
Build, quest, and conquer across an infinite procedurally generated world. Play alone or with friends as you establish a settlement and explore deep dungeons, fight monsters and bosses, mine rare ores, craft magical equipment, recruit specialists for your colony, and more!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Sep 13 → 7.57/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Engagement
Reviews
Themes across 1325 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this is minecraft for the supernintendo... IDK why anyone would port minecraft to the supernintendo system. Or if anyone will play this... is like porting Life is Strange to the atari 2600. The interface, the crafting system, the zombies, the biomes... everything looks exactly like a minecraft port would look on a 16-32 bit console. I can't figure out the target audience of this, people who like these kind of graphics are into JRPGs, Metroidvanias, cosy games or any action/arcade genre derivates, my own daughter told me "it looks old". Newer generations just would play it seldomly and go back to minecraft and fortnite. And the nail on the coffin, did you just tell Grok or ChatGPT to make an image out of a terraria walkthrough? this is your presentation card and you choose the laziest way to promote your game on the store!
Juegardo
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 6.71/day in the week to Jul 30 → 94/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Portuguese - Brazil, German, Simplified Chinese, Czech, Japanese, Spanish - Spain, Spanish - Latin America, Traditional Chinese, French, Hungarian +10 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un jeu frustrant qui n'est VRAIMENT PAS comme Core Keeper!
Think of it as Terraria from top-down, with well-integrated colony-sim aspects. Fun, good progression, good music, good details. The late game incursions feel a little bit like a letdown after all the buildup from regular progression, but are still fun, and do get better as you go. Would have preferred the world to undergo a 'hard mode' style transformation instead, so exploration and constructing checkpoints/roads/walls/etc. as you go would still be a part of the experience. Overall, a great game!
Since there are a lot of positive reviews, I'll go a bit on an opposite direction here. Necesse is not necessarily a bad game, but it has a lot of shortcomings. To give a bit of context here, Necesse is clearly copying a lot of the other players out here (and O boy does it show sometimes, only from Terraria, some weapons/recipes/mechanics are sometimes just a simple copy/paste (ore progression, enchantement system, biomes, etc etc)), it come from a line of sandboxy/crafty/survavily games, and knowing this heritage, it should try and go a step further, which it fails to do on several occasions, especially when it comes to QoL and "easiness" of the game. First off the settlers system could have been good, but to have mortal NPC quickly becomes a chore, you need to have a potion to revive them (potion that is quite costly), and if brings really weird situations, the first is that the "cadavers" of your settlers stay there... forever until you revive them. Then the game visibly to avoid you being blocked brings back other people of the same profession to join your settlement, which brings a situation where you have a new alive settler there and the cadaver of the old one still on the flood (Schrodinger's cat much?). It's a bit systems heavy to have the NPC actually do what they're told (you need to fiddle with all the menus, for example I had to search why the settlers would painfully always move things from one chest to another). And at the end of the day... it was not super useful to have "all of that". The whole mortality system really serves no gaming purpose whatsoever, and a lof of the system for the villagers are a bit useless. You see the inspiration from the NPC in Terraria and a clear will to take it further, but the reality of it is a bit meh. And all the same, you need to make complex settlements to have your NPCs happy, and same, it does not seem to bring much to the table. The second part is concerning travels. The map is quite huge, and yes, you end up getting fast travel down the road, but same, it seems to have been made annoying on purpose, you have waypoint limited, but cannot move them, if you do they are destroyed and you need to buy new ones (god forbid if your Mage is dead and never got back to your colony.........). The third part is the difficulty. The game felt easy at times, and I was really wondering how the bosses fight were tested with the NPC. I hoarded a bunch of stuff, ask a few NPC to come join me, and overall I've been rolling over the bosses with my little army. Same, at some point the game lacks a bit of variety. On Terraria, each boss feels like it brings something to the table, new items, way of working, there the 'big' thing brought by the bosses is the +50HP, which is a bit repetitive also. I could go on and on, but mostly what bothers me is that as said in the intro, the game clearly is trying to copy its elders, and somehow on the few aspects where it tries something, it kinda fails at it.
good
มารีวิว เพราะความโมโห ตอนซื้อว่าถูกแล้ว เพราะ แค่ 180กว่าบาทตอนนี้ลดลงไปอีก ใครลังเล กดๆไปเหอะ ตัวเกมส์ สำหรับคนชอบแนว สร้างบ้าน ฟาร์มของ ปลูกผักเพราะรักแม่ ลงดัน ลุยดะฉะทุกมอน พร้อมยกพวกไปรุมกระทืบมอน NPC ไม่ได้เก่งเทพจนคุณยืนเฉยๆไม่ต้องทำอะไร แต่ก็ช่วยตอดเลือดมอน ได้พอสมควร NPC ทำการทำงานว่องไว คุณไม่ต้องบริหารจัดการทุกอย่างในบ้าน ใช้ไปหาแร่ ขายของได้ คุณมีหน้าที่คราฟของไปตีมอนโหดๆได้ ยิ่งช่วง ที่คุณหาของครบๆ แทบไม่ต้องทำอะไรแล้ว ข้อเสีย คือ ระบบที่ต้อง ตั้งค่า ยุบยับไปหมด แม้แต่กล่องใส่ของ ยังต้องกำหนดว่าให้ใส่อะไรบ้าง ไม่งั้น NPC จะเอาทุกอย่างใส่มั่วซั่วไปหมด หมดเวลากับการตั้งค่าตรงนี้ไปหลาย ชม. กำหนดเตียง แต่งห้องของNPC เพื่อบัฟ ต่างๆ ค่าความสนิท เยอะแยะไปหมด NPC ก็อาจจะทำงานสับสนบ้าง ไม่ทำบ้าง ก็พอไหว สุดท้าย เมื่อคุณเข้าใจมัน ก็จะสนุกไปกับมัน เกมส์นี้เหมาะกับใคร คนอดทน ขยันฟาร์ม แนวเบาๆแคชชวล มอนไม่ได้โหดมาก ระบบบางอย่างยังอาจจะขัดใจ แต่รับได้
W
Really cool, seems to have a lot of content and depth but difficult to start and get into
Любимая игра для меня.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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