
Welcome to Myst: a starkly beautiful island, eerily tinged with mystery and shrouded in intrigue. Built from the ground up to play in 2D & VR, explore Myst in a whole new dimension! Journey to the Ages, unravel puzzles, and be a part of the surrealistic adventure that will become your own.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 23 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 2.2Kreviews | 88% | — | $1.2M |
| $34.99 | 1.7Kratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The 1993 classic needs no introduction. Neither does this, seeing as it's essentially the same thing. This is Myst re-tooled for a world dominated by games using full, real-time rasterization as opposed to pre-rendered stills, and more or less seen as the definitive version of the title. You can take a stroll down Memory Lane and keep the default puzzles for that nostalgia kick of being able to navigate the Selenetic Age's tram system by memory alone, or you can have the game randomize its puzzle solutions if you want an excuse to fully immerse yourself, the way we all did during our very first run in the days of SCSI flatbed scanners and 28.8K modems. Let's say you're new, though. What's Myst about? Well, it's a tale of Ages, of places that may or may not have been written into being - shush, you old-timers, let the kids get some sense of whimsy! - of filial betrayal, crippling choices and family. The game's distinct worlds still ooze charm to this day, in that definitive sense that world-building wasn't quite so much a concern for the Miller brothers as lore-building was, if that makes sense. You'll need novelizations to have some vague sense of where Atrus and company eat, live and sleep on Myst Island, so the game sadly isn't quite as diegetic as its meticulous diary entries might have you believe. It's also more than a little crazy to revisit Myst and to consider that not long ago - by a few decades, at least - Myst was being side-eyed by Disney, of all people... Things have changed, since then, and other games have had bigger and more chart-topping successes that made Myst's initial novelty feel like the start of the gaming press' hype cycle - so it's a little hard to imagine someone talk about Atrus as an Obi-Wan Kenobi analogue, nowadays. Back in the nineties, entire theses were written about Myst. To get back on track, however, I'll mention that this version of Myst was Cyan's initial foray into VR, and that barring a few tiny proportion-related flubs with a headset on, the translation is 100% faithful. Myst in VR is, finally, as the game's initial tagline claimed, an adventure that will become your world. Stay away if you want guns, more or less - and welcome to those of you looking to bake their noodle for a few hours - or to do what I did and blitz through the Classic Mode because the puzzle solutions might as well be etched into my DNA, at this point.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Portuguese - Brazil, Spanish - Latin America, Simplified Chinese, Polish, Russian*languages with full audio support
| $27.99−20% |
| 183ratings |
| 95% |
| — |
| not modelled |
| $29.99 | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 82 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's alright, but it is overpriced. This is a 4-5 hour long game. For 35.5 euro. There is SOME replayability to be fair, with achievements and "randomized puzzle mode", but it still doesn't justify this price tag. Based on that alone, could only recommend this with a deep discount. Game does look great, sounds are meh, voices especially are too quiet. Gameplay is alright - it feels like a point and click game but in 3D. Some interactable controls are very annoying to use, specifically any objects you need to rotate. Controls honestly work better in VR. Yes, it supports VR, which is neat. Game doesn't really tell you what you can do very well. The clockwork tower gears puzzle specifically is impossible until you accidentally discover (or have to look it up like I ended up doing) that you can keep holding the levers for gears to rotate differently, which makes the puzzle trivial. Its the only puzzle in the whole game where this is a thing. Similarly, some things, mostly levers, lack feedback for "you did it right", such as the electricity puzzle with the levers on the poles, where they just reset to initial position for no reason, making you think you did something wrong, so you might end up bumbling about not knowing you already did it right.
Important to keep in mind this is a remake of a game that was innovative in the 90s, when the first version was nearly impossible to make. 30 years later, there's Unreal Engine, VR, big screens and beautiful shaders. I don't think it is fair to use modern standards to evaluate Myst: Cyan decided to keep the remake faithful to the original game, with very few updates. There's value in this decision, which is preserve the original experience as best as possible, updating elements around it. Overall, this is a good game. I enjoyed playing it a lot. [spoiler]The only not very enjoyable part is the mine maze.[/spoiler] The puzzles are fun and culture neutral (hard to think of this game offending someone, for instance). You can take all the time you need, save the game, come back another time. The experience is meant to be relaxing: player can't die, all puzzles can be tried over and over again (although resetting some of them can be tedious), and discovering something gives sparks of joy. Once you figure the good ending, it's easy to figure all bad endings, and I see this very well: instead of starting over just to get other endings, you can simply load the last save and do what needs to be done to see them. Could it be a bigger game? I'd say yes. Cyan releases addons from time to time. Would be nice to continue releasing DLCs. This game has infinite potential if it keeps receiving new content. I recommend keeping a journal with your findings. Certain puzzles will require it.
