Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 5 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About











Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 48reviews | 77% | — | $12.5K |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
如果遇到语言问题,记得steam内的游戏设置选择英文启动,然后游戏内设置语言。 一个利用光与影的动作解谜游戏,画风和动作有一点《萝洁与黄昏古城》的感觉,只不过这个更偏动作,那个更偏解密,画面不算很清晰,分辨率比较低,采用了黑白灰配色和剪纸角色,如果能高清化的话应该效果会好很多。打怪采用马里奥式踩踏输出,角色在黑暗处会掉血,在光明处可以回血,影子也是解密的一部分,第一个影子解密游戏介绍里面就提到了。有的敌人只能在光明下才能造成伤害,有的陷阱在光下会消失,有的踏板在光下才会出现,创意不错,通关之后会完善该评测。
빛 나비를 사용해 빛을 밝힌다는 간단한 기믹으로 다양한 퍼즐을 수행하는 게임입니다. 그래서 입문이 굉장히 쉽고 적응도 빠릅니다. 빛 나비를 사용하면 시간을 멈춰주기 때문에 높은 순발력을 요구하는 게임도 아닙니다. 그래서 비슷한 다른 게임들에 비해 난이도가 높지 않습니다. 그런데 스토리텔링이 빈약합니다. 뭔가 뒷사연이 있는 것으로 보이는데 추측도 힘들게 묘사되어 그저 느낌상으로 뭔가 나쁜일이 있었나보다... 정도 밖에 모르겠습니다. 대강 내용을 생각하면 제목의 nevaeh는 heaven을 거꾸로 쓴 게 아닐까요?
全程使用SD遊玩,第一輪3小時,第二輪2小時通關,共5小時全成就通關 5小時當了3次不確定是BUG還是SD的問題,因為小BUG太多了 光是第一次進入遊戲就遇到韓文無法進入選項切換語言問題 用了討論區的方法修改setting.sav才解決 遊戲為平台跳躍遊戲,難度為簡單 即使難度調難,遊戲本身還是簡單只是打王會很拖時間 小建議:打王優先守好自己的血量,BOSS就會自己自殺了 如果要全成就會有點難受,必需要通關兩遍才能將兩個結局收集齊全 美術風格與音樂為優秀,整體來說還算好玩 但是小BUG有點多,偶爾必需重啟遊戲來排除問題 還好這遊戲自動存檔點非常多不至於太傷 遊戲無對話只有使用圖卡的方式來敘述,劇情細節稍難理解 另外就是引導不足,甚至我玩第二輪要解成就時才發現可以用翅膀飄浮 最後就是成就的中文翻譯錯誤很大,我切到英文版自己翻譯才看懂 原來最後的成就是要無死通關(可用簡單模式) 另一個飛起來是要用翅膀飄50次 關卡設計:6/10 遊戲性:7/10 音樂:8/10 劇情:5/10 整體:6.5/10 結論:特價可買,玩起來還行,就是欠缺打磨不然可以更好
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Simplified Chinese, Russian, Thai, Traditional Chinese, Italian, Portuguese - Portugal
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
빛을 이용한 퍼즐이 나름 재미있었으며 퍼즐의 난이도 또한 높지 않아 퍼즐에 약해도 큰 무리 없이 진행이 가능했으며 대미지 자체는 꽤 살벌하게 들어오는 편이지만 금방 회복할 수 있는 수단도 마련 되어 있어 긴장감을 쉽게 놓을수는 없게 만든 게임입니다. 또한 대사 없이 진행 된다는 점도 나름 독특 했습니다. 다만 장점이 곧 단점이 될 수 있는데 퍼즐이 약한 사람들이 즐기기엔 좋지만 마니악한 퍼즐 게임을 좋아하시는 분들을 만족 시키기엔 어려울수도 있습니다. 대사가 없다는 점 또한 스토리 이해에 영향을 줄 수 있고요 개인적으로는 어떠한 스토리인지는 대강 이해 되는 수준이라고 생각 됩니다. 또한 다른 분이 많이 지적 되던 보스전의 밋밋함의 경우는 대표적으로 부족한 타격감과 보스 연출이 크지 않을까 싶습니다. 분량도 어느정도 파고들기를 했지만 제 기준으로는 3시간 정도라서 가격대비 짧다고 느껴질수도 있습니다. 가볍게 퍼즐 게임을 즐기고 싶다면 추천드리는 게임입니다.
