
The Mega Man Star Force series, which expanded into an anime, is back in the Mega Man Star Force Legacy Collection! This collection includes seven games and additional features like a gallery of illustrations and music! Online play is also supported!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Please please please make a 4th starforce. I was 7 when I first played mmsf3 red joker, and its still as fun as I first played it.
Posting this here for one reason, PLEASE MAKE STARFORCE 4!!! This is a must play for anyone who loves RPGs. Buying this collection for STARFORCE 3 alone is worth it imo. STARFORCE 1 is also phenomenal. STARFORCE 2 is good enough to play. Have 100%ed the first two and plan to platinum the trilogy.
Wish the 4th one wasn't canceled
Geo is my GOAT
Mega Man Star Force back during its initial release was a game released at the wrong time, mischaracterized by no fault of its own (except for the SF2 encounter rate, but this collection addresses that issue). It came out during the height of the backlash against the "Emo" subculture when the youth of the era was divided by the so-called "urban tribes" (the goths, the metalheads, the punks, the scene, the otaku and so on). On the Japanese side of things, it came out after a franchise fatigue, after Rockman.EXE 4 had harmed good will towards the series in combination to the fact 70's-styled space exploration Retro-Futurism wouldn't be in vogue over there among children until the release of Kamen Rider Fourze in 2011. Geo Stelar as a lad with a terrible depression and disdain for socializing with others after losing his father once the Space Station "Peace" became lost and the space agency NAZA declared the staff aboard as deceased once a piece of debris was found in the ocean. Circumstances involving the alien Omega-Xis force him to stand outside of his home to become his world's Mega Man, a role he takes with much chagrin as the only reason he does it is to figure out the truth about his father. He learns something or other about human relationships, the value of bonds and how his father wouldn't want to see him retreated from the real world, constantly sealed in his room. During its release it had a lot of backlash precisely due to this protagonist, Geo was minimized to "go cry me a river and drown, emo boy" regardless of any story context. The subject of mental health during the late 00s was not in the community zeitgeist, it was simplified into "either you're strong or you're eaten alive". Another part of the backlash was the combat system: although this is a deck builder on a grid, it's very different from Battle Network. Battle Network for the sake of comparison is like chess. With the right Chips you could even win without moving if it all fell in place, unleashing program advance after program advance. It was a hard-heavy tactical game. This is more akin to Punch-Out: The camera is right behind Geo's upper body, who can dodge left or right, and countering an enemy would give you an extra Battle Card or a Special Attack depending on your Form (not disimmilar to how a counter gives Little Mac a Star Punch chance). The game requires dexterity since, although Geo can warp in front of an enemy, the enemy is not frozen in time and you can still be blindsided by an attack such as a stray bomb landing on your initial position after warping. Enemies can also escape your Lock On, requiring fast reflexes when facing enemies stronger than the series' recurring Metool. When countering you're opening yourself to be hit if your timing is wrong, it's risk vs rewards and not all counter opportunities are immediately obvious. As someone who enjoyed the original games on Nintendo DS while the rest of the fandom for the most part completely disregarded them for reasons that can be summed up as "change bad" and "Geo bad, Lan good", I'm glad the contemporary reception of the games on this platform eclipses its contemporary reception by a massive margin. Here's hoping we get a Star Force 4. In the mean time, I'll keep enjoying the games, as this collection is, without a doubt, THE definitive way to enjoy the series, especially with all the Japan-exclusive boons and the Boktai crossover event have been included in this honest-to-goodness Remaster.
perfect video game does exist afterall
Mega Man Star Force Legacy Collection delivers an outstanding preservation of one of Capcom's most beloved handheld RPG trilogies, bringing together every version of the Mega Man Star Force games in a single package enhanced for modern platforms. More than a simple compilation, this collection modernizes the experience through a variety of quality-of-life improvements while remaining faithful to the gameplay, presentation, and storytelling that earned the series its dedicated following. Players can relive Geo Stelar's journey from beginning to end while experiencing every regional version of the trilogy, making this an impressively complete archive for longtime fans and an inviting starting point for newcomers. The collection retains the series' signature blend of action and strategy, featuring a distinctive real-time battle system where movement, positioning, and carefully selected Battle Cards determine success. Battles unfold at a brisk pace, rewarding quick decision-making while encouraging players to experiment with different deck builds and combat styles. This balance between fast action and tactical planning gives each encounter a satisfying rhythm that separates Star Force from traditional turn-based RPGs. Even after many years, the combat remains engaging thanks to its creative mechanics and steadily expanding customization options. Outside of combat, the games continue to impress through their imaginative futuristic setting and surprisingly heartfelt narrative. Geo's personal struggles, his growing partnership with Omega-Xis, and the themes of friendship, courage, and emotional healing give the trilogy more depth than players might expect from a Mega Man title. Each installment expands the world with memorable allies, colorful rivals, and increasingly dangerous threats while maintaining a lighthearted tone that complements its more emotional moments. The result is a story that balances accessible adventure with genuine character development, making it enjoyable for both younger audiences and longtime fans of role-playing games. This Legacy Collection significantly improves accessibility without compromising authenticity. Modern conveniences such as autosave functionality, enhanced display options, customizable visual filters, rearranged battle music, and gameplay adjustments reduce many of the inconveniences associated with the original Nintendo DS releases. The redesigned interface successfully adapts the dual-screen presentation for contemporary displays, creating a smoother experience while preserving the original artwork and game flow. These thoughtful additions make replaying the trilogy considerably more comfortable without altering the core mechanics that define the series. Capcom also enriches the package with an impressive assortment of bonus material. Players can browse a large gallery of artwork, listen to an extensive music collection, and enjoy numerous extras that celebrate the franchise's history. Online features add even more replay value by supporting Battle Card trading, competitive battles, and social mechanics inspired by the original BrotherBand system. These multiplayer additions breathe new life into the collection, encouraging players to continue refining their decks long after completing the main campaigns. The collection's greatest strength is the sheer amount of content included. With all versions of the three games available, players gain access to dozens of hours of story-driven gameplay, optional challenges, collectible Battle Cards, hidden content, and post-game activities. The inclusion of every version allows fans to explore regional differences and exclusive content that was previously difficult to experience without owning multiple copies of the original games. This comprehensive approach transforms the package into both a nostalgic celebration and an invaluable preservation effort. Despite its many strengths, the collection does inherit some limitations from its source material. Certain sections still feature repetitive exploration, occasional backtracking, and slower pacing during story progression. Some tutorials remain lengthy, particularly for newcomers, and the games do not introduce substantial new story content beyond the original releases. Players expecting complete remakes may find that the collection focuses primarily on preservation and modernization rather than extensive redesigns. Fortunately, the quality-of-life improvements help reduce much of the friction without compromising the original experience. Mega Man Star Force Legacy Collection stands as one of Capcom's strongest retro compilations, successfully honoring a trilogy that deserves renewed attention. The combination of strategic combat, engaging storytelling, meaningful modern enhancements, generous bonus features, and online functionality creates a package that feels both respectful of its legacy and welcoming to today's audience. Whether revisiting these adventures after years away or discovering them for the first time, players will find a rewarding action RPG collection packed with content, personality, and lasting replay value. Rating: 10/10
把那个伞兵QTE删了的话就是好游戏
big fan of megaman, good game
This was one of the series I never knew about in my childhood. The Legacy Collection enabled me to play them on my Steam Deck without having to install an emulator. Having finished MMBN1-3, I was expecting another series with a somewhat different but still a fun battle system. What I didn't expect was an amazing story in these games. MMSF3 especially didn't pull any punches. I don't have much else to say other than that you should play it for both the battle system and the story in all 3 games.
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