I went into this game with rather high expectations. Having played games like Quern, I had heard and read that this was essentially the start of it all. Unfortunately, i was just met with disappointment. This game is old, and its age shows. So many of the puzzles just felt like chores. The controls at times were clunky, finding myself going between a controller and keyboard depending on what i needed to do. If you played this when it first came out and are nostalgic for it, i can absolutely understand. But i simply cannot recommend this to new players.
It´s an old game in nature, and it shows, but it is also videogame history. Experiencing it in VR I think is the best option nowadays, it makes it more magical, and very enjoyable. Most puzzles are good and interesting, some may be a pain in the ass (remember, this is an old game), but in general it is worth it.
Playing this after Blue Prince with moderate expectations knowing it's old puzzle game and yet I'm very dissapointed as there's no puzzles and there's barely any game. Every "puzzle" on a main island is just a code. How do you know the code? By finding it written for you. How do you know where to find the codes? By finding a message that spells it for you. How do you find a message? By inserting a code. How do you know a code? From a note laying on a random rock. The subworlds puzzles take 2 minutes to figure out and then another 10 to complete. Rest is just very slow walking. The story itself is bland and unisnpiring. The only redeeming quality may be nostalgia but it you want to try this after finishing the games inspired by Myst, it's gonna be very dissapointing.
I was really looking forward to playing this game after hearing all the hype for it, since I'm a big fan of puzzle games. Sadly I was disappointed. The puzzles were either way too simple or way too obtuse. And I found myself bashing my head against a wall repeatedly, and not in the fun way. The fact it took me two hours to complete a single puzzle at the very start of the game, because I missed a note lying on a random rock, probably spoiled the rest of the experience. But I feel my opinion would still be largely the same. Mainly because I feel the fundamental flaw with the game is that its sometimes way to direct, basically handing the answer to you. And sometimes it doesn't even try to hint at what your goal for a puzzle even is. Plus it often forces you to jump through a bunch of hoops just to retry a puzzle. I also didn't find the story very interesting. It had potential for depth but ended up pretty shallow and predictable. Okay, I know I've been bashing it, but it's not a horrible game by any means. Some of the puzzles were fun and rewarding, plus the visuals are nice. My favorite part was actually the post endgame Age. I'm sure this game was great in 1993, but I think there are much better puzzle games out now that have greatly improved on Myst's dated design. Good luck beating this without looking up any hints! I certainly don't blame you if you like this game, I can see the appeal, but it wasn't the game for me.
A beautiful refurbish of the OG. If you're not familiar with the term "OG", it simply means "original gangster". So in other words I am basically saying that this game is a great version of the original gangster version of Myst. Now onto the new Riven remake so that I can compare it to the original gangster version of Riven.
