
Take command of your hand-tailored fleet of space warships and use realistic radar, electronic warfare, advanced movement controls in 3D space, and precision targeting to outmaneuver and outwit your opponents in a simulation-heavy tactical space game like no other.
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About
Engage in intense tactical combat across the vast expanse of space in this heavily simulation-based tactical game featuring everything from kinetic and beam weapons to realistic radar and electronic warfare. Take command of a fleet of space warships tailored to your exact play-style and battle the enemy in single and multiplayer skirmishes, or dive into a narrative campaign – solo or with friends – to lead a strike-force behind enemy lines, managing a limited supply of fuel, munitions, and ships in the face of a growing rebellion.
NEBULOUS: Fleet Command seamlessly blends the thoughtfulness of pre-mission planning, tension of battle decision-making, pressure of real-time action, and pain of inevitable sacrifice into an intense tactical space game that will keep you reflecting on every decision – and mistake – for hours after each battle.
It's in your hands, Commodore.

Take unparalleled control of every unit right down to their individual hardpoints. Keep your entire fleet together, dynamically split off task units, or give each ship its own assignment. Large maps with lots of cover and radar occlusion make methodical positioning and sight lines critical, and massing firepower in one place is not always the best solution, as the enemy could come from any direction in the fully 3-dimensional battlespace. Covering your retreat is always in order.
Group your weapons and task them to different targets or focus fire with everything you have, but bear in mind that weapons have compounding benefits and drawbacks, all of which can be compensated for and planned against. Selecting the appropriate weapon to engage a target is as impactful as deciding which targets to engage at all.

Intelligence is key to victory and your situational awareness is never a given. Asteroids and gas clouds can hide ships behind their radar shadows, preventing sensors from detecting their presence, and ensuring illuminators and fire-control radars are unable to mark targets for missile systems.
When out in the open, electronic countermeasures take the lead as they attempt to jam, scramble, or otherwise mitigate enemy sensors on board their ships and missile systems alike, and ships can opt to run cool, turning a variety of systems inactive in order to more easily hide from detection at the cost of some functionality. Finally, a well-designed formation can provide an extra layer of defense with picket ships screening for capital ships – but multiple ships moving in close proximity produce a larger signature, making them more easily spotted by enemy sensors, especially when exposing a larger face to the enemy.
Occlusion, passive signal detection, balancing radar signature size, and the ability to deceive the enemy makes the fight for intel a critical part of every battle.

Face a growing rebellion in the narrative campaign as you take command of a small strike-force operating behind enemy lines, adapting to its strengths and weaknesses as you face off against increasingly capable enemy forces. Play alone or with friends as you jump from battlespace to battlespace and balance the risk of engaging with secondary objectives that might strengthen your fleet while putting your limited ships in harm's way to accomplish them. Scavenge munitions and fuel from installations and destroyed enemy ships, modifying your arsenal and tactics to overcome evolving circumstances.
Meanwhile, skirmishes against the AI and human opponents allow you to test your mettle in isolated combat scenarios, where fleet design allows you to choose between multiple classes, configuring everything from their munitions storage, power supply unit, and electronic warfare capabilities to their damage control systems, point-defense capabilities, and armaments – right down to the types of missiles each bay carries.
A point cost system keeps fleets balanced as you design battleships, cruisers, frigates, corvettes and more, arriving at the battlespace with little idea as to what your opponent might be fielding. Scouting enemy fleet composition and adapting to their designs will be essential to securing victory, and at times you may spend half the battle (or more) trying to accurately determine your adversary's capabilities so that you can strike with precision and force. Express your tactical identity through the design of your fleet, and each individual ship within.

Each system and subsystem aboard your ships perform specific tasks and are tracked and simulated individually. Their position on your ship can determine optimal facing when unleashing a salvo, or the risk factor when enemy systems open fire. Vital systems should be protected with the help of point-defense systems and defensive maneuvering that presents auxiliary systems towards incoming fire while keeping essential systems hidden behind the armor plating and hull.
Damage is modeled for individual components, determining which ship systems remain active under enemy fire, and damage control teams work rapidly to repair what they can as they move from compartment to compartment. Retreating from active combat to repair damaged components before re-engaging is not only a viable strategy, but at times, an essential maneuver, and in a worst-case scenario, a ship with a breach in its reactor can be quite a potent weapon in its own way.

