
Build, quest, and conquer across an infinite procedurally generated world. Play alone or with friends as you establish a settlement and explore deep dungeons, fight monsters and bosses, mine rare ores, craft magical equipment, recruit specialists for your colony, and more!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Sep 13 → 8.14/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1363 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
스타듀밸리, 테라리아 등 비슷한 종류의 게임들 중 취향에 제일 잘 맞는 것 같습니다. 업데이트도 꾸준하고 창작마당도 있으니 추천!
If you loved Terraria, you will like this game for sure! Obvious inspirations from multiple games here and there and good gameplay loop. If you start playing and you don't like it right away, give it some time and it will get fun fast!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 6.71/day in the week to Jul 30 → 94/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Portuguese - Brazil, German, Simplified Chinese, Czech, Japanese, Spanish - Spain, Spanish - Latin America, Traditional Chinese, French, Hungarian +10 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ótimo jogo para quem quer jogar terraria e quer construção de bases com um sistema mais envolvente.
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Genuinamente más disfrutable que Terraria. En este juego no necesito tener la wiki del mismo en otro monitor para saber como avanzar.
テラリアとrimworldのいいとこ取りをして、ハクスラRPG要素を追加した感じのゲームなので面白いです。 長期に渡るアーリーアクセスを経て正式リリースされているので、完成度が高いです。 ただ、広大なマップを探索しても近隣のバイオームと変化ないので、資源が枯渇しない限り行く理由がなく、 無駄に広いだけな欠点もありますが。
Xboxのコントローラーでプレイするとメニューなどを開いた際のカーソルがずっと右下に引っ張られてしまうせいで、何もできない。 再接続などを試しても改善されることはなく、キーボードとマウスでプレイした際は同じ現象が起きないので、コントローラーでプレイした際のみ発生するバグか何かだと思います。
This is a very great game that really make me feel like I was playing terraria for the first time again(which was an unforgettable feeling) everything is nice and unique, the world seems empty with only the first 3rd of the game making you have to explore which is a let down even with the new charred forest biome, but the village management feature more than makes up for it's lack of world content, never in a game was automation easier and as enjoyable as in this one, the second 3rd of the game is a bit repetitive since the whole process of going to the caves and mining ores, upgrading your gear fighting a boss and going to the next biome is the same, but at least the weapons get cooler, the enemies deadlier and the bosses gain different abilities which you actually have to concentrate in order to dodge, my main problem with the game lies with the final 3rd of the game, "incursions", basically the second 3rd but the biomes are confined to a square, I simply don't understand how I or anyone for that matter can find this part of the game appealing, it's so repetitive and boring, just the same bosses with more health, faster attacks that kill you in 2 blows, and you must beat the roster of previously defeated bosses in order to fight new ones that yet again are confined to a small square with a different biome. My personal opinion is that the game is a solid 9/10 until incursions, after that I find it a hassle and an inconvenience to play just to get to the new bosses that aren't even that rewording to beat. All in all a very fun and unique game that focuses on resource and settlement management with a good combat system and a linear but fun progression system that ends with the Fallen Wizard as a recurring boss, a great final challenge to a memorable game!
Jätte roligt spel! Riktigt kul att spela med andra spelare. Rekomenderar STORT!
闪退,中文输入法打字闪屏,
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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