[quote]🎮 Personal Review Tiers 1 – Exceptional | 2 – Great | 3 – Good | 4 – Average | 5 – Bad Myst Review Tier: 2 – Great [/quote] [b]📌 Disclaimer[/b] This review reflects my experience playing Myst exclusively on an Xbox Ally X. I played Myst as part of my first journey through the series, experiencing it alongside Riven for the first time. I have since replayed both games while working on optimised 100% completion walkthroughs, so my playtime and familiarity with the puzzles are not representative of a completely blind first playthrough. For a first-time player solving everything independently, Myst can vary significantly in length depending on how quickly you understand its puzzles and uncover its secrets. Following a walkthrough, the completion time is much shorter. Having played Myst and Riven back-to-back, I will naturally compare the two. While Riven expands on many of Myst’s ideas and creates a much larger world, I personally found Myst to have a unique charm and atmosphere that is arguably just as memorable — and in some ways, even better. [b]✅ Pros[/b] [b]A Cozy and Charming Adventure[/b] Myst has a unique atmosphere that few games have ever managed to replicate. There is something incredibly comforting about arriving on Myst Island, exploring at your own pace and slowly uncovering its secrets. The quietness, isolation and mysterious beauty create an experience that feels almost like stepping into a digital puzzle book. It is not a game that tries to overwhelm you with constant action or information. Instead, it encourages you to slow down, observe and enjoy the journey. [b]Brilliant Environmental Storytelling[/b] Myst’s greatest strength is how it tells its story. Rather than relying on traditional exposition, the game allows you to piece together its lore through exploration, journals, recordings and the environments themselves. Every discovery feels meaningful, and the world feels like it has a history beyond what you directly experience. [b]Clever Puzzles Built Around Understanding[/b] Myst’s puzzles are iconic for a reason. While some modern players may find them challenging, the best puzzles are not about guessing random solutions — they are about understanding the rules of each Age and learning how the world works. Each location introduces new concepts, mechanics and clues, rewarding careful observation and experimentation. The game’s greatest achievement is making the player feel like they are genuinely discovering solutions rather than simply completing objectives. [b] The Ages Are Memorable and Unique[/b] Each Age in Myst has its own identity, atmosphere and puzzle philosophy. From the mechanical complexity of the Mechanical Age to the natural beauty of Channelwood, every location feels distinct and carefully designed. The smaller scale compared to later entries actually helps Myst feel more focused. Every area has a purpose, and every detail feels intentional. [b]A Foundation for One of Gaming’s Greatest Worlds[/b] Myst may appear simple on the surface, but it introduced players to one of gaming’s most fascinating fictional universes. The lore surrounding the D’ni, the Art of Writing and the creation of Ages gives Myst a sense of depth far beyond its puzzle mechanics. It is impressive how much world-building the game achieves while leaving so much open for interpretation. ❌ Cons [b]The Scope Shows Its Age[/b] While Myst’s smaller scale contributes to its charm, 25+ years later it is impossible to ignore that the game is not the largest adventure in scope. Compared to modern exploration games — and even compared to its own sequel, Riven — Myst can feel limited. The number of locations, interactions and overall world size are much smaller, which may disappoint players expecting a larger adventure. [b]Randomised Mode Bugs[/b] The randomised puzzle mode adds replayability, but it does introduce some technical issues. I encountered bugs where certain puzzle elements did not behave correctly, including: The white page failing to spawn, and certain codes not working correctly. These issues can be particularly frustrating in a puzzle game where progress depends entirely on solving logical systems. [b]Character Models Feel Dated[/b] For a full remake, the character models are probably the weakest visual element. The environments look incredible, but the character animations and facial models occasionally feel like they belong to an earlier generation. This does not ruin the experience, but it does create a noticeable contrast between the breath-taking environments and the more limited character presentation. [b]🎯 Final Thoughts[/b] I was extremely late to Myst. As someone who was not a traditional PC gamer, I missed these games when they originally defined an entire genre. After finally playing Myst and Riven for the first time, I completely understand why they are regarded as classics. I enjoyed Myst and Riven on Xbox so much that I re-purchased them on Steam and started creating optimised 100% completion walkthroughs for both games. While Riven is technically the larger and more ambitious experience, and my slight favourite, Myst has something incredibly special about it. It is cozy, charming and effortlessly atmospheric. There is a simplicity to exploring Myst Island that makes it incredibly easy to become immersed. The storytelling is arguably even stronger than Riven in some ways. Myst’s mystery, its gradual revelations and its sense of discovery create an experience that feels timeless. Despite some signs of age (lol) relative to Riven, Myst remains a brilliant puzzle adventure that rewards patience, curiosity and imagination. It is a game that proves you do not need a massive world or constant action to create something unforgettable.
Always tried to play this game back in the day but couldn't get through it. Updating it to a First Person exploration game unlocked it for me. That and a few walkthroughs...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 2.9K | 92% | $34.99 | |
| $2.1M | 4K | 80% | $29.99 | |
| $153.6K | 1.6K | 89% | $5.39 | |
| $44K | 113 | 91% | $14.99 | |
| $20.2K | 161 | 67% | $6.99 | |
| $7.2K | 109 | 93% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 17.8K | 98% | $1.99 | |
| $1.2M | 1.8K | 81% | $19.99 | |
| $1.2M | 30.2K | 91% | $1.74 | |
| $1.2M | 10.6K | 76% | $6.99 | |
| $1.2M | 2.6K | 81% | $19.99 | |
| $1.2M | 1K | 89% | $39.99 |