
Welcome to Myst: a starkly beautiful island, eerily tinged with mystery and shrouded in intrigue. Built from the ground up to play in 2D & VR, explore Myst in a whole new dimension! Journey to the Ages, unravel puzzles, and be a part of the surrealistic adventure that will become your own.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Portuguese - Brazil, Spanish - Latin America, Simplified Chinese, Polish, Russian*languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Didn't know anything about this game. Got sucked in; I can't really put my finger on why, just that I always wanted to reach the next step. It's atmospheric and you feel you are there. The VR part is a bit clunky. The textures are a bit rubbish. It's not optimised. But you put the shortfalls behind you because you think you know how to solve the current puzzle and give all your focus to that. I'm in my 50's and like games like The Room VR, so that'll give you some context. That said, my 11 year old son watched it on the monitor, then insisted he play in the headset. He never normally plays my games, not Alyx, he didn't even like Batman. This game caught his interest. Myst differs from The Room VR in that you are not following a track, you are dropped on an island and are free to go where you want and investigate whatever you want. At first nothing makes sense, but slowly you start to see how some things could possibly link together. The game rewards you by opening up.
Myst (USA, 2021) is the remaster/remake of Myst (USA, 1993) by its own developers. It's always tricky to judge this type of work, because should the main criteria be how well it stands on its own, or how faithful it is to the original? I had mixed feelings about Myst as a kid when I played it back in the day: it's a fantastic idea, and it was very innovative at the time. But the puzzles were easy as ♥♥♥♥ and the game very short. In retrospect I just see it as the stepping stone that got us to what was next; it timidly walked so others could run. The remake is the same: great concept, very easy puzzles, only a few hours to finish it. Measured as a recreation of the original it is very satisfactory, as far as remakes go it is definitely a good one. It's the same game, with vastly improved graphics and controls, and a bonus level at the end that acts as an epilogue that neatly ties the story together, as well as a preface to our mysterious protagonist's next destination: Riven. Not that much else to say about it really. Since it's not a trailblazer anymore, the game of Myst itself has become pretty forgettable, I've seen indie games on Xbox Live Arcade with the same amount of depth and content. Myst is to first person 3D puzzle games what Space Invaders was to shooting games or OutRun to racing: a new beginning, a breath of fresh air, a glimpse of the possibilities of the future... but a pretty weak experience nevertheless. Almost a glorified tech demo, a proof-of-concept. Despite all of this, I recommend the remake to pretty much everyone: the ones who played it before will get a nostalgia kick out of it, the ones who didn't will get to discover an absolute classic. Probably should get it on sale, though.
Интересная головоломочка, в целом. Но на всю игру более менее действительно сложная загадка лишь в самом конце, и ту я скатал.... :'( Сам виноват, так-то. Последний уровень оч симпатичный, конечно, а я чуть было не регил его пропустить.
A review? Seriously, it's MYST!!! :)
LIke visiting my childhood with better visuals!!!!
Um [i]Myst[/i] rankt sich eine gewisse Verklärung: Das 1993 erschienene Rätselspiel avancierte seinerzeit zu einem kulturellen Phänomen - weniger wegen seiner eigentümlichen Szenerie oder seiner abstrakten Rätsel als aufgrund seiner damals spektakulären Grafik. Noch heute schwärmen alte Männer von ihrer ersten Begegnung mit diesem Klassiker. Zahlreiche Videodokumentationen mit Interviews und Archivaufnahmen sowie stundenlange Amateurpodcasts von nostalgietrunkenen Veteranen zeugen davon. Im kurzen Intro steigen wir per Mausklick in ein Buch namens "Myst" und finden uns am Pier einer kleinen Insel wieder. Die Bauten und Architekturen wirken ebenso wie die sonderbaren Maschinen und Apparaturen einer Traumwelt entnommen, teils nie zuvor gesehen, teils der Umgebung entrückt, immer aber faszinierend und verheißungsvoll. Hinweise darauf, was zu tun ist, sind allerdings zunächst nicht auszumachen. Tatsächlich legte ich das Spiel nach dem ersten Schlendern über das Eiland für Wochen beiseite, überzeugt davon, einer Parade abwegiger und unerquicklich konstruierter Rätsel zu begegnen. Wo sollte man überhaupt anfangen? Als der Moment gekommen war, lüftete sich der Schleier: [i]Myst[/i] ist weit weniger kryptisch, als sein Ruf vermuten lässt. Es verlangt keine Eingebungen aus dem Nichts, sondern nur Aufmerksamkeit und die Geduld, Dinge auszuprobieren, zu beobachten und zu kombinieren. Durch das Lösen der ersten Aufgaben erreichen wir all die anderen Inseln - oder vielmehr: Zeitalter, wo die Balance zwischen Herausforderung und Zugänglichkeit immer erhalten bleibt. Man tüftelt gern, bleibt an einigen Stellen hängen (Stichwort: Schienenbahn), aber genießt stetige Erfolgserlebnisse und kommt letztlich voran. Zur Hintergrundgeschichte nur so viel: In den ersten Minuten stoßen wir in der Bibliothek auf ein blaues und ein rotes Buch. Darin flehen die gefangenen Brüder Sirrus und Achenar um Befreiung durch das Herbeischaffen blauer oder roter Buchseiten - und warnen eindringlich vor der Rettung des anderen. Wem also trauen? Im Archiv finden sich außerdem die Schriften des Vaters Atrus, in denen er die verschiedenen Zeitalter beschreibt und über das merkwürdige Verhalten seiner Söhne grübelt. Die zunächst langatmige Lektüre entfaltet ihre immersive Qualität, wenn man die geschilderten Welten selbst bereist. Nun habe ich [i]Myst[/i] endlich abgeschlossen. Im neuen Gewand beeindruckt es mit edler Grafik, stimmiger Klangkulisse und einer Steuerung, die so geschmeidig ist, dass man sie kaum bemerkt. Ich war allerdings sehr überrascht, wie kurz ein Durchgang tatsächlich ist - und, ganz ehrlich, dass wegen dieses Spiels so ein Fass aufgemacht wird.
