
Winkeltje: The Little Shop is all about building, decorating, and running your own old-world fantasy shop. Buy low, sell high - from nails and apples to swords and alchemic love potions. Impress your customers, craft items, and be the master of your very own shop.
Modeled estimate, not a reported figure. How we estimate →
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About
Run your own old-world fantasy shop in Winkeltje: The Little Shop! Build, decorate, craft, sell, and become the master of your own shop in this timeless management game.
As the shopkeeper of your very own shop, you are in charge of buying, selling, keeping stock of your inventory, and making a profit. Items can be bought from traders or delivered at a fee.
Buy low, sell high, and make sure to satisfy your customers’ demands.
A large variety of items: from bulk goods and resources to vegetables and other food, clothes, tools, and even alchemical elixirs!
Play at your own pace and open your shop when you feel ready for a day of trading.
Bring out your interior designing skills by freely placing furniture and displays. Decorate your shop well to attract even more customers.
Tons of different furniture options, from tables and display shelves to counters and storage pallets and crafting stations.
Expertly place decorations to impress your customers and sell more!
Fine-tuned controls allow you to arrange the furniture with the greatest ease.
Expand your shop when you have amassed enough wealth. Be your own architect when building your fantasy shop.
Decide the shop’s floor plan and where to place doors, windows, or archways.
Increase the size of your store and make it more appealing, having all the items on sale.
Combine different wall and floor tiles to your heart’s desire.
Gather resources and decide which items to craft for the best profit margins.
Craft items at dedicated crafting stations, from tailor’s desk and forges to alchemy tables.
Gain experience to craft higher quality items (and sell them for more!).
Expand the store’s food stocks and grow delicious artichokes, cauliflowers, potatoes and other crops from your own vegetable garden.
Buy seeds, plant them, give them plenty of water (and love). Harvest the crops to sell in your store.
Be careful about your home-grown produce. If they aren’t cared for, they might wither and die.
Be prepared for customers’ needs to change with each new season. Random events can affect the supply and demand of goods and might give you an extra challenge (or a tidy profit if you play your cards right).
Hire employees to help out when things get too much to handle on your own.
Browse employee applications and decide who you want to hire or fire.
Raise the skill of your employees and your skill as the employer to attract more talent.
Manage employee salaries to keep your workers happy and productive.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Dutch, Russian, German, Polish, Turkish, Hungarian, Simplified Chinese, Italian, Spanish - Spain, Czech +4 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
this little shop management game is really fun and easy to get into!! it's casual, simple to learn and perfect for just relaxing while slowly building up your own business. the only downside is that it takes a while to earn money and start upgrading your store, unlocking new equipment and expanding your selection of products.. but honestly it's worth the wait, bc seeing your shop gradually grow feels pretty rewarding. it's a solid game overall and the graphics actually reminded me a bit of Runescape, which for me is always a huge plus!!
This game is okay. The first couple of hours were fairly fun, learning how to play and unlocking new items - but right around the 2 hour mark it when you can no longer refund you realize how little the game has to offer. so i kept playing to try to get value out of it, but it honestly just felt like a punishment :(
Maybe I missed something but the progression seems flawed. 1. I noticed that larger tables are not cost effective. ~Table (holds 1 item) 32c ~Large Table (holds 2 items) 74c Also ~ Garden (holds 2 crops) 25c ~Large Garden (holds 4 crops) 100c Why would you upgrade? This seems to be the case with all the storage. B. While trying to skill up cooking, I ended up with so much soup I had to start deleting it. Feels Bad. The customers also stop buying lower level items and I ran into the same issue of having to get rid of it.
购买东西要一个一个点到那个数字去,非常难受,我经常买物资,都是50起步甚至100起步,一个一个点,手都点酸,我是真服了,两年前我就反馈了这个事情,结果现在还是这样,是想让得我的鼠标癌是吧
I originally bought this game on the Switch but loved it so much I bought it for my PC too. It's the perfect mix of cozy and management in my opinion. Even after you perfect your shop they have little challenges you can do, and I always find myself starting again just to go through it all.
Super Fun Game! Haven't stopped playing even years later!
This is a shop sim distilled down to its most basic elements, and I really liked it, but it’s definitely one where you have to like the central grind of a shop sim, lol. I really enjoyed setting up the production chains and specializing in a certain kind of commodity; I liked how some of the materials that were central in one product type would be ancillary in another, letting you branch out. I wish more shop sims would take this approach since it’s realistic in a way I quite like. I also liked the decorating options and large list of different aesthetics, though it did run into that problem that a lot of these have where decorations that give larger effect bonuses are just so far and away better that you end up having to use certain ones and others become chaff even if you like them aesthetically. I’m not completely sure how to fix this issue, to be honest — maybe something like a tag system, where having a certain quantity of deco items with a certain tag activates the bonus? This would give you more freedom to pick and choose instead of making the objectively best move from a gameplay perspective being just buying dozens of the highest-ROI deco item. But honestly even within that there was a lot of variety; I greatly enjoyed building out a department store where different sections were decorated completely differently. I also enjoyed being able to set up a little bedroom and sitting area for my person, as well as a little garden. My only big complaint on the looks front is that there wasn’t near enough room! Creating enough space for the store, my living quarters, and a trophy room wasn’t really possible, and in the endgame when I would have liked to display the trophies I kind of just had to smush them all into an inaccessible area which was a little sad. The other issue I had was that there were some items you couldn’t produce yourself that you really should have been able to — apples and wool come immediately to mind. Though I imagine this was at least in part a space limitation; I can’t imagine having had to make room for a little ranch area for sheep. All in all this is for the more dedicated shop simmers but if that’s you it’s a real treat. It looks like the dev has released a new version/sequel called ‘Faire Trade’ — based on the devlog they realized that the improvements they wanted to make weren’t possible in the engine the game was using, so I look forward to seeing what they were able to do in the new version! I am sad they got rid of the name, though — Winkletje was so rustic-feeling and really unique in the genre, and ‘Faire Trade’ sounds like a generic mobile game.
Love this game there is definitely room for improvements but overall a really fun chill game. I love the little events and how they affect prices and the flow of customers. I hope the game gets more content ^^
Честно говоря, не зашло. Но это на мой личный взгляд, поскольку я играю по много часов за раз, то для меня в этой игре слишком мало развития на единицу времени. Не хватает какого-то квестового сюжета или углубленного микроменеджмента. Как только понимаешь принцип наполнения склада и ценообразования начинается скучная репитативность. Наверное, если играть по часику в день, то каждый апгрейд магазинчика будет ощущаться прогрессом в развитии. Так-то игрушка вполне милая, картинка и звук приятные, глюков не замечено.
Intenté exprimirlo a ver si sacaba algo bueno de juego y se me pasó de tiempo para devolverlo. Aburrido.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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