
Take command of your hand-tailored fleet of space warships and use realistic radar, electronic warfare, advanced movement controls in 3D space, and precision targeting to outmaneuver and outwit your opponents in a simulation-heavy tactical space game like no other.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 1.57/day in the week after.
About
Engage in intense tactical combat across the vast expanse of space in this heavily simulation-based tactical game featuring everything from kinetic and beam weapons to realistic radar and electronic warfare. Take command of a fleet of space warships tailored to your exact play-style and battle the enemy in single and multiplayer skirmishes, or dive into a narrative campaign – solo or with friends – to lead a strike-force behind enemy lines, managing a limited supply of fuel, munitions, and ships in the face of a growing rebellion.
NEBULOUS: Fleet Command seamlessly blends the thoughtfulness of pre-mission planning, tension of battle decision-making, pressure of real-time action, and pain of inevitable sacrifice into an intense tactical space game that will keep you reflecting on every decision – and mistake – for hours after each battle.
It's in your hands, Commodore.

Take unparalleled control of every unit right down to their individual hardpoints. Keep your entire fleet together, dynamically split off task units, or give each ship its own assignment. Large maps with lots of cover and radar occlusion make methodical positioning and sight lines critical, and massing firepower in one place is not always the best solution, as the enemy could come from any direction in the fully 3-dimensional battlespace. Covering your retreat is always in order.
Group your weapons and task them to different targets or focus fire with everything you have, but bear in mind that weapons have compounding benefits and drawbacks, all of which can be compensated for and planned against. Selecting the appropriate weapon to engage a target is as impactful as deciding which targets to engage at all.

Intelligence is key to victory and your situational awareness is never a given. Asteroids and gas clouds can hide ships behind their radar shadows, preventing sensors from detecting their presence, and ensuring illuminators and fire-control radars are unable to mark targets for missile systems.
When out in the open, electronic countermeasures take the lead as they attempt to jam, scramble, or otherwise mitigate enemy sensors on board their ships and missile systems alike, and ships can opt to run cool, turning a variety of systems inactive in order to more easily hide from detection at the cost of some functionality. Finally, a well-designed formation can provide an extra layer of defense with picket ships screening for capital ships – but multiple ships moving in close proximity produce a larger signature, making them more easily spotted by enemy sensors, especially when exposing a larger face to the enemy.
Occlusion, passive signal detection, balancing radar signature size, and the ability to deceive the enemy makes the fight for intel a critical part of every battle.

Face a growing rebellion in the narrative campaign as you take command of a small strike-force operating behind enemy lines, adapting to its strengths and weaknesses as you face off against increasingly capable enemy forces. Play alone or with friends as you jump from battlespace to battlespace and balance the risk of engaging with secondary objectives that might strengthen your fleet while putting your limited ships in harm's way to accomplish them. Scavenge munitions and fuel from installations and destroyed enemy ships, modifying your arsenal and tactics to overcome evolving circumstances.
Meanwhile, skirmishes against the AI and human opponents allow you to test your mettle in isolated combat scenarios, where fleet design allows you to choose between multiple classes, configuring everything from their munitions storage, power supply unit, and electronic warfare capabilities to their damage control systems, point-defense capabilities, and armaments – right down to the types of missiles each bay carries.
A point cost system keeps fleets balanced as you design battleships, cruisers, frigates, corvettes and more, arriving at the battlespace with little idea as to what your opponent might be fielding. Scouting enemy fleet composition and adapting to their designs will be essential to securing victory, and at times you may spend half the battle (or more) trying to accurately determine your adversary's capabilities so that you can strike with precision and force. Express your tactical identity through the design of your fleet, and each individual ship within.

Each system and subsystem aboard your ships perform specific tasks and are tracked and simulated individually. Their position on your ship can determine optimal facing when unleashing a salvo, or the risk factor when enemy systems open fire. Vital systems should be protected with the help of point-defense systems and defensive maneuvering that presents auxiliary systems towards incoming fire while keeping essential systems hidden behind the armor plating and hull.
Damage is modeled for individual components, determining which ship systems remain active under enemy fire, and damage control teams work rapidly to repair what they can as they move from compartment to compartment. Retreating from active combat to repair damaged components before re-engaging is not only a viable strategy, but at times, an essential maneuver, and in a worst-case scenario, a ship with a breach in its reactor can be quite a potent weapon in its own way.

