
Mycofall is a survivors-like auto-shooter with ONLINE CO-OP for 1-4 players. Defeat hordes of infected insects to evolve and morph powerful abilities and weapons. Collect mycelium, grow stronger, unlock permanent upgrades and defend the forest solo or in online co-op.
Modeled estimate, not a reported figure. How we estimate →
About

Mycofall is a bullet heaven title that offers fast gameplay, deep playstyle and build optimization and a unique mushroom core loop that blends collecting resources and killing creeps.
No aiming is required, you focus on moving, dashing, dodging, making build decisions and collecting your primary resource: mycelium. It spawns as you kill insects, the faster you, the more mushrooms spawn, got the idea? Perfect for the min-maxing kind of players, huh?
Face endless waves of twisted insects in our fantasy bullet-hell survivors-like setting. Play solo or team up online, share progress, and combine powers to stand against the swarm together. If you are looking for a game like Deep Rock Galactic: Survivor or The Spell Brigade our game is for you!

The unique mushroom core loop blends killing creeps and collecting your main resource mycelium that spawns as you kill enemies. If you want to master Mycofall's core mechanic you'll need to build your own playstyle that allows you perfect pathing to collect the mycelium while killing enough creeps to trigger the mushroom respawn-o-meter.
If you struggle to climb up the leaderboard it's most likely because you screw up paying attention to this system. No worries it takes some time and practice to improve your mycelium-per-minute-rate (mpm - yeah, that's a real metric).

In Mycofall your character holds up to 6 skills — but you'll spend most of your time leveling, evolving and morphing them rather than adding new ones. Want a crit-build? Done. Lifesteal setup? Yup. The "Fast Boi"-Build? Sure. You define how each skill behaves, what perks it gets, and what enemies it targets. And then combine it all for broken synergies.
Dive into character perk-sets that shift your entire playstyle, plus 15+ attributes like speed, mycelium-bonus-rate, armor, hp-regen, dash-range and more. The build space is deep. Craft your own, and climb the leaderboard.

Nothing kills replayability faster than missing meta progression. That's why Mycofall offers a vast library of permanent unlocks — giving you even more options and flexibility to define your own build. Unlock characters, skills and perks using one currency: The purple Meta Mushrooms.

