Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 5 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About











Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 64reviews | 78% | — | $12.5K |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
빛 나비를 사용해 빛을 밝힌다는 간단한 기믹으로 다양한 퍼즐을 수행하는 게임입니다. 그래서 입문이 굉장히 쉽고 적응도 빠릅니다. 빛 나비를 사용하면 시간을 멈춰주기 때문에 높은 순발력을 요구하는 게임도 아닙니다. 그래서 비슷한 다른 게임들에 비해 난이도가 높지 않습니다. 그런데 스토리텔링이 빈약합니다. 뭔가 뒷사연이 있는 것으로 보이는데 추측도 힘들게 묘사되어 그저 느낌상으로 뭔가 나쁜일이 있었나보다... 정도 밖에 모르겠습니다. 대강 내용을 생각하면 제목의 nevaeh는 heaven을 거꾸로 쓴 게 아닐까요?
옛날에 모바일 게임 dokuro 생각나서 재밌게 하고 있었는데,,, 버그 때문에 처음부터 다시 해야됨,,, 나름 기믹도 참신하고 캐릭터도 귀여워서 취향이었는데,,, 버그 때문에 강제로 겜 진행이 안되니까 굉장히 불쾌함,,, 쩝,,,아쉽네요,,,
影と光を操る2Dアクション+部分的にパズル。 難易度ノーマルで3時間ほど。不満はあったが、普通に楽しめた。 アクション部分に関しては、特に目立つ不満点もなく、難易度も優しく丁寧に作られている印象。多分難易度をハードにすれば相応に難しくなることも感じられて良かった。部分的に挿入される謎解きも、一か所を除けばアクションの優しさに適切な分かりやすい難度だったと思う。 作中全般の画面に関して。雰囲気作り兼世界観構成のため、常に画面がモノクロなのはPV通り。興味を湧き立てる要素ではあったのだが、実際プレイしてみると想像よりも見づらさを感じる場面が多かった。クリアまでぶっ続けで3時間プレイしたわけだが、かなり目が疲れてしまった。(適宜休憩しろという話ではあるのだが……!) そして肝心のストーリー面。ローカライズの工数をなくすためか、ストーリーが全編通してイラストのみで表現されている。これは私の理解力不足を主張するようで申し訳ないのだが、できれば文章でストーリーを記してくれた方が嬉しかった。何故ってすごく好きそうな物語なのに、きちんと読み取れないのが辛くて……! というわけで、全体としては「アクションとしての出来は良く雰囲気も世界観作りも良いが、肝心のストーリーがあまり読み取れなかったので普通」といった感想。誰か詳細なストーリー教えて下さい。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Simplified Chinese, Russian, Thai, Traditional Chinese, Italian, Portuguese - Portugal
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
상당히 재미있다. 솔직히 게임 접하기전에는 왜이렇게 가격이 싸지? 재미가 없는건가? 싶었는데. 게임을 해보니까 신박한 방식의 퍼즐게임이었다. 빛과 그림자를 이용해 퍼즐을 푸는 재미있는 방식. 게임 그래픽이 플래시 게임하듯 좀 허접해 보이는면이 있긴한데. 그부분도 감성의 한부분이라 생각하고 게임을 하면 이게임만의 특색이라 할 수 있겠다. 게임 난이도는 매우 쉽기때문에 초등학생의 정도의 어린아이들도 부담없이 즐길수 있을 정도의 난이도다. 퍼즐게임 입문하는데 괜찮다고 생각된다. 약간 불편한건. 게임내 인물들간의 대화가 텍스트로 안이루어져있고, 그림으로 표현되는데, 이게 어느정도 눈치가 있어야 NPC가 말하는 바를 이해하기 힘들어 할 수도 있다.
a good 2d platformer, with fun mechanics, bosses and a cute art style
이런 퍼즐류의 게임은 보통 금방 지치기 마련인데 이건 부담없이 진행되서 쭉 즐길수있는거같다
나쁘지 않은 인디 플랫폼 겜, 애매한 잔버그들은 논외로 치고 적당한 게임성에 너무 어렵지 않은 퍼즐로 이루어진 간단한 게임, 도전과제 다 따려면 2회차 해야하는 듯
全程使用SD遊玩,第一輪3小時,第二輪2小時通關,共5小時全成就通關 5小時當了3次不確定是BUG還是SD的問題,因為小BUG太多了 光是第一次進入遊戲就遇到韓文無法進入選項切換語言問題 用了討論區的方法修改setting.sav才解決 遊戲為平台跳躍遊戲,難度為簡單 即使難度調難,遊戲本身還是簡單只是打王會很拖時間 小建議:打王優先守好自己的血量,BOSS就會自己自殺了 如果要全成就會有點難受,必需要通關兩遍才能將兩個結局收集齊全 美術風格與音樂為優秀,整體來說還算好玩 但是小BUG有點多,偶爾必需重啟遊戲來排除問題 還好這遊戲自動存檔點非常多不至於太傷 遊戲無對話只有使用圖卡的方式來敘述,劇情細節稍難理解 另外就是引導不足,甚至我玩第二輪要解成就時才發現可以用翅膀飄浮 最後就是成就的中文翻譯錯誤很大,我切到英文版自己翻譯才看懂 原來最後的成就是要無死通關(可用簡單模式) 另一個飛起來是要用翅膀飄50次 關卡設計:6/10 遊戲性:7/10 音樂:8/10 劇情:5/10 整體:6.5/10 結論:特價可買,玩起來還行,就是欠缺打磨不然可以更好
this game was an interesting approach in some genres: + interesting shadow light play + riddles + kawaii factor + good soundtrack + simple but cool + kinda mix between metroidvania-htol- etc. + bizarre world - rather short - sometimes i dont understand the story, cause the story is told in picture-speechbubbles? - sometimes the game kinda freezes. dunno why.... I use my shadow as stepladder next 13/10
열쇠먹고 죽었는데 왜 필드에 열쇠가 안 나오지..???
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 10.7K | 94% | $19.99 | |
| $2.8M | 15.3K | 98% | $6.99 | |
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| $428.4K | 1K | 92% | $13.99 | |
| $228.7K | 1.1K | 86% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $12.5K | 111 | 81% | $7.99 | |
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| $12.5K | 54 | 74% | $5.99 | |
| $12.5K | 63 | 89% | $6.60 | |
| $12.5K | 97 | 95% | $6.99 | |
| $12.5K | 117 | 91% | $4.99 |