
Take command of your hand-tailored fleet of space warships and use realistic radar, electronic warfare, advanced movement controls in 3D space, and precision targeting to outmaneuver and outwit your opponents in a simulation-heavy tactical space game like no other.
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Engage in intense tactical combat across the vast expanse of space in this heavily simulation-based tactical game featuring everything from kinetic and beam weapons to realistic radar and electronic warfare. Take command of a fleet of space warships tailored to your exact play-style and battle the enemy in single and multiplayer skirmishes, or dive into a narrative campaign – solo or with friends – to lead a strike-force behind enemy lines, managing a limited supply of fuel, munitions, and ships in the face of a growing rebellion.
NEBULOUS: Fleet Command seamlessly blends the thoughtfulness of pre-mission planning, tension of battle decision-making, pressure of real-time action, and pain of inevitable sacrifice into an intense tactical space game that will keep you reflecting on every decision – and mistake – for hours after each battle.
It's in your hands, Commodore.

Take unparalleled control of every unit right down to their individual hardpoints. Keep your entire fleet together, dynamically split off task units, or give each ship its own assignment. Large maps with lots of cover and radar occlusion make methodical positioning and sight lines critical, and massing firepower in one place is not always the best solution, as the enemy could come from any direction in the fully 3-dimensional battlespace. Covering your retreat is always in order.
Group your weapons and task them to different targets or focus fire with everything you have, but bear in mind that weapons have compounding benefits and drawbacks, all of which can be compensated for and planned against. Selecting the appropriate weapon to engage a target is as impactful as deciding which targets to engage at all.

Intelligence is key to victory and your situational awareness is never a given. Asteroids and gas clouds can hide ships behind their radar shadows, preventing sensors from detecting their presence, and ensuring illuminators and fire-control radars are unable to mark targets for missile systems.
When out in the open, electronic countermeasures take the lead as they attempt to jam, scramble, or otherwise mitigate enemy sensors on board their ships and missile systems alike, and ships can opt to run cool, turning a variety of systems inactive in order to more easily hide from detection at the cost of some functionality. Finally, a well-designed formation can provide an extra layer of defense with picket ships screening for capital ships – but multiple ships moving in close proximity produce a larger signature, making them more easily spotted by enemy sensors, especially when exposing a larger face to the enemy.
Occlusion, passive signal detection, balancing radar signature size, and the ability to deceive the enemy makes the fight for intel a critical part of every battle.

Face a growing rebellion in the narrative campaign as you take command of a small strike-force operating behind enemy lines, adapting to its strengths and weaknesses as you face off against increasingly capable enemy forces. Play alone or with friends as you jump from battlespace to battlespace and balance the risk of engaging with secondary objectives that might strengthen your fleet while putting your limited ships in harm's way to accomplish them. Scavenge munitions and fuel from installations and destroyed enemy ships, modifying your arsenal and tactics to overcome evolving circumstances.
Meanwhile, skirmishes against the AI and human opponents allow you to test your mettle in isolated combat scenarios, where fleet design allows you to choose between multiple classes, configuring everything from their munitions storage, power supply unit, and electronic warfare capabilities to their damage control systems, point-defense capabilities, and armaments – right down to the types of missiles each bay carries.
A point cost system keeps fleets balanced as you design battleships, cruisers, frigates, corvettes and more, arriving at the battlespace with little idea as to what your opponent might be fielding. Scouting enemy fleet composition and adapting to their designs will be essential to securing victory, and at times you may spend half the battle (or more) trying to accurately determine your adversary's capabilities so that you can strike with precision and force. Express your tactical identity through the design of your fleet, and each individual ship within.

Each system and subsystem aboard your ships perform specific tasks and are tracked and simulated individually. Their position on your ship can determine optimal facing when unleashing a salvo, or the risk factor when enemy systems open fire. Vital systems should be protected with the help of point-defense systems and defensive maneuvering that presents auxiliary systems towards incoming fire while keeping essential systems hidden behind the armor plating and hull.
Damage is modeled for individual components, determining which ship systems remain active under enemy fire, and damage control teams work rapidly to repair what they can as they move from compartment to compartment. Retreating from active combat to repair damaged components before re-engaging is not only a viable strategy, but at times, an essential maneuver, and in a worst-case scenario, a ship with a breach in its reactor can be quite a potent weapon in its own way.

