
Build, quest, and conquer across an infinite procedurally generated world. Play alone or with friends as you establish a settlement and explore deep dungeons, fight monsters and bosses, mine rare ores, craft magical equipment, recruit specialists for your colony, and more!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Sep 13 → 8.14/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1363 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't normally review games, but I also don't normally put over 200 hours into a game and want to keep playing it. Necesse keeps me coming back, not just with every update but also just to try something new or check in on my villagers. It's a great game that somehow gives all the feeling of a retro RPG combined with modern mechanics and interesting NPC interactions. I give it a solid 10/10.
Chill <3
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 6.71/day in the week to Jul 30 → 94/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Portuguese - Brazil, German, Simplified Chinese, Czech, Japanese, Spanish - Spain, Spanish - Latin America, Traditional Chinese, French, Hungarian +10 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great fun! I really like the scope of this game and all the different things you can do in it.
Half way through the game my friends couldnt join the server - we tried everything. The game itself is good but dont count on multiplayer working as it should.
Unable to play Multiplayer unless you play it through in a single session.
挺好玩的
Necesse — Review 🤓 Depois de quase 200 horas, posso falar com propriedade: Necesse é simplesmente perfeito. Parece só mais um survival 2D pixelado, mas quando você começa a explorar os sistemas, percebe a quantidade absurda de detalhes: NPCs, construção, progressão, equipamentos, exploração, chefes, agricultura… tudo se encaixa de um jeito muito viciante. E o melhor é que, mesmo depois de 200 horas, ainda dá aquela vontade de entrar e pensar: “vou jogar só mais um pouquinho.” Quando percebo, já estou há 5 horas organizando baú e planejando a expansão da cidade como se eu fosse o prefeito. Nota: 10/10. Perfeito. Não tenho críticas.
友人と2人でクリアし、難易度変えてソロ2周目に突入しました terrariaやコアキーパーと比べ拠点の重要性が高く、上手くNPCを扱えば農業、採掘、釣り、アイテム生産等さまざまな要素を自動化することができるため、探索して帰ってきたらアイテム整理、消耗品の補充をしてまた探索といったルーティーンを組めるのがとても楽しかったです NPCが戦力としてもかなり頼りになって、性格の厳選へのモチベーションにつながり楽しく行えました 例に挙げた2作品ではQoLを上げるためにいくつかmodを使用していましたが、この作品ではあまり”足りない”や”痒い所に手が届かない”といった感想を抱かずに最後まで完走できました ただ、自動化のためのNPCへの指示出しが少し複雑なうえ、結構細かく指示を出していかないと思ったように動かなかったり、NPCが無駄な行動をしてしまって生産性が落ちたりするのに、ゲーム内での解説がほぼ無いのが不満点でしょうか 実際、NPCにアイテムの出し入れを許可する収納の設定が上手くいかず、材料はいくらでもあるのに薬と料理の自動生産が出来たのが中盤に差し掛かった頃で、ランクの高い薬や料理を安定して自動生産出来るようになったのがラスボス目前でした
Its both really good but also feels meaningless and most of the game is about busy work. Once the player reached their apex and defeats the final boss, the game sort of loses any reason to continue playing beyond that point. Most playthroughs also follow the same linear path. While sure, the player could focus on a particular combat class or rely on settlers to fight for them as an army, but all that is commonly superseded by the actual weapons that are objectively more useful and powerful at any given time. Later on theres a mechanic after the middle point of the game that lets the player "promote" old weapons/armors to be on par with the best weapons, but the process to do so is tremendously grindy and tedious to do. I honestly like and respect necesse in how it combines terraria's destructible worlds, rimworld's autonomous settlers and a whole lot of QoL and polish that makes it absolutely way better than anything else out there, but the overall metagame and endgame being a dead-end is a big downer for me.
This game is sooooooooo good. If you like RimWorld, Terraria, and/or Minecraft, do not sleep on this game. I can't recommend it enough.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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