
Atelier 20th Anniversary Title An Atelier town built together with legendary alchemists. This title aims to combine the “slice-of-life” atmosphere of living in a town and collaborating with various characters and the exaltation that comes from successfully governing a town and expanding your world.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Japanese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Love and hate are just slightly above 5 cm per second in this game. Either love it to the core, or hate it with a passion. Tons of familiar faces from past series bring that sweet nostalgia, but the grinding is straight-up insane if the goal is to hit 100% in just one playthrough. Overall, it's a chill game where we can step away, do other stuff, then jump back in anytime. 10/10.
爽了
7/10 26.4.5-4.26 46小时 / 185回合全成就 攻略:A9VG、psnine34493、b站紫橙子 1. 炼金工房20周年纪念作 涵盖从a1到a19(a20:那我呢)的所有主角 情怀拉满 能看到各种狗粮以及梗 玩这部作品最好还是要把前面19作都玩下 a1-a10太老了我个人没碰 自然就少了乐趣 2. 不是传统回合制rpg 改为模拟经营 3. 游戏性问题 难度不算大 唯一有可能寄的就是任务八药店和服饰店 毕竟这俩开的很晚 尽可能早点安排上 假日中的战斗 对于不会炼金的玩家很友好 道具强度只受数量影响 每张图还可以点加成 还打不过建议地标多建点 给参战人员升级 还有一点:频繁调整贩卖物品 隔几个回合就要调 要不然支持率和钱一直都是少的 4. 美术 noco操刀 但感觉画风有点不讨喜 比如奈尔克2d和3d根本没法比 2d好丑 菲利丝也是 更别说几乎所有女角色都有蜜汁脸红 插画倒挺好 全角色登场:建议从游戏一开始就开始刷 没有就用sl大法(当然好几次都没有就别死磕了) 基本上在130回合前都能登场 任务3:最好先去把主要课题给做了 不要浪费假日时间去打怪 而是去把图给开了 毕竟角色支线后面有的是时间去补 延任时的全成就:把所有低好感的角色丟到城镇里 其他去派遣 好感蹭蹭往上涨 刷怪的时候放奈尔克罗吉爱丝卡梅露露(剩下一个推荐莉迪 保命) 两个成就能同时刷
[h1]錬金術士、全員集合!ただし、あなたは調合しません。これは「街づくり」のお祭りです![/h1] [h3]要するに[/h3] [list] [*]✅ マリー、エリーからソフィー、リディーまで!歴代アトリエキャラが夢の共演を果たす、20周年記念のお祭りゲーム。 [*]✅ あなたの仕事は「経営」!伝説の錬金術士たちに調合を”お願い”して、村を大きくしていく街づくりシミュレーション。 [*]✅ RPGだと思って買うと火傷するぞ!これは、お気に入りの錬金術士たちとキャッキャウフフしながら村を発展させるゲームだ。 [/list] [h3]👍 おすすめポイント[/h3] ひとりのアトリエファンとして、この作品を企画してくれたガストさんには感謝しかありません。これは、我々が夢にまで見た光景です。 [list] [*] [b]アトリエ版アベンジャーズ!夢のクロスオーバー[/b] ザールブルグの錬金術士と、グラムナートの錬金術士が肩を並べて調合している…もう、これだけでご飯三杯はいけます。シリーズの垣根を越えてキャ ラクターたちが交流する姿は、長年のファンであればあるほど感涙モノ。主人公ネルケとして彼らと友好を深めていく休日は、まさに至福の時間です 。開発チームの皆さん、このお祭りを開催してくれて本当にありがとう! [*] [b]意外とハマる、街づくり経営[/b] 「え、調合できないの?」と最初は思った自分を許してほしい。このゲームの面白さは、自分が管理者となり、どの錬金術士に何を依頼し、どの商品 を店に並べ、どうやって村を拡大していくか、という「経営」の楽しさにあります。平日にカツカツの計画を立て、休日にキャラと交流する。このサ イクルが、気づけば時間を溶かすほど病みつきになります。 [/list] [h3]💡 さらなる進化への期待[/h3] これはアトリエ20周年記念作品への、愛を込めたエールです。 [list] [*] [b]「RPG」を期待する錬金術士の同志へ[/b] まず、これを伝えたい。このゲームの戦闘や探索は、あくまで街づくりのための「素材集め」フェーズです。従来の壮大な冒険を期待すると、少し肩 透かしを食うかもしれません。これは、あくまで「街づくりシミュレーション」なのです。その点を理解した上でプレイすれば、これほど楽しいお祭 りはありません。 [*] [b]UIと建築の自由度[/b] 欲を言えば、もう少しUIがサクサク動いてくれると、さらに経営に没頭できたかもしれません。また、建物の向きを変えたり、道を飾ったりといった 、街を”飾る”自由度は低めです。もし次回作があるのなら、自分だけのヴェストバルトを作れるようになると、さらに神ゲーに近づくはず! [/list] [h3]まとめ(購入を迷うあなたへ)[/h3] もしあなたが、歴代アトリエシリーズのキャラクターが一人でも好きなら。もしあなたが、コツコツと数字を積み上げてニヤニヤするのが好きなら。 このゲームは、あなたにとって最高の「ご褒美」になるはずです。 これはRPGではありません。20年分の「ありがとう」が詰まった、開発チームから我々ファンへの、最高のプレゼントなのです。
A fun and relaxing game, just keep an eye on your tasks very easy to miss some if you are not paying attention. As you progress you unlock more just like any other game, yet they make sure to give you plenty to start off with.
This game is rock solid. They're pushing deadlines after deadlines on you, forcing you to resource manage with everything you have. You need to manage affections, research and development, at the end of the day it's an Atelier game to it's fullest but with a city you now need to manage and develop from scratch with a deadline every few weeks. If this sounds like your cup of tea it will suck you in and you'll play for hours and not notice the time, but it can be stressful.
아틀리에 시리즈 20주년 기념으로 나온 네르케와 전설의 연금술사. 기존에 나왔던 캐릭터들의 일러스트가 잘나왔고 내가 영주가 된다는 느낌으로 열심히 조합하고, 열심히 판매하고, 열심히 재배하고, 열심히 파견했습니다. 물론 조사와 방문도 열심히 한 건 덤이고요. 엑스트라 모으느라 개고생하고 배드엔딩, 노멀엔딩, 굿엔딩, 트루엔딩 CG까지 열심히 모았죠. 개인적으로 재미있게는 플레이했지만 다른 분들에는 차마 추천을 못하겠습니다. 아틀리에 게임 하고 싶으면 라이자 시리즈를, 경영겜을 하고싶다면 다른 경영겜을 하세요 둘 다 체험하고 싶다면 이거 플레이해보는 것도 좋지만, 경영 잘못해서 1회차부터 배드엔딩 볼 수 있으니 이 점 유의하시고요
城建炼金
You are ether going to like this or hate this, at first I enjoyed it a new concept with characters I know and love and a atelier city builder. However atelier to me is gathering with a little time management with the difficulty in the crafting as the game progresses. This game has a resource problem, where to ether have to be damn good at management, Or you run out of everything every week. your alchemist instead of crafting is gathering and even that doesn't feel satisfying and that is the problem. I cant confirm this but I suspect this game was the blueprint of the new atelier gatcha and all I can say is don't play this cause this isnt atelier. Stick to the mainline games.
오래된 아틀리에 시리즈의 팬들을 위한 게임. 저 역시 비록 모든 작품을 엔딩까지 본건 아닐지라도, 마리 에리 시절부터 모든 아틀리에를 접해왔기에 추억속의 캐릭터들이 세계관을 넘어서 모여든다는 크로스오버를 제법 즐겼던 것 같습니다. 게임으로써 말해보자면, 단순한듯 보이지만 은근히 신경쓸게 많은 마을운영 게임으로, 소재의 습득 -> 연금의뢰를 통한 제품 생산 -> 판매유지를 통한 수익증대 -> 자금투자를 통한 도시확장 이라는 사이클을 한 턴에 모두 돌려가며 반복하는 한편, 메인 퀘스트 라인돌파를 위한 캐릭터 성장과 전투아이템 확보, 연구개발을 위한 관계성 확보가 주 목표입니다. 겉보기에 단순하고 잔잔한 느낌과 달리, 1회차에 진엔딩을 보려면 은근히 세심하게 신경써야 하고 마냥 쉽지 않은 난이도라고 느꼈습니다. 아쉬운점이 없는 게임은 아니지만, 애초에 기존 팬들의 추억을 메인으로 다룬 작품인 만큼, 이 게임을 평가하는데 있어서는 이 작품 단 하나의 게임성보다는 얼마나 시리즈 전체에 대한 추억이 있는가가 중요할 것 같네요.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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