NEBULOUS has extensive modding support, with hundreds of player-made mods available on Steam Workshop including new maps, ships, weapons, and more. Use the robust Campaign Editor to design your own narrative campaigns, complete with cutscenes, scripted events, custom fleets, and the tools needed to tell and share your own stories in the world of NEBULOUS: Fleet Command.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
Engagement
Hours played at review time, across 75 reviews with recorded playtime.
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Game is being review-bombed because they banned a far right misogynist from the discord and the game, don't listen to these reviews (for the record that ban and the proactive community moderators makes me feel far more more comfortable playing this game as a queer woman! Im so so glad there's finally an awesome hardcore strategy game that isn't infested by weirdos) The game is excellent (although it has less of a learning curve and more of a learning cliff, but once you manage to crest that cliff its incredibly fun) and the campaign is really good (I look forward to more!)
Se já jogaram um dia Homeworld ou outros jogos de estratégia do tipo RTS, vais sentir uma dificuldade danada com os controles, não é intuitivo, não é simples (e não por demandar alta complexidade), mas por apresentar falhar modelagem. O que demanda vários comandos, como por exemplo, o simples comando de movimentar a nave, é uma complicação que só. Entendo que os desenvolvedores queiram tirar um pouco do "automatismo" e deixar mais "realista", mas para mim passaram muito do ponto. Os gráficos para mim são bons, os diálogos, pelo menos até onde joguei, são bacanas, mas a jogabilidade é muito ruim. Não vou desinstalar o jogo ainda, vou aguardar as próximas expansões e ver se os devs melhoram a UI e a jogabilidade, talvez eu possa mudar a minha opinião... vamos aguardar.
The tactical depth of the game is difficult to wrap your head around without actually having played. First of all, you can DEFINITELY tell that a person with naval warfare tactics and knowledge had a major influence in this game's development. There are a lot of considerations that go into a battle before you even start the matchmaking process. You have the opportunity to choose your faction and customize your ship composition and loadouts. There are dozens of systems and subsystems for the actual warships, each with its own stats and effects, and it behooves you to know what they are and what they do. None of this even touches on fighter loadouts and missile designs. In the battlespace itself, you are launched into a system with your teammates (if any). This is where the naval inspirations really start shining through, except it's fully three-dimensional. It's a bit overwhelming at first as there are so many different weapon options, tactics, and angles of attack that no game ever plays out exactly the same. It can all, frankly, be overwhelming at first if you like to just jump headlong into the deep end and learn as you go. Fortunately (and critically), this game has comprehensive tutorials that teach you to maneuver your ships, engage enemies, utilize the different types of missiles, and even launch and utilize strike craft. Implementing it all effectively takes a lot of time and effort and you will probably be slapped around a lot for several games before you start getting the hang of it. If you're more PvE minded then there are options for that too. Skirmishes let you jump into games for practicing and mastering your commands and testing new loadout combinations. There's even the first portion of a single-player campaign that, if you wish, can be played cooperatively with another player. It's a great tool to help you learn the ropes if you want to get some non-pressured guidance on how to improve your play. I've run through the tutorials and played a few games; however, I am still far from any kind of competency. Watching other players who have grasped the game, though, is inspiring me to want to improve my competency. This game has a lot of promise, and the dev seems to care a great deal about the details and nitty-gritty to give it a more authentic feel. In that aspect, they've certainly succeeded. I'd like to see more factions, ships, and variety in customizations as time goes on. Of course, the completion of the campaign will be a great draw for newcomers to get their feet wet. I think overall, this game is spectacular for those sci-fi fanatics who want to feel like they're actually in command of a real war fleet. Looking forward to see what's coming down the pipe. Definitely recommend.
If you liked homeworld and aren'T afraid to climb the cliff that this game can be, this is probably the best space warfare game you will ever play. the first Act of the Singleplayer campaing is awesome and it's pacing is excellent. Especially in coop this game is a treat (and much more managable though I got the hang of it solo well enough quickly too).
Similar games: Homeworld, Starwolves. If you liked either of these you'll prob love this game. Very well made game for being EA. I waited to purchase until the campaign was released and it plays well. The campaign editor using the Steam workshop has so much potential. Its fairly easy to use and I'm excited to see what people make. Remakes of some of the classic game campaigns using this modern very well constructed design are probably in the works I'm sure. I also really like that campaign and mods(Models and features) are different. Campaigns just show up in campaign list and mods are in activation menu. Getting clean controls in this type of game is difficult, and they nailed it. I was a little blown away because of the EA status. Ive come across zero bugs or issues. Runs pretty clean so it would prob do fine on mid range GPU PC's. Bought when on discount but after playing I'd have been content with full price. Its pretty far along for EA. There's probably ~40 hours of getting controls down, figuring out what is what and completing campaign. Space submarine warfare. Think Expanse(TV show). Countless hours of campaign creation and player made campaigns. This is one of those games that has a pretty high skill ceiling. I didnt test multiplayer.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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