir on what you’re supposed to do when you’re there.
Things don't go as planned. In order to return to Olujay and reach Vamir, you will have to explore Neyyah – linking together the mechanical contraptions, rusted levers and blue plasma portal systems scattered throughout the bizarre landscapes, as you learn about the cultures that have shaped Neyyah.
Not everything is as it seems, and as you wander further into Neyyah's ancient heart, your discoveries will lead you to uncover the very truths behind the fate of Earth itself ...
Beautiful pre-rendered graphics, delivered with a high level of richness and realism.
An original atmospheric soundtrack.
Captivating sound design to bring you further into the world around you.
An easy to use 2D style point and click interface, delivered with various cursor options so you'll always know what you are interacting with.
Four movement transition settings: OFF / SPEED / NEUTRAL / RELAX, suited for each individual's style of gameplay.
A 'Faster Travel' mode, where you can skip ahead of certain scenes to be able to travel quicker through the world, enabling you to get to where you need to be more effectively.
Neyyah reflects similar situations depicted within our own society, such as what is real, what is false, and being able to question your own beliefs. Through environmental storytelling, the player will enjoy hours of non-linear gameplay, solving puzzles through the use of close observation, visual links, writing down your own notes, using inventory items … while immersing yourself in a rich story and environment driven game.
Let Neyyah become the world you were born to explore ...
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Russian, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Vous aimez Myst, Riven ? Alors ce jeu est fait pour vous ! Ecran qui défile, FMV, énigmes difficile mais satisfaisante qui vous demande de prendre des notes. Tout y est ! Différents modes de difficultés sont proposé avec des aides plus ou moins présente, jusqu'au mode difficile où on vous laisse vous débrouiller tout seul, j'ai fait le jeu avec ce dernier. Il vous faudra au moins un carnet de note pour garder une trace des informations importantes, une autre bonne option est d'utiliser des logiciels comme Figma qui vous permettent de copier des screenshots et dessiner/prendre des notes dessus ce qui aide beaucoup ! J'aurais juste aimé savoir plus tôt que la barre espace permettait de mettre les objets/zones cliquables en surbrillance, j'ai appris ça vers la fin et ça m'aurait évité de rater certains objets bêtement, ce qui m'a bloqué pendant un moment ! Sinon les énigmes étaient logique et bien intégré à l'univers du jeu, on commence tranquillement dans une zone assez restreinte et petit à petit le monde s'ouvre, c'est là où garder une trace de tout ce qu'on a pu croiser est important car une info à un endroit peut être utile à l'autre bout d'une autre île. Il y a malgré tout des petits problèmes de traduction ici et là, notamment dans les transitions entre 2 pages de documents qui peut rendre la lecture difficile mais ça ne m'a pas bloqué dans la compréhension d'informations. Ce jeu est une pépite pour tout fan de jeux d'énigmes, et une bonne occasion de découvrir le genre pour les autres !
I join those who regret to give this a thumbs-down. I sought this game because it has the delightfully old-fashioned point-and-click interface (and it's beautiful), but it's also old-fashioned in being confusing. Perhaps it's my mistake in playing on the hard difficulty. If I were a 'copyeditor' asked to mark this game up with a red pen, I'd cut down on the red herrings, make it easier to use the map (so many portals), and remove those darn sound effects from the menu.
Its a great game! A worthy memeber of the Myst and Quern family Should be played the hardets way with so few hints as possible (Master Your Adventure)! If you like me love Riven, you too wold love this game! Its made with a nostalgick tutch. Tha same type of UI as Myst and Riven. (with Qicktime-feeling)
Great game, I really enjoyed it. It was very reminiscent of the old Myst games. You get dropped into a strange alien world not knowing what's going on and spend half the game wandering around and exploring, finding plenty of journals and notes and clues to larger puzzles that you don't even recognise yet... before all coming together for a satisfying ending. I highly recommend playing on the harder difficulty and taking your own notes and screenshots.
