
Mycofall is a survivors-like auto-shooter with ONLINE CO-OP for 1-4 players. Defeat hordes of infected insects to evolve and morph powerful abilities and weapons. Collect mycelium, grow stronger, unlock permanent upgrades and defend the forest solo or in online co-op.
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About

Mycofall is a bullet heaven title that offers fast gameplay, deep playstyle and build optimization and a unique mushroom core loop that blends collecting resources and killing creeps.
No aiming is required, you focus on moving, dashing, dodging, making build decisions and collecting your primary resource: mycelium. It spawns as you kill insects, the faster you, the more mushrooms spawn, got the idea? Perfect for the min-maxing kind of players, huh?
Face endless waves of twisted insects in our fantasy bullet-hell survivors-like setting. Play solo or team up online, share progress, and combine powers to stand against the swarm together. If you are looking for a game like Deep Rock Galactic: Survivor or The Spell Brigade our game is for you!

The unique mushroom core loop blends killing creeps and collecting your main resource mycelium that spawns as you kill enemies. If you want to master Mycofall's core mechanic you'll need to build your own playstyle that allows you perfect pathing to collect the mycelium while killing enough creeps to trigger the mushroom respawn-o-meter.
If you struggle to climb up the leaderboard it's most likely because you screw up paying attention to this system. No worries it takes some time and practice to improve your mycelium-per-minute-rate (mpm - yeah, that's a real metric).

In Mycofall your character holds up to 6 skills — but you'll spend most of your time leveling, evolving and morphing them rather than adding new ones. Want a crit-build? Done. Lifesteal setup? Yup. The "Fast Boi"-Build? Sure. You define how each skill behaves, what perks it gets, and what enemies it targets. And then combine it all for broken synergies.
Dive into character perk-sets that shift your entire playstyle, plus 15+ attributes like speed, mycelium-bonus-rate, armor, hp-regen, dash-range and more. The build space is deep. Craft your own, and climb the leaderboard.

Nothing kills replayability faster than missing meta progression. That's why Mycofall offers a vast library of permanent unlocks — giving you even more options and flexibility to define your own build. Unlock characters, skills and perks using one currency: The purple Meta Mushrooms.

Why spend hundreds of hours in a bullet heaven? Either you're grinding an audiobook/evergreen sitcom, or you're chasing the top 100. Maybe even top 10. Mycofall's global leaderboards are split by difficulty and player count, because comparing a 4-player difficulty 3 co-op run to a soloplayer difficulty 1 session isn't fair. Clean, transparent, competitive.
And now dive into the woods! Download the Demo, hit the wishlist button and munch some shrooms bugs creeps.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean, Polish, Portuguese - Brazil, Traditional Chinese, Turkish*languages with full audio support
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
Tolles, flüssiges Gameplay. Erinnert von der Menüführung stark an das alte LoL und gibt mir dadurch n Nostalgie-Gefühl. Es ist wirklich gut durchdacht und macht sehr viel Laune :)
Люблю грибочки, люблю шишки. Гра сподобалась, рекомендую. Розробникам - додайте V-Sync. Та було б чудово - більші по розміру мапи.
I have played bullet hells/heavens going all the way back to crimsonland, or contra if it counts. Mycofall is different from the majority of these kinds of games, fundamentally, if you are a fan of the genre, they take the randomness out of what weapons you get, and they strip out a lot of what you realistically don't use in a run, that only exists to give an illusion of choice, and if you have played these kinds of games enough, you will have had bad rng at the start of a run, and just restarted, or you've seen the slow capitulation of the genre to rerolls that again, just provide the illusion of random. I don't know that I want all bullet hells/heavens to switch to what Mycofall is doing, but I would endorse a MODE in all bullet hells/heavens doing what Mycofall is doing, because it is a great, predictable, skill based, good time, that doesn't waste your time, or force you to endlessly reroll. And it suits Mycofall very well I think it's fresh and wonderful, and an excellent value, and aesthetically it's perfection for me. ps. I know they HAVE a reroll mechanic, but I do not use it like I do in other games in the genre
hi all, as a player focused on RPGs, turn-based strategy games and mainly board games I wasn´t sure if I would like this kind of realtime grind game. But after more than 2 hours of playi i can assure you, this game can drive you crazy but in the same way it forces you to play again because you can do better than the results you achieved during last round. 5 stars especially because it is early access and already makes so much fun.
Мне понравиласть тема грибов и жуков, играть даже получается, но игра очень-очень сырая прям начиная с базы типа интерфейса и монстров. Играть в нее сейчас - делать одолжение непонятно кому и зачем, разве что вам уж очень нравится собирать грибы. Честно буду поглядывать на выход из раннего доступа, ее просто надо доделать, ну а пока есть куда более интересные представители жанра
Macht süchtig, bringt Bock – besonders im Koop! Wer auf Survivors-likes / Bullet Heavens steht, macht hier absolut nichts falsch. Das Pilz-/Myzel-Thema bringt frischen Wind rein und die Upgrades/Morphs machen extrem Laune. Besonders stark: Es gibt einen funktionierenden Online-Co-Op für bis zu 4 Spieler! Zusammen durch die Insektenhorden zu schnetzeln macht ordentlich Laune. Für den Preis/Early Access ein Klare Empfehlung!
I'm following the game since the early playtests. And it is a huge jump from the first builds to the early access that the team made here! For me the game gets the most fun out of the coop multiplayer. Just perfect for some chill rounds with the crew grinding through some bugs^^
40 минут бегал, собирал грибы, появился босс, с пролагом убил меня за один прыжок, думаю не фиг с ним, бывает, следующий ран, на 45 минуте пролаг, умер просто от крипов инстантно.
The game is literally just about chasing the blue mushrooms which breaks the entire purpose of Bullet Heaven & Roguelike. Seriously how can you get into development and not even research the basics of a genre. The progression should almost exclusively come from getting kills. Small enemies should give blue shrooms and elites the other colors. Unless the game developer doesnt make one or two radical changes this game is dead on arrival. Shame because i liked the progression style in itself. "No matter how far you have gone on a wrong road, turn back."
시작과 동시에 정떨어지내 ㅋㅋㅋ폰트가깨져서 뭔소리인지 모르겟음 다 네모로만표시대서 겜을하라는건지 좀 확인을하고서 출시를하던가 ㅋㅋ데모때도 저런현상없엇던거같은대 왜 정식출시해서 이러는거임 일단 환불 요청함 폰트 정상화대면 다시 구입할지 생각할래요 지금은 겜자체가 불가능 폰트다깨져서
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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