
Atelier 20th Anniversary Title An Atelier town built together with legendary alchemists. This title aims to combine the “slice-of-life” atmosphere of living in a town and collaborating with various characters and the exaltation that comes from successfully governing a town and expanding your world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.79−77% | 286reviews | 78% | — | $76.3K |
| $59.99 | 421ratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
首先這遊戲不是RPG,是城建遊戲,所有歷代角色都沒法操作,戰鬥系統也不是這遊戲的重點,只適合同時喜歡鍊金工房系列和城建遊戲的玩家,缺了其中一方應該都玩不下去。 這遊戲比想像中複雜,時間限制比較緊,開局做錯了一點東西很大機會直接任務失敗BAD END,個人打第3次才打過去。初期打好基礎之後基本沒什麼難度,定期換一下售賣的道具就可以。 個人剛好喜歡這類遊戲,而且是打折買的,不考慮原價比較貴的話可以給好評。
アトリエシリーズの一作ではあるがゲーム性のメインとなるのはリソース管理。 あれもやりたいこれもやりたい、でも人も時間もお金も足りないああどうしよう、ってな状況であーでもないこーでもないとやりくりするのが好きな人には刺さるはず。 RPGというよりはSLGのようなゲーム性なのである。
um jogo para poucos.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Japanese**languages with full audio support
| $13.79−77% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Interessante e divertente capitolo spin off della serie Atelier. Nelke è stato concepito come gioco per commemorare il ventesimo anno della serie in una veste tutta nuova e peculiare. Nel bene e nel male Atelier ha sempre avuto come gameplay base un sistema basato su esplorazione, raccolta risorse, combattimenti e sintesi con un susseguirsi continuo e piacevole di personaggi, ambientazioni e storie di sfondo che davano vita ad alcune delle più piacevoli esperienze videoludiche cui abbia mai provato. Con questa premessa, al ventesimo anno consecutivo di questa "sintesi" di elementi, è stato utilizzato un approccio totalmente nuovo e a mio avviso inaspettato. Cos'è Nelke, lo si può banalmente catalogare come city builder, in quanto l'obiettivo di base sarà quello che gestire e far crescere una cittadina ai bordi della nazione in una fiorente metropoli. Però in pure fascino Atelier questa è solo la punta dell'iceberg. Ci troveremo infatti a conoscere tutti i vari protagonisti delle passate serie che, per motivi all'inizio oscuri e senza senso, si ritrovano catapultati nella nostra cittadina. Da qui inizia un turbine di commissioni da effettuare, obiettivi da raggiungere entro un certo numero di settimane in uno dei più spietati giochi gestionali mai provati. infatti senza un minimo di preparazione e comprensione di come funziona il gioco ci ritroveremo a fare game over a poche ore dall'inizio. ma non disperatevi ci sarà la possibilità di re iniziare caricando il salvataggio avendo alcuni potenziamento. Il gioco ha un sistema di new game + dove conferirà vari bonus dando una longevità moooolto lunga. Si capirà a breve che la gestione della città, seppur essendo la meccanica base insieme alla modalità investigazione che permetterà di formare un team e andare a raccogliere risorse e cacciare mostri (come sempre abbiamo fatto nei precedenti capitoli), è solo un pretesto per mettere insieme tutti i fantastici personaggi e farli interagire tra loro. La parte più bella del gioco, e a mio avviso l'unica che conta, sarà quella di incontrare i vari alchimisti, vederli interagire e scherzare tra loro. Ognuno di essi avrà una serie di quest ed eventi personali da compiere, oltre al fatto che porteranno al villaggio un o due edifici esclusivi incentrati sul carattere o sulle loro avventure passate. Vedendoli raccontarsi a vicenda le proprie avventure è molto piacevole e mi fa sempre più pensare che tutti gli Atelier siano collegati tra loro, tutti ambientati in momenti e posti storici diversi ma uniti da un solo destino guidati dall'alchimia. In retrospettiva è stato la base di quello che sono diventati Atelier Resleriana e il defunto Atelier Online. Lo consiglio a tutti gli amanti della serie e anche a chi vuole provare un city builder particolare e molto sfidante. Forse il prezzo base è un pò altino per un gioco del 2019 e lo consiglio in sconto.
