
A punishing puzzler with elegantly designed levels around one brutal rule - one move equals one life lost.
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About

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
*** Product received for free. *** Warlock's Tower is a unique puzzle game with a good sense of humor- I was very surprised at how long it took me to get to 68% complete in the game, somewhere around 6 hours. And this was with a Twitch audience watching and helping me along too! I welcome the challenge it presents- and the music is well done! The game developers really did a good job in teaching the game mechanics to players in a fair way before dropping them off the deep end to the challenging stages. You may find yourself 10 minutes into the game wondering when it will become challenging. Trust me, it will get quite difficult soon enough my friend! The twitch chat integration works really well- so long as your audience is up for the challenge. It works by allowing viewers to provide suggestions which are actual inputs of movement to each square so wwaa = up up left left. It gets much more complicated later on, but surprisingly some of my viewers were still able to provide complex solutions to puzzles. Pretty interesting to collaborate with an audience in a puzzle game- definitely one of the reasons why I consider Warlocks Tower to be unique. If you enjoy challenging puzzles, pixel art style, chiptune music, and have a good sense of humor then you will certainly enjoy Warlock's Tower!
Awesome game! I have been playing since alpha. Really looking forward to finish it now that is released. It really delivers what it promises. First, you feel dumb af because you can't complete a maze, and then you feel smart af because you actually made it. + Excelent brain exercise, no matter your age; + Very rewarding to finish each level; + Excelent 8-bit music from a well-know music artist. If you are into puzzles, this is a must have. I know because I am.
Mystery Dungeon meets Crazy Castle in a puzzle game that is decidedly retro right down to the decidedly broken English of its antagonist: "Be welcomes to my beautiful, cursing towers!" Essentially, players are tasked with guiding Postman Tim through a series of increasingly obstacle-filled rooms in which there is but one rule: every step Tim takes drains his life. Logic rather than brute force therefore determines which extra-life-strewn paths are the ones that must be followed, a concept that is deepened in levels that feature enemies to contend with or in areas in which players can swap between two different characters (sharing from the same health pool). A few small nits with "Warlock's Tower": mainly, that the difficulty curve doesn't nearly ramp up fast enough and that many puzzles can be solved simply by reading the title of each stage (e.g., "Shortcuts Are Evil"). As for those few levels that take the opposite approach, removing a player's foresight by shrouding the room in darkness, these are joyless trial-and-error affairs. Thankfully, the majority of the game continues to introduce new mechanics to contend with, and even includes the ability to drop a checkpoint at any time (similar to the Usagimaru series), which is useful when testing new approaches within the largest of levels. (I recieved a review copy of this game, so feel free to take my words with all the grains of salt that you need.)
Solid little puzzler that'll appeal to fans of the original Game Boy and its graphical aesthetics. The controls are simple enough for anyone to jump in, and gameplay mechanics get changed up slowly, but steadily. Difficulty hasn't proven much of an obstacle yet (I'm at 30% iirc), but I'll admit that I've played a fair share of puzzlers so that definitely helps. Can't say much about the lifespan yet but at this kind of price point it's hardly a factor. Personally I'm a big fan of games like Mole Mania and Catrap, so this is right up my alley. Good puzzle games make the most out of simple control schemes, and since you mostly only need to use the arrow keys for [i]Warlock's Tower[/i] I'd say mission accomplished!
I've really been enjoying this game. It's a charming and fun puzzle game with pretty pixel art and a strong color palette to go with it. The puzzles become challenging later on in the game, so prepare yourself. Definitely worth the price.
You know I like this game. You can see the thumbs up over there. You probably won't read much more than a number on an list. Just in case you do... This game is quality. Every sound bleep and pixel is put there with love. The game has many language options, for example, two of note are Engrish and English. When making the game they found a lot of people didn't realize the engrish was on purpose and offered to help them localize the game, so they wrote a whole second script in more standard English just to make sure they didn't alienate anyone while keeping their jokes intact that speak to a very special time in gaming that was common in the early life of the gameboy. Which, is what is most amazing. We have here a puzzle game that could have easily been made on the gameboy. It has a few more bells and whistles (Changing color palette being paramount, wider screen, a few other things) but it plays and acts and looks and is like some lost original gameboy game that was released back in the day for a run of only 300 copies found in a dusty attic. I started playing it around eleven pm the night i found it. I finished the game sometime around 8am the next morning. I had tried to do it all myself, but a few puzzles had been too fiendish. However, thanks to the way some puzzles can be circumnavigated I had still completed the game. It lasted just long enough. I was delighted the entire way by the weird nonsensical references to games that as far as I know don't exist, and the pixel art that spoke to the beauty of the medium and the way tiny squares can express so very much. Every animation is done with love, the main characters playing with their hair or checking to make sure the letters in their bag are still okay. Hopping and skipping and being eaten by zombies. Every single animation is beautiful. The game's a puzzle game, if you didn't get that already. An ever changing puzzle game. Oh, the basic rules stay the same but they keep changing just enough to make the puzzles continually interesting. It's a pathing puzzle game. Every puzzle only has a few very specific paths through