Why spend hundreds of hours in a bullet heaven? Either you're grinding an audiobook/evergreen sitcom, or you're chasing the top 100. Maybe even top 10. Mycofall's global leaderboards are split by difficulty and player count, because comparing a 4-player difficulty 3 co-op run to a soloplayer difficulty 1 session isn't fair. Clean, transparent, competitive.
And now dive into the woods! Download the Demo, hit the wishlist button and munch some shrooms bugs creeps.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
40 минут бегал, собирал грибы, появился босс, с пролагом убил меня за один прыжок, думаю не фиг с ним, бывает, следующий ран, на 45 минуте пролаг, умер просто от крипов инстантно.
hi all, as a player focused on RPGs, turn-based strategy games and mainly board games I wasn´t sure if I would like this kind of realtime grind game. But after more than 2 hours of playi i can assure you, this game can drive you crazy but in the same way it forces you to play again because you can do better than the results you achieved during last round. 5 stars especially because it is early access and already makes so much fun.
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Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean, Polish, Portuguese - Brazil, Traditional Chinese, Turkish*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It has co-op but currency is not shared, which means we are just competing against each other, and if one ides, the game is over. Its just so weird.
Als kleiner Brotato Suchti hooked mich das Game allein schon sehr. Die Pilz-Wald Thematik trifft bei mir persönlich auch sehr ins Schwarze. Man kämpft mit verschiedenen Pilz Charakteren im Single- oder Multiplayer gegen Insektenhorden und an dieser Stelle möchte ich besonders positiv hervorheben, dass hier endlich mal Rücksicht auf alle Spinnenphobiker genommen wurde, denn es gibt alle möglichen Krabbeltiere aber keine Spinne! Ich mag sehr, dass man verschiedene Dinge freischalten kann - Charaktere, Maps, Skills, Schwierigkeitsgrade, sodass man einen schönen Progress hat und sich nicht so schnell wiederholt. Das Glückssystem beim Levelup Skill erinnert sehr an Brotato, wodurch jeder Run anders verläuft und es nicht rein Skillbasiert ist. Die Schwierigkeit ist angenehm schwer, sodass man nicht super schnell durchrushen kann. Und ein eigener Punkt für die Grafik: Ich liebe es, wenn man die Liebe fürs Detail sieht und hier gibt es wirkliche einige schöne Features, die ich persönlich richtig toll finde. Richtig schönes Indigame und ich bin sehr gespannt was noch alles hinzugefügt wird (Early Access zum Zeitpunkt der Rezension) - wer Bullet Heaven Games mag, sollte sich das hier definitiv nicht entgehen lassen meiner Meinung nach.
I think what i dont like about this game is having a currency thats required to buy your upgrades, and the lack of evolutions on your powers, which adds a level of unenjoyment that just doesnt fit what i like about this genre. Theres also a sever lack of spawning objectives in this game and the only objective they have is the "stand on objective" type which makes it quite tedious and boring.
Catastrophique, lent, moche, chiant, on s'emmerde...
English: Mycofall is genuinely a lot of fun. Of course, the game is still in Early Access and there are a few small issues, especially in co-op. But overall, it runs very stable and I think the developers will fix those problems pretty quickly. You can really tell that they are putting a lot of effort into the game. They listen and respond to feedback, so it does not feel like you are talking to a wall. For that reason alone, I think people should give the game and the developers a chance. I also like that Mycofall does a few things differently. For example, it has two seperate leveling systems. You level up your abilities, but you also level up your character. I really hope they expand this system even more in the future. For an Early Access game, it is already a lot of fun and I am looking forward to seeing what it becomes. Deutsch Mycofall macht wirklich Spaß. Klar, das Spiel ist noch im Early Access und hat hier und da noch ein paar kleine Probleme, vor allem im Koop. Trotzdem läuft es insgesamt sehr stabil und ich denke, dass die Entwickler diese Probleme innerhalb kürzester Zeit auch beheben werden. Man merkt auf jeden Fall, dass sie sich viel mühe geben. Auf Feedback wird reagiert und man hat nicht das Gefühl, dass man damit auf taube Ohren stößt. Alleine deswegen sollte man dem Spiel und den Entwicklern eine Chance geben. Ich finde auch gut, dass Mycofall ein paar Dinge anders macht. Zum Beispiel gibt es ein doppeltes Levelsystem: Einmal levelt man die Fähigkeiten und zusätzlich noch den Charakter selbst. Ich hoffe, dass dieses System in Zukunft noch weiter ausgebaut wird. Für ein Early-Access-Spiel macht es schon jetzt sehr viel Spaß und ich bin gespannt, was daraus noch wird.
시작과 동시에 정떨어지내 ㅋㅋㅋ폰트가깨져서 뭔소리인지 모르겟음 다 네모로만표시대서 겜을하라는건지 좀 확인을하고서 출시를하던가 ㅋㅋ데모때도 저런현상없엇던거같은대 왜 정식출시해서 이러는거임 일단 환불 요청함 폰트 정상화대면 다시 구입할지 생각할래요 지금은 겜자체가 불가능 폰트다깨져서
This game is a lot of fun. it looks amazing and i love the animations.
[h1]采蘑菇的小蘑菇[/h1] [h2]游戏推荐指数:★★★★★★★☆☆☆[/h2] 在暗黑森林中,玩家将化身蘑菇人,抵御虫潮侵袭,守护森林生态平衡。 相较于多数幸存者类游戏升级选择技能升级的随机性,本作的技能成长是由玩家自由决定分配的,需要在地图上采集蓝色发光的菌丝,作为升级技能的货币,可以选择攻击范围、冷却、伤害等词条进行加点,而且虽然是0.1的加点数值,但是幂指数增长,前期基本看不出来,后期鸟枪换炮。 这也导致游戏整体的难度曲线都往前期压,而且本作属于市面上很少见完全看不到局外成长,虽然有一些无痛大痒的解锁机制,比如四个角色分别代表,血量高,跑得快,冲刺快,升级快,没错,就是没有一个攻击高,这就是懦弱的蘑菇人,一点都硬不起来,全靠苟。 流程上也是按时间限制发育的幸存者,但是按波次算,每一波时间到了就可以进入加点界面,有一种寸止的感觉,明明很专注在走位,结果不留神弹出界面,等退出后丧失了原本的节奏,这和选升级是不一样的,升级的选项非常简单,可以1秒直接下判断,但是加点需要衡量资源够不够,如何分配等等,算是波次和单地图的设计冲突。在第十波的时候,就会出现螳螂boss,而第二十波也就是游戏结束的时候,还是螳螂小姐,ea阶段怪物实在是有点贫乏。这里最需要注意的点就是boss波次陷阱,这个阶段只要boss没有死亡,那么就可以一直持续下去,玩家就可以一直刷菌丝资源,但问题这一阶段同样不能加点,再多的资源如果打不过也没有用,必须要在9阶段的时候起码把技能点到索敌变化,不然到头来攒再多资源都是一场空。 了解游戏以后,就会发现一个尴尬的问题,就是基本上没有随机性,给玩家的加点自由度太大了,反而限制了游戏的趣味。boss和大精英会给两个遗物,这个是随机出的,但本质上就是升了几级的加成,效果和升级一样,只是数值有点差距。而且资源的本质,实际上要杀敌才能产生,也就是一开始杀伤力最强,那么发育就越强,纯粹的公式化滚雪球,先点什么后点什么都需要按部就班得来,打了几把都是重复一样的流程。我不是没有尝试更多技能组合,看看有没有新体验,可解锁了三个技能,索敌的利用率远不如初始技能。这是底层逻辑决定的,你需要不断去寻找菌丝,而且这一过程中还要保持杀敌促进菌丝增长,那么不是最高效率的索敌方式,什么光环回血镖都等于打不到人,这种距离需求就是有差距,制作人也很明显知道这个问题,其他技能索敌进化的时候都有伤害加成,就初始技能没有。 想法很好,给玩家自由加点,但也导致游玩公式化,重复度更高,而且游戏目前内容确实不算丰富,更适合精打细算的玩家。 [quote][h3]鉴赏员测评配置:[/h3] GPU:NVIDIA GeForce RTX 3050 加入[url=https://steamcommunity.com/groups/GgamePlayer] G胖受害者鉴赏组[/url] 和鉴赏员一起战斗!爽!
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