NEBULOUS has extensive modding support, with hundreds of player-made mods available on Steam Workshop including new maps, ships, weapons, and more. Use the robust Campaign Editor to design your own narrative campaigns, complete with cutscenes, scripted events, custom fleets, and the tools needed to tell and share your own stories in the world of NEBULOUS: Fleet Command.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A good, innovative game. However, Discord mods here apparently favor the dogpiling of people who do not conform with their political / social ideology. You can have different political opinions, I understand that. You can even have de facto "political/ideological commissars"; as much as how I revile it, you are allowed to. I also understand that I have diametrically opposite views from yours, and I will exercise my right to not associate with people that I consider, in my humble opinion, very hateful people, and I will urge other people to do the same. Ironically, the "tolerant left" that is against gatekeepers had gatekept this "community" something fierce. Typical hypocrites.
The game itself is great, gameplay is mid cold war themed with reduced scale, combat is very fun in MP and the couple of SP missions available on the workshop. The campaign is nonexistent beyond some tutorial missions that ill prepare you for multiplayer. The game itself is currently entirely multiplayer with only some private skirmish games vs AI available for solo players. The worst part about this game really is the community, the experienced players will treat you like ♥♥♥♥ till you really learn the game, 9/10 won't help you and will clown you, the worst ones have to be the ones that don't say anything and let you run completely terrible ships and fleets. This game's community is full of snowflakes and people that generally will clutch pearls at anything you say, it's very easy to get a group of friends together to mass report someone and remove them from official servers for 30 days, the game is also full of redditors. The best way to describe the community is as a very toxic subreddit collection, There's lots of cool people in the community around that aren't involved in any of the weird ♥♥♥♥ but it's overall very common. If you have a game someone will always be weird in the VC, 7/10 times.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
got this game a long time ago. i really liked it but it has recently come to my attention just how ♥♥♥♥♥♥♥ toxic the community for this game has become, or maybe it always was and i didnt see it then. regardless if youre looking to play this game and arent an outspoken liberal dont bother interacting with the discord at all. it really is a shame. i had some decent interactions back then and the game is complex enough that you really could use a mentor to help learn it.
Dying game. I don't regret buying it or anything it's nice as an idea but it's been years of early access, painfully slow development, and the fact they are probably never going to finish the original campaign that would blow this ♥♥♥♥♥♥ homeworld knockoff we got as a replacement out of the water and make this a genre changing game. I wouldn't count on the modding community much its been getting quieter and quieter despite some fantastic mods. The dev team is small and for some reason have taken the bizarre turn towards focusing on their tiny competitive MP fanbase just cause they complain the loudest. I bought this game with the hopes of the originally promised campaign and without it this is just a flashy test bed and it has been years.
说白了就是一坨屎。 1.没有中文,黑话多且繁杂,上手难度非常高 2.标榜硬核,实际只有晦涩,对于太空战的描述也完全不真实 3.没有任何单人内容,上线卖了3年,还是只有多人PVP可以选择,PVE这一块只有一个同样晦涩的教程 4.在多人PVP里,因为日在线人数只有50左右,你遇到的只会是以赤石为乐的金军衔3000小时老B。他们会组团暴打新玩家来取乐。甚至社区新人导师也拒绝和新玩家组队,加入到暴打新人的行列中 5.自诩团结高效的discord游戏社区,却对在游戏里发chingchong歧视中国玩家的杂碎包庇纵容 总之,游戏体验跟坨屎差不多,不值得这个价格。打个0.5折可以体验一下。 更新:因为说话得罪开发者被永封了,想看现代皇帝登基可以买。
Another politically captured game that had potential before the developers put there politics before the product
Played the game at an earlier, buggier stage, found it a bit difficult to get into but promising. Was going to give it a second chance when the developer/official discord began ideologically purging people. Just nope.
good game, HOWEVER!!!! They banned their own modders, because they watched a youtuber they didn't like, now they are freaking out attacking players. What the Hell?! Terrible company, horrific display of anti-player behavior. Do not support them! They dont deserve it anymore.
The addition of a campaign has finally gotten me to play this game beyond a couple of tutorials and I've enjoyed the first act of the campaign so far. I think really the only Major thing that can truly cement this game as one I come back to at least semi-frequently will be the inclusion of a customizable conquest mode or something similar that allows us to make tactical and strategic decisions on a grander scale, allowing us to control fleets both big and small which we design for the missions that end up happening dynamically in game and allowing us to create our own stories depending on how to conquest turns out. I think a conquest mode has huge potential but it would definitely be a large undertaking for the devs as I am aware they attempted a conquest mode before pivoting to the more linear campaign, if I am remembering that correctly. I also believe that the campaign has set some good groundwork for a future conquest mode with persistent resources, damage and fuel aswell as a ability to travel between systems/conquest zones which can also include stations you can dock at and replenish your resources, now imagine if that station could be captured and used to produce resources consistently for a fleet or fleets and that perhaps an ai (or player) could launch an offensive to try and reclaim that station now giving them a new base of operations while you lose it. that station could also be a shipyard where you can produce new ships and retrofit the ones you currently field. I also feel like a cool addition to the feature set we have now that in a conquest mode you can do more than just dock with enemy ships but also capture and repair them for yourself as part of your own fleet, just a thought. Kind of a yap and I know saying all of this is easy compared to what it would take to implement (if it would even work gameplay wise) but its what pops into my mind when I think of what more I would like to see in this game. A game filled with potential and a lot it has lived up to already but I hope the rest is realized even if its not appealing to the mass market.
IDK why the game developers are banning modders for no reason but I don't see the point in this game with no mods, and the devs really hate modders I guess. Shame as I was about to learn the game finally as I had freetime but too late for refunds and it's important to stand up for modders against those who abuse them.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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