
Build, quest, and conquer across an infinite procedurally generated world. Play alone or with friends as you establish a settlement and explore deep dungeons, fight monsters and bosses, mine rare ores, craft magical equipment, recruit specialists for your colony, and more!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Sep 13 → 8.14/day in the week after.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1363 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ストアページを見て分かる通り、 CoreKeeperやTinkerlands系のオープンワールドサバイバルクラフトゲーム。 基本的な流れは単純で、 素材集めしてボス撃破、次のバイオームで素材集めしてボス撃破の繰り返し。 ダンジョンを探すアイテムもあるので、変に詰む事がなくテンポが良い。 マップはプロシージャル生成で、複数バイオーム・階層からなるが、 クエストという形で進むべき場所を示してくれるので迷う事もない。 キャラ育成要素で言うと、スキル選択等は無く、 装備で全ステータスが決まるので、探索・ファームがキャラ強化に直結する。 この手のゲームを購入する人で戦闘だけしたいという人は 少ないとは思うが、そういった要素が苦手だとしんどいかも。 逆に言うとそういう要素が好きならテンポ良くキャラが強くなるのでサクサク感が合うはず。 難易度も5段階用意されているので、自分で調整できる。 戦闘や探索以外に拠点強化要素もある。 開拓地を開いてそこにNPCの開拓者を呼んで農業やアイテム作成をさせる事ができる。 開拓者の装備を強化して旅に同行させたり遠征させてアイテム採取もさせられる。 このあたりは基本的な要素しか触っていないので深くは分からない。 細かく設定すれば、素材生産→アイテム生成を完全自動化したりできるっぽい。 ジャケは信じられんくらいクソゲー臭するけど面白い。 目立った不満点も無く、最初から最後まで快適に遊べた。 定期的にアプデが来てコンテンツ追加されるので、安価で長期的に遊べるゲームだと思う。
;l,
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| $38.1M | 50.1K | 93% | $19.99 | |
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Reviews, worldwide (the counter carries no country): 6.71/day in the week to Jul 30 → 94/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Portuguese - Brazil, German, Simplified Chinese, Czech, Japanese, Spanish - Spain, Spanish - Latin America, Traditional Chinese, French, Hungarian +10 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
すべてが不親切、 テストプレイしたらわかるだろって思うようなことばっかりで萎えた
It's actually really addicting. As I write this, it's 12:30 at night because what started as an afternoon "eh let's check it out" turned into a marathon. It's kind of like an isometric Terraria with the base management aspects of Rimworld. It's nice too because I can really feel my character become more and more powerful as I progress through bosses and improve my loot quality.
slow like a ♥♥♥♥♥♥♥ dog ♥♥♥♥♥♥ game so ♥♥♥♥♥♥♥ bad
что-то на уровне террарии но чуть хуже
很温馨
игра мне понравилась, в ней много всякого интересного контента, особенно мне понравилось создавать своё поселение и расставлять приорететы так чтобы каждый житель моего поселения делал определенную работу, а после этого я мог смотреть на то как моё поселение имитирует жизнь (особенно прикольно смотреть что они иногда разговаривают друг с другом), также в этой игре много боссов и разнообразных локаций
güzeldi. oyunda terraria havası aldım. umarım terraria gibi uzun soluklu bir macera olur.
I really love the whole involved-settlement mechanic on top of the Terraria-esque gameplay. I built a functioning bed & breakfast and it's so satisfying to watch all my citizens hang out there as they go about their day.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.