I was looking forward to play this game for quite a while, and it didn´t disappoint! If you are looking for a game worthy of the comparison to the Myst series and Rhem series... well, you found it!
I'll cautiously recommend this, as long as you know what you're getting. Read other reviews as well. And unless you are WAY more patient/hardcore than I am, be prepared to consult online walkthroughs. It definitely fulfilled the Myst/Riven nostalgia hit that I expected and was looking for, right down to the the "clickinng around a world of static 2d artwork" style of navigation. There were eeven some more modern updates that were never present in the older adventure games. I did really appreciate the Traveller's Guide feature (basically "automatic observation and note taking"), the Main Goals list that auto-updated as you progressed, and the built-in maps that became available once you reach new sections of each island. It definitely reduced the amount of note-taking gruntwork, though it certainly didn't eliminate the need entirely. But this is not as escape room type of experience where things stay relatively contained as you progress. It does not pull any punches about complexity, nor the amount of new obscure names,vocabulary, and background lore available to absorb. Eventually (probably about halfway through) I reached a point where things got totally overwhelming and my brain just could not competently track all the outstanding loose threads even with the aforementioned Traveller's Guide notes. Maybe if I'd been more patient I could have gradually whittled away at everything, but I resorted to a walkthrough to finish the game off so that I could get back to other Life Stuff. I don't regret the experience at all, I think I just found the limit of what my brain could handle. It's not like I ever solved Myst and Riven without a game guide either :)
I have tried and tried with this game... and I just get stuck with the same thing... the point and click movement, I just cannot get onboard with it! I find it very irritating; (I have been spoilt, completely, by first person shooters maybe) This is, of course, is my personal preference and I fully understand that people love these types of games, Myst lovers.. and Raven And so I do recommend it, but also for the visuals, which is simply stunning and made with love and passion, and with Blender, if I am not mistaken!
A ver, me gustan bastante este tipo de juegos, y lo he disfrutado( metiéndole bastantes horas en pocos días),pero este es durillo, se nota que son muy independientes 8aunque este tipo de género ya solo los hacen este tipo de devs).He tenido que tirar de guías cuando me he estacado, porque lo haces, sobre todo con el lore tan denso y complejo que tiene. Si te gustan Myst,Riven,Quern,Obduction etc....juégalo, pero en mi opinión, este es el más flojo. P.D.: Dios mío, que interpretaciones en los video fmv :X(son los propios devs)
[b]Neyyah — hidden gem в духе Myst[/b] [i]Neyyah[/i] — это редкий представитель жанра myst-like, который приятно удивляет уже с первых минут. Игра явно сделана с вниманием к деталям и уважением к игроку. [b]Плюсы:[/b] * [b]Адекватная логика головоломок.[/b] Здесь нет ощущения, что решения нужно угадывать «телепатией» или методом перебора. Всё выстроено последовательно и понятно. * [b]Отличная графика.[/b] Визуал почти фотореалистичный, при этом игра не требует мощного железа — редкое и приятное сочетание. * [b]Ненавязчивая музыка.[/b] Саундтрек не отвлекает, а аккуратно дополняет атмосферу. [b]Минусы:[/b] * [b]Полупустые и затянутые локации.[/b] Пространства большие, но не всегда наполненные. Часто приходится долго «прокликивать» уже изученные места. Быстрое перемещение помогает, но не решает проблему полностью. * [b]Слишком тёмные сцены.[/b] В некоторых локациях сложно разглядеть интерактивные элементы — кнопки и объекты теряются в темноте, а подсветка не всегда выручает. * [b]Проблемы с локализацией.[/b] Записи в дневнике местами перепутаны, дублируются или вовсе отображаются на других языках (испанский, китайский), что ломает погружение - [b]и абсолютно неприемлимо для этого жанра[/b] [b]Итог:[/b] Несмотря на недостатки, [i]Neyyah[/i] оставляет очень приятное впечатление и ощущается как недооценённая находка для любителей жанра. [b]Оценка: 4/5.[/b]
Overall a lot of fun though a few of the clues can be difficult to sort out or notice.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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