NEBULOUS has extensive modding support, with hundreds of player-made mods available on Steam Workshop including new maps, ships, weapons, and more. Use the robust Campaign Editor to design your own narrative campaigns, complete with cutscenes, scripted events, custom fleets, and the tools needed to tell and share your own stories in the world of NEBULOUS: Fleet Command.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
Engagement
Hours played at review time, across 75 reviews with recorded playtime.
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ネットの友人からプレゼントされて布教されたのがはじまりでした。 私はParadox InteractiveのStellarisが大好きな大戦略畑で、本格的に遊んだ初めてのRTSがこのNebulous: Fleet Commandです。 最初は操作量の多さに戸惑いましたが、TF OakやCobalt Squadronといった形で両陣営の初心者向けで操作しやすい艦隊を開発側は用意してくれていて、しかもそれが海戦モノならみんな乗りたがるであろう大型艦の艦隊になっています。 男の子はこういうのが好き、をうまく突いた砲戦型の大型艦艇が初心者向けというのは心理的な参入障壁が小さくて良いものです。 しかしそれでいてちゃんと大型艦は価値が高く小型艦は価値が低いように設定されており、その一方で小型艦がチームにいなければ歩のない将棋は負け将棋となるようなゲームデザインとなっています。 アップデートごとにメタが変わったり、しばしば不適切なOP設計を組めてしまう穴はあるんですが、全体的なデザインはとても優れています。 何より、シングルプレイの大戦略出身者でも現実的に追従可能なスピード感のRTSは非常に貴重です。 他のRTSで遊んでみましたが、Nebulousがいかにゆっくり考えられるか・できるだけ反射神経ゲームにならないように設計されているかがわかりました。 また、一人のプレイヤーでなんでもできてしまうわけではないようなゲームシステムです。もちろんキャンペーンモードは時間停止もあるので一人プレイもできるんですが、本ゲームで主眼とされているマルチプレイでは4人または5人のチームを組むことになります。 この人数と一人当たりの持ち込み可能な戦力のバランスが絶妙で、ほどほどの責任を全員が負う上に、1人でなんでもできる艦隊が設計できないようになっています。 コミュニティもゲームプレイヤー側は概ね親切で、特に日本語コミュニティはその傾向が強いように感じます。 座学した上で自分で考えることが必須なゲームなので、はっきり言って万人向けではありません。ただ、好きな人はとことんハマること間違いなしです。
This is a brilliant game. It's been a while since I've gotten so into a game. The campaign is just what it needed. If you enjoy tactical naval combat a la Homeworld, this is for you! I can't wait for act 2!!!!
在官方中文上线以后,我认为已经适合入手了,虽然尚在测试阶段。但这依然是市面上最好的硬核太空策略游戏之一。
Genuinely one of the most underrated strategy games I’ve ever played. If you’re a fan of the expanse or simply appreciate in depth, hardcore naval warfare this game is perfect. Recent additions such as the campaign and campaign editors as well as AI skirmish have made the game very replayable for solo and co-op PvE players as well. The community is small but tight knit, and overall are very welcoming and supportive for new players. The depth that comes from the fleet, strike craft and missile editors makes the game feel simultaneously overwhelming and exhilarating, since there is no real requirement to engage with all the various mechanics if you choose not to but the game will also reward you if you take the time to learn them. Overall, a very unique and well deserving strategy game
An excellent game for hardcore ship combat fans, the campaign is so far very fun and quite challenging. Looking forward to more in Act 2.
Im very new so take this review made with a grain of salt but I enjoy this game regardless of if I win or lose. It looks great it plays good and delivers the realism I have wanted for a long time. If you like the idea of how things work in The Expanse or just want more realistic combat this game delivers with endless ways to play. Will update when more hours have accumulated.
NEBULOUS - це діамант у стратегічних іграх. Купа цікавих механік які існують тільки в цій грі. Космічні бої мають, напевно, найреалістичнішу фізику. Українська локалізація. Поріг входження у гру високий. На жаль не обійшлось і без жирного, як на мене, мінусу: при всій досконалості фізичної моделі гри, корабель з працюючим двигуном не може розігнатись вище ніж запрограмовано розробником, я розумію для чого це зроблено але це кидає велику тінь на всю фізичну модель гри.
The game certainly has issues. Poor onbaording, development focused around a small, tightknit mp community. it is also moreso modern naval combat in space rather than hard sci fi space combat. But I think all of that is fairly obvious from the videos. If you are still interested it's probably for you. Also want to counterbalance the chuds pretending people getting banned for bigotry on a discord is "harassment".
Muy buen juego, además lo tradujeron a español y se agradece. Muy bueno para planear estrategias, las batallas son buenas y yo creo que es un juego bastante recomendable
Good Game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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