
Build, quest, and conquer across an infinite procedurally generated world. Play alone or with friends as you establish a settlement and explore deep dungeons, fight monsters and bosses, mine rare ores, craft magical equipment, recruit specialists for your colony, and more!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Sep 13 → 8.14/day in the week after.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1363 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Think of it as Terraria from top-down, with well-integrated colony-sim aspects. Fun, good progression, good music, good details. The late game incursions feel a little bit like a letdown after all the buildup from regular progression, but are still fun, and do get better as you go. Would have preferred the world to undergo a 'hard mode' style transformation instead, so exploration and constructing checkpoints/roads/walls/etc. as you go would still be a part of the experience. Overall, a great game!
Un jeu frustrant qui n'est VRAIMENT PAS comme Core Keeper!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Jul 30 → 94/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Portuguese - Brazil, German, Simplified Chinese, Czech, Japanese, Spanish - Spain, Spanish - Latin America, Traditional Chinese, French, Hungarian +10 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Terraria 2
Изометрическая Террария, вот только Террария как-то поадекватнее будет. Похвалить могу разве что менеджмент поселения - если уделить этой системе некоторое время и разобраться во всех настройках, то все будет работать, как часы, нпс будут сами как муравьи выполнять различные работы и собирать ресурсы, а не стоять как истуканы в своих домах. А вот непосредственно геймплей, увы, похвалить не могу: 1. Базовый гейм-луп абсолютно безыдейный - "накопай редкой руды обычной киркой, сделай кирку получше и иди копай еще более редкую руду, чтобы сделать кирку еще лучше". И так двадцать раз. В целом, смысла драться с сюжетными боссами до того, как закрафтишь себе топовую снарягу нет вообще; 2. Спавн врагов какой-то просто неадекватный, монстры набегают на тебя быстрее, чем ты успеваешь их убивать. Даже возле поселения ночью толпами тусуются обычные зомбаки, чтобы действовать тебе на нервы; 3. Боссы тут совершенно ублюдские по механикам. Большинство из них просто наматывает вокруг тебя здоровенные круги (сквозь текстурки, ага) и закидывает разного рода какахами. Некоторых из них я вообще не представляю, как бить милишкой. Какой-либо тактики, как в Террарии, для этих боссов даже близко нет; 4. В качестве эндгейм-контента решили взять порталы из дьяблы со случайно выпадающими ключами и боссом в конце, но они на мой взгляд совершенно неиграбельны, потому что см. пункты 2 и 3. А еще хп и урон у врагов в порталах, естественно, выше.
Great game, its like a mix of Rimworld and Terraria
성장하는 재미가있는 수작겜
It's fun to play
对建筑党很友好的游戏,时尚小垃圾多的眼花缭乱,低难度也不影响道具获取给个好评。缺点是发育流程异常的肝,新周目挖矿挖到人乏,大地图比之前跑图跑到肝疼。让挖矿快点吧,可以算全游戏最折磨的流程了。
My steam library has been blessed with this game
se veía un juegazo pero los bajones de fps lo tiran a bajo muy mal optimizado. y el multijugador falla mucho. se de programación y los errores son muy obvios. póngale mas amor y tiempo tiene buen futuro
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.4M | 13.4K | 95% | $29.99 | |
| $9.4M | 17.6K | 97% | $24.99 | |
| $9.4M | 6.2K | 59% | $59.99 | |
| $9.4M | 18.7K | 94% | $14.99 | |
| $9.3M | 11.4K | 57% | $29.99 | |
| $9.4M | 16.7K | 82% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.1M | 66.6K | 93% | $19.99 | |
| $24.6K | 90 | 86% | $9.99 | |
| $247.1M | 489.5K | 95% | $29.99 | |
| $189.8M | 1.6M | 97% | $9.99 | |
| $25M | 87.4K | 90% | $14.99 | |
| $1.5M | 4.1K | 86% | $12.99 |