老古董重制,加了3D走路探索,看风景什么的还是挺震撼的。没玩过原版,谜题很古朴,量少,而且基本是封装在一个章节里的,只有终章才有整合;个别两个谜题又臭又长还限时体验不太好;而且剧情特别脸谱(虽然设定不错)。作为品味经典的作品是合格的。
I was really looking forward to playing this game after hearing all the hype for it, since I'm a big fan of puzzle games. Sadly I was disappointed. The puzzles were either way too simple or way too obtuse. And I found myself bashing my head against a wall repeatedly, and not in the fun way. The fact it took me two hours to complete a single puzzle at the very start of the game, because I missed a note lying on a random rock, probably spoiled the rest of the experience. But I feel my opinion would still be largely the same. Mainly because I feel the fundamental flaw with the game is that its sometimes way to direct, basically handing the answer to you. And sometimes it doesn't even try to hint at what your goal for a puzzle even is. Plus it often forces you to jump through a bunch of hoops just to retry a puzzle. I also didn't find the story very interesting. It had potential for depth but ended up pretty shallow and predictable. Okay, I know I've been bashing it, but it's not a horrible game by any means. Some of the puzzles were fun and rewarding, plus the visuals are nice. My favorite part was actually the post endgame Age. I'm sure this game was great in 1993, but I think there are much better puzzle games out now that have greatly improved on Myst's dated design. Good luck beating this without looking up any hints! I certainly don't blame you if you like this game, I can see the appeal, but it wasn't the game for me.
Myst delivers exceptional visual modernization, featuring high-quality visuals and dynamic lighting that significantly improve upon the original and RealMyst versions while keeping the series' iconic aesthetic intact. This stunning presentation supports compelling world-building, where distinct Ages like the Mechanical, Stone Ship, Channelwood, Selenitic, and Rhyme environments feel well-realized through detailed journals and environmental storytelling. The narrative stakes are further elevated by engaging branching endings, providing multiple conclusions that offer a great incentive for thorough exploration of the island's secrets. The core gameplay loop thrives on tactile and creative puzzle design, ensuring that solving mechanical challenges like the gear rotation in the Mechanical Age or complex telescope navigation provides a rewarding sense of intellectual discovery. Progressing through these challenges is aided by a strategic in-game photo mode, allowing you to take pictures of clues and notebooks to eliminate the need for physical note-taking. The journey also introduces streamlined page gathering by letting you carry both the red and blue book pages at once, a massive quality-of-life improvement that pairs beautifully with immersive audio cues like the directional pings and cowbells used to solve the Selenitic Age maze. However, this legendary adventure remake still faces a few notable hurdles stemming from its archaic traversal design and vague interaction parameters. The gameplay suffers from onerous backtracking requirements, meaning that much of your time is spent enduring slow travel between distant levers, switches, and elevators. This pacing issue is compounded by tedious elevator animations, as manually having to shut the elevator doors before they can even be operated adds completely unnecessary friction to your exploration in vertically focused areas like Channelwood. The user experience introduces minor headaches through frustratingly vague interaction logic, where critical hidden ladders or specific buttons on mechanisms blend too perfectly into the detailed environment and are easily overlooked. You will also encounter clunky camera and movement controls during fine-tuned segments like the tower rotation, as using a mouse or controller for precise rotation can feel backward or overly sensitive. This control friction is worsened by an inconsistent generator pacing in the Stone Ship and Rhyme Ages, where power limits can feel punishingly short and often cut out before a puzzle can be fully understood. The challenge can occasionally peak during opaque puzzle difficulty spikes, showcasing obtuse logic during the lens refraction puzzle or when calculating the specific voltage requirements for the rocket. Finally, the presentation is marred by illegible stylized handwriting in certain journals, specifically within the Rhyme Age. The cursive script is exceptionally difficult to read against the paper textures, which frequently leads to unnecessary frustration and missed clues. Overall Myst is a remarkably gorgeous, intellectually stimulating, and atmospheric puzzle classic that excels through its modern graphical overhaul, creative audio challenges, and fantastic quality-of-life updates. While the mysterious island exploration is occasionally held back by tedious backtracking loops, sensitive rotation controls, sudden puzzle difficulty spikes, and hard-to-read journal text, the brilliant environmental storytelling and rewarding mechanical logic ensure it stands as a triumphant and highly satisfying definitive version of a gaming masterpiece.
Love the new graphics of this classic gem!!! The origional Puzzle game still hard AF.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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