
Take command of your hand-tailored fleet of space warships and use realistic radar, electronic warfare, advanced movement controls in 3D space, and precision targeting to outmaneuver and outwit your opponents in a simulation-heavy tactical space game like no other.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 1.57/day in the week after.
About
Engage in intense tactical combat across the vast expanse of space in this heavily simulation-based tactical game featuring everything from kinetic and beam weapons to realistic radar and electronic warfare. Take command of a fleet of space warships tailored to your exact play-style and battle the enemy in single and multiplayer skirmishes, or dive into a narrative campaign – solo or with friends – to lead a strike-force behind enemy lines, managing a limited supply of fuel, munitions, and ships in the face of a growing rebellion.
NEBULOUS: Fleet Command seamlessly blends the thoughtfulness of pre-mission planning, tension of battle decision-making, pressure of real-time action, and pain of inevitable sacrifice into an intense tactical space game that will keep you reflecting on every decision – and mistake – for hours after each battle.
It's in your hands, Commodore.

Take unparalleled control of every unit right down to their individual hardpoints. Keep your entire fleet together, dynamically split off task units, or give each ship its own assignment. Large maps with lots of cover and radar occlusion make methodical positioning and sight lines critical, and massing firepower in one place is not always the best solution, as the enemy could come from any direction in the fully 3-dimensional battlespace. Covering your retreat is always in order.
Group your weapons and task them to different targets or focus fire with everything you have, but bear in mind that weapons have compounding benefits and drawbacks, all of which can be compensated for and planned against. Selecting the appropriate weapon to engage a target is as impactful as deciding which targets to engage at all.

Intelligence is key to victory and your situational awareness is never a given. Asteroids and gas clouds can hide ships behind their radar shadows, preventing sensors from detecting their presence, and ensuring illuminators and fire-control radars are unable to mark targets for missile systems.
When out in the open, electronic countermeasures take the lead as they attempt to jam, scramble, or otherwise mitigate enemy sensors on board their ships and missile systems alike, and ships can opt to run cool, turning a variety of systems inactive in order to more easily hide from detection at the cost of some functionality. Finally, a well-designed formation can provide an extra layer of defense with picket ships screening for capital ships – but multiple ships moving in close proximity produce a larger signature, making them more easily spotted by enemy sensors, especially when exposing a larger face to the enemy.
Occlusion, passive signal detection, balancing radar signature size, and the ability to deceive the enemy makes the fight for intel a critical part of every battle.

Face a growing rebellion in the narrative campaign as you take command of a small strike-force operating behind enemy lines, adapting to its strengths and weaknesses as you face off against increasingly capable enemy forces. Play alone or with friends as you jump from battlespace to battlespace and balance the risk of engaging with secondary objectives that might strengthen your fleet while putting your limited ships in harm's way to accomplish them. Scavenge munitions and fuel from installations and destroyed enemy ships, modifying your arsenal and tactics to overcome evolving circumstances.
Meanwhile, skirmishes against the AI and human opponents allow you to test your mettle in isolated combat scenarios, where fleet design allows you to choose between multiple classes, configuring everything from their munitions storage, power supply unit, and electronic warfare capabilities to their damage control systems, point-defense capabilities, and armaments – right down to the types of missiles each bay carries.
A point cost system keeps fleets balanced as you design battleships, cruisers, frigates, corvettes and more, arriving at the battlespace with little idea as to what your opponent might be fielding. Scouting enemy fleet composition and adapting to their designs will be essential to securing victory, and at times you may spend half the battle (or more) trying to accurately determine your adversary's capabilities so that you can strike with precision and force. Express your tactical identity through the design of your fleet, and each individual ship within.