흑백의 화면 속에서 불을 밝히는 나비를 사용해 플랫폼을 움직이거나 만들고 지우며 스테이지를 공략해가는 퍼즐플랫폼게임입니다. 난이도는 상당히 쉬운 편. 궁리하기 보다는 그냥 해보니 되더라 정도. 각 챕터마다 보스전이 있어서 액션성도 조금 있지만 지나치게 쉬운데다, 피하다 보면 허탈할 정도로 알아서 보스들이 자멸하는 게 대부분이라 액션 쪽은 별로였습니다. 스토리 표현은 대사가 아닌 케릭터들이 작은 그림으로 상황묘사를 하는 식인데, 그래서 이야기를 이해하기가 조금 난해했습니다. 받아들인 내용이 맞는 건지 확신을 못하겠어요. 썩 유쾌한 내용은 아니었습니다. 상당히 귀찮은 버그가 있는데, 열쇠를 얻은 상태에서 죽거나 메인화면으로 나가면 스테이지를 다시 시작해도 열쇠가 없습니다. 게임을 아예 종료했다가 다시 켜야 열쇠가 나오네요. 자동저장이라 처음 겪었을 땐 진행 막힌 줄 알고 상당히 화가 났습니다. 그리 길지 않은 플레이시간에 쉬운 난이도로 가볍게 즐기기 좋은 게임이었습니다.
조오온나 갓ㅡ겜이네요 시발거 지랄맞네 진짜
a good 2d platformer, with fun mechanics, bosses and a cute art style
옛날에 모바일 게임 dokuro 생각나서 재밌게 하고 있었는데,,, 버그 때문에 처음부터 다시 해야됨,,, 나름 기믹도 참신하고 캐릭터도 귀여워서 취향이었는데,,, 버그 때문에 강제로 겜 진행이 안되니까 굉장히 불쾌함,,, 쩝,,,아쉽네요,,,
그림이 이뻐요 알페라츠 만세
[h1] My Experience [/h1] Nevaeh is a simple and short puzzle platformer, with a lot of charm and warmth. I don't think there's any better way to describe it as that's the most attractive factor about the games. It's a very charming, very warm game presented in a monochrome, storybook, fairytale kind of way. I don't believe I have much else to talk about really, as much as I loved the game. Like I said its a simple and fairly short puzzle platformer that'll only take you 3-4 hours to beat. The platforming is smooth and feels good. The main gimmick of the game is the magic butterfly that emits light. You would use it to activate lamps, cast shadows, etc... The game somehow keeps playing with the mechanic in different fun ways while remaining relatively simple so that someone as stupid as I can actually beat it without a guide. It also has several boss fights, all of which are based on casting lights and shadows in ways to hurt the boss with them or by directing their own attacks against themselves. For most of the game, you have to enter into a main hub tower of sorts, and go into each section in order to defeat the boss and restore a section of the town. During exploration of those sections, you can also go out of your way to get some treasure chests with gems, or find rooms with herbs you need to restore the townspeople. Each townsperson also has a little sidequest with them just for fun. But one of them, a sorceress, can actually take your gems and let you invest in upgrades. Yeah, there's upgrades in this game, I'm shocked too. But honestly they didn't feel needed. The store page already spells a lot of this stuff out, so I'm just rattling on. Lets nitpick some negatives. I do absolutely love the way that the story is presented, that its this thing straight out of a fairytale or a children's story book, but everything is also entirely presented in little cute illustrations. That is a complete 50/50 on whether it comes off as charming and sweet to you or really annoying as it makes things hard to follow. Frankly, I still don't understand what that big twist was at the end. There are some explosions in the early game. The radius seems to be slightly bigger than it actually appears, and that by the time you see the effect seems to have dissipated you can actually take damage walking into it. It looks like the highest resolution the game can be is 720p. I was playing on a 2k screen but it wasn't a problem. Only thing of note is that the edges of the animated characters are clearly pixelated. But like I said, it didn't bother me. The game seems to default to your system language, and if it doesn't support it then all the text is in Korean. The menu navigation is not very clear to try and guess which option is which, so its literally easier to go into the save game data externally, and modify the langauge selection there to english. I've had two small freezes happen in places in the game, and if my memory serves me correct it's only when I tried using the butterfly during a boss fight. It's a brief freeze and you can easily get out of by trying to use the butterfly again. There was one occasion though where I was softlocked but that was fixed by simply shutting the game down and starting it again. [h2] Conclusion [/h2] Overall, I immensely enjoyed it and would recommend it as a short, fun, interesting and charming experience. It's a game that has lots of warmth to give and doesn't overstay its welcome. If anything, it also introduced me to a developer I might want to keep an eye out for. I will note that the base price might be a bit steep for the amount of content this game offers, but it might be because of regional pricing. Take the price into great consideration, as it might not be worth the whole experience. [i]Please remember to check other reviews to make a properly informed decision about purchasing this game. I am but one man speaking from my own experience and with my own preferences.[/i]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 10.7K | 94% | $19.99 | |
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| $428.4K | 1K | 92% | $13.99 | |
| $228.7K | 1.1K | 86% | $9.99 |
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