
Build, quest, and conquer across an infinite procedurally generated world. Play alone or with friends as you establish a settlement and explore deep dungeons, fight monsters and bosses, mine rare ores, craft magical equipment, recruit specialists for your colony, and more!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Sep 13 → 7.57/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Engagement
Reviews
Themes across 1325 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
excelente
para mi opinion esta muy bueno desde que empece en una version vieja han mejorado mucho
The best qualities of Rimworld + the best of Terraria :)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 6.71/day in the week to Jul 30 → 94/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Portuguese - Brazil, German, Simplified Chinese, Czech, Japanese, Spanish - Spain, Spanish - Latin America, Traditional Chinese, French, Hungarian +10 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's fun to play
성장하는 재미가있는 수작겜
As much as i liked the game, it doesnt end well. 1. Lack of explanation on a lot of things - some work, some just dont. Not a single mention that npcs cant use most of summoner weapons. 2. Pretty boring game loop - farm to get materials to craft a set, just to deal with the next boss to be able to craft a new set. And if you cant deal with one boss just becasue the scaling is dumb, then you can do nothing about it, as theres no alternative way to get stronger. 3. Boss scaling is just stupid, either kill the boss solo or get 10+ friends/npcs, because the hp stops scaling at 10... most of the bosses are doable solo, some are just stupidly designed to be killed with few builds or in a certain way. 4. Last boss is completly broken. If you dont have special resilience build or 15+ fully geared npcs, dont think theres a way to beat it. Simply cannot dodge 2/3 of attacks, You could beat all the bosses with +0 set, few incursion bosses require to have at least +6 weapon and armor, but even with +10 and 5-6 npcs with full +10, you just wont do much in this bullet hell. 5. Pathfinding of npcs suck big time. They are getting stuck between walls/chests/beds placed beside wall. 6. Incursion system seems like forced content, that doesnt add much fun, just repetitive mindless grind, just to upgrade altar higher. 7. Game missing a lot of hints/tooltips, that would make gameplay much smoother, instead of googling stuff "why it doesnt work". 8. Few biomes with exactly the same monsters that are just meatshield, 0 challenge, they just feel like something that was added for the sake of adding more content. Overal fun game for a week of playing, but when you discover all the flaws, its just gets boring. First run is okay-ish and the exploration is ok, but realising theres nothing else, but endless copies of the same biomes... its sad. Expected more of a rimworld/terraria/oni/factorio playstyle, ended up being stardew valley with tibia vibe. If it wasnt in 20% off, would probably refund within 2h. 4/10
Great game, its like a mix of Rimworld and Terraria
[h3]The gameplay is great, but the lack of basic QoL on controller is a spoiler[/h3] Had this on my wishlist for a while and got a chance to check it out during the free weekend. Here's my feedback: easily recommend for PC players with keyboard/mouse, don't recommend for players using controller (yet). Why? Because currently the game lacks very basic QoL features that even the simplest console games have. Here are a few things I found lacking in an hour: - One button to quickly move items from backpack to storage. In any crafting game where you move large quantities of items regularly, this is not good QoL. - Context menu to craft items within backpack. Eg, I have 2 map pieces and the tooltip says I can use 2 to craft a map, but no way to do it without navigating to other menus - Left and right joysticks have no function inside the inventory. At the very least they should jump between different fields (backpack, storage, sort menu, game menu). The D-pad is good enough for navigating individual squares, I don't need 3x D-pads. - No hot button wheel. This is a big one, and not hard to implement - even Steam input lets you to create your own hot button wheel. Without it you have to navigate all menus manually. Don't get me wrong - lacking these things doesn't make it unplayable or a bad game at the core. To the contrary, Necesse is a great game at the core imo. However, it's a chore to do inventory/menu navigation on controller and even the most basic QoL features are missing. That's why I decided against picking it up right now, because I want sandbox games that feel good on controller. If the developer added a basic hot button wheel and some better inventory management, I would certainly pick up the game at this price and recommend the game. Right now it's a soft 'no' for me.
Изометрическая Террария, вот только Террария как-то поадекватнее будет. Похвалить могу разве что менеджмент поселения - если уделить этой системе некоторое время и разобраться во всех настройках, то все будет работать, как часы, нпс будут сами как муравьи выполнять различные работы и собирать ресурсы, а не стоять как истуканы в своих домах. А вот непосредственно геймплей, увы, похвалить не могу: 1. Базовый гейм-луп абсолютно безыдейный - "накопай редкой руды обычной киркой, сделай кирку получше и иди копай еще более редкую руду, чтобы сделать кирку еще лучше". И так двадцать раз. В целом, смысла драться с сюжетными боссами до того, как закрафтишь себе топовую снарягу нет вообще; 2. Спавн врагов какой-то просто неадекватный, монстры набегают на тебя быстрее, чем ты успеваешь их убивать. Даже возле поселения ночью толпами тусуются обычные зомбаки, чтобы действовать тебе на нервы; 3. Боссы тут совершенно ублюдские по механикам. Большинство из них просто наматывает вокруг тебя здоровенные круги (сквозь текстурки, ага) и закидывает разного рода какахами. Некоторых из них я вообще не представляю, как бить милишкой. Какой-либо тактики, как в Террарии, для этих боссов даже близко нет; 4. В качестве эндгейм-контента решили взять порталы из дьяблы со случайно выпадающими ключами и боссом в конце, но они на мой взгляд совершенно неиграбельны, потому что см. пункты 2 и 3. А еще хп и урон у врагов в порталах, естественно, выше.
Terraria 2
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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