Each system and subsystem aboard your ships perform specific tasks and are tracked and simulated individually. Their position on your ship can determine optimal facing when unleashing a salvo, or the risk factor when enemy systems open fire. Vital systems should be protected with the help of point-defense systems and defensive maneuvering that presents auxiliary systems towards incoming fire while keeping essential systems hidden behind the armor plating and hull.
Damage is modeled for individual components, determining which ship systems remain active under enemy fire, and damage control teams work rapidly to repair what they can as they move from compartment to compartment. Retreating from active combat to repair damaged components before re-engaging is not only a viable strategy, but at times, an essential maneuver, and in a worst-case scenario, a ship with a breach in its reactor can be quite a potent weapon in its own way.

NEBULOUS has extensive modding support, with hundreds of player-made mods available on Steam Workshop including new maps, ships, weapons, and more. Use the robust Campaign Editor to design your own narrative campaigns, complete with cutscenes, scripted events, custom fleets, and the tools needed to tell and share your own stories in the world of NEBULOUS: Fleet Command.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is pretty good, i would give it 7-8/10 but the developer... oh the developer, bans people for disagreements, ignores feedback(seems to genuenly hate people giving their opinions and ideas), and guessing by how much they show of their fetishes are probably "friendly" with children too.
Transvestite developer who bans people from the discord / forums for being fans of youtubers they don't like.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm a big fan of the realism with mechanics like radar, ewar, missile tracking. The game strikes a balance between that realism and something more simple/accessible for people who might have a learning curve. Despite this, the controls can take some getting used to as they wrestle to manage 3d movement and camera angles in some very cramped and tight maps full of unrealistic physical obstacles. I do like the game, but it moves very slow if you haven't already spent a long time with it to get familiar with good tactics and navigating the UI/hotkeys. I was initially excited to play the game but that adjustment has made me less keen to open it up since I can waste so much time not having the real fun that can be found in the game. Unfortunately these devs seem to hate anyone with conservative politics, even going as far as banning people just for expressing opinions they disagree with on their discord. Since the long term draw of this game does appear to be multiplayer competition, I don't think I can trust they wouldn't ban me off of their game servers for the same thing eventually. This just adds to the barriers making me even less willing to really get fully familiar with the game to the point I can give detailed orders in real-time. Not to mention if you're conservative and buy this game you'd be funding people that evidently hate you.
Neat game, ♥♥♥♥ community.
Check out the discord. If you like the community and instantly find yourself hooked, then buy Nebulous. If what i just said is off putting and not you, never come back. If you are not actively involved with the community, then you will never like it. There are 2 endings: 1. The devs finish the game after years of development with enough content to comeback. 2. They lose interest and drop it completely. Remember, this game is an Early Access title, and while there is a ""sizable"" amount of content. Who's to say the devs wouldn't take option number 2? Even the EA description says "up to 2 years", yet it has been 3. From that, I don't think the developors have the capability to make a finished product. Either way, you stick around to see an ending, or you move on. I would move on and forget ever having played the demo or seen Nebulous at all if I could go back.
This game is a lot of fun, if a very involved strategy game. Yes, you will need some guides to get more into PvP but the in-game tutorials are enough to get you started. For youtubers to watch, I personally recommend Phrosphor. Don't listen to the new negative reviews, they're whining about a guy getting banned from the official discord because he said women's brains can't play strategy games as well as men's brains can. This game was ~81% positive before captain misogyny got the boot. You can also see a lot of transphobic nonsense coming from the people complaining about the ban. Boohoo, women play video games. If you think the devs not tolerating misogyny or hateful speech is "toxic", then to be blunt, you're the problem. Don't be a jerk and no one would have an issue playing with you. Treat other players with respect and stop ragebaiting people in ALL chat instead of playing the game
The game is fun but the community can be rather...intense, to put it politely. I have a suspicion the devs and their community team would hate my guts if they knew anything about me and I can't recommend the game to my friends if I think the devs would also hate them.
Such a nice concept of a game. BUT, Trash community with "mEtA bUilDs" a community that doesnt know the term "FUN" as for the game its amazing you will eventually throw the game to shelve
Justice for kitkat.
incredible game, atrocious developers and community
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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