歴代アトリエキャラとともに、街を作るゲームです。 シリーズのような錬金パズル要素はないため、そこには期待しないほうが良いです。
最初の人物紹介からフリーズして強制終了する OPを見るだけのゲームになってるんだが・・・
全体的に面白かった。基本は調合して、それを売るのがメインとなっている 好感度が早めにあげないと、特に後半のはかなりの好感度を必要とするのでそれを見据えて上げる点、またある程度売上がないと支持率が下がる点は説明されてない?のが あとは何が不足してるかとかが分かりづらい点かね 戦闘は正直イマイチ。レベルと戦闘用アイテムが全てなので微妙。 という点はあったが、可愛い過去作キャラでこういった普段と違うシステムで楽しめた。 またブラッシュアップしたような記念作品を出してほしいな。今度は外伝キャラも正式に入れて欲しい・・・
I decided to try getting into the series with this game as I like city builders, and though I could get a understanding for the world before daring to buy one of the other atelier games. It was not quite as expected, I do not mind this aspect though and probably was to optimistic of what I might be able to do. I got it for a decent price on sale. It is more like a novell like game where you can build a city. You are a bit limited, it does not make it bad though. As an entry into the series, it was probably a goof on my part. I do enjoy these sorta games as well, though they do not excite me as much. I am sure if I had gamed some of the other in the universe, I could probably fan girl over some stuff. It has so far a solid story, and though not what I envisioned, it is defently a game I can recommend. Just be aware it might not be the best place to start the universe. I probably need to find a different one to get on my wishlist to get a better understanding of the world. If anyone could give insight of a good game to get more familiar with, do comment. Art: It is good Gameplay: quite simple Music: Good
Nelke presents itself as a side game in the Atelier franchise, therefore I can jusdge it a little lighter on certain asects against other games in the franchise. Mainly the fanservice. This was obviously intended to be a funlittle fanservice game for fans of the franchise as a main goal. Every protagonist from before the release date returns, alongside a few other characters in a main role. Certain ones hae a bit more narritive focus, but every one gennerally has their moments. You'll probably only really enjoy it if you have played a lot, if not all of the pre Lulua games. If you've only played the Arland, Dusk and Mysterious games avalible on Steam, you'll have a fine time, but you'll certainly will miss out on a lot of context for interactions between characters of the first 10 games. I wish there were a few more returning side characters here though, the ones they pick aren't really my favorite However, this is definitly a side game. No real tension or stakes feel present, nor does the game feel necicairry to play. The main gameplay does not follow the structure of a regualar Atelier game, you're not exploring anything, not synthesising, nor do battles have any depth. This is a town builder, with Atelier characters. There is a time limit gimmick for some reason, it didn't really feel necissairry, but it's fine. I already knew this game was going to be a checkpoint among my journey trough the series, and I have been wondering for a while wheter or not playing all these games has been worth it. But coming along a game where I can enjoy nearyly any interaction between 2 random protagonists, and can recall the things they refrence, I am confident it was. The credits made me cry. All that said, it is still a very fanservice game, mostly being carried by the events, which o get tiring after a while since they're the main element of gameplay you'll be experiencing in the mid to late game. The game isn't perfect, maybe not even great, but even though the quallity itself isn't even close to the series best, I still love it. You seriously need to start playing Atelier games, I'm no longer asking. (although this might be the worst starting point in the series, play something like Sophie, and see if the games are for you) 7.5/10
アトリエシリーズのほのぼの会話を楽しむゲーム。 基本すべてに期限があるのが辛い。 昔のアトリエはそうだが、昨今は無期限が多かったので気楽にやれた。 性格な部分もあるが自分はのんびりプレイしたいのだが、先行きが不透明だと 効率的にせざる負えなくなるので、中盤から管理が面倒に感じた。 なので、ゲームシステムは期限さえなければグッドだった。 グラフィックは正直かなりしょぼい。 レスレリとか最近入った人は無理かもしれないレベル。 なのでほのぼの会話を楽しむゲームとして、 ファンは喜ぶだろう。 100点中75点ぐらいの作品。 アトリエシリーズ好きだからやってるけど 全く関係ない新シリーズだったらやってないかな。 23時間でエンド到達しました。 ちゃんと考えてやらないと、 期限守れないくらいの難易度でした。 クリア後コンテンツ一応ある。 戦闘もっと掘り下げてほしかった。 仕事だったがそこそこ楽しめました。 ※2週絶対に嫌っていう人は攻略ある程度見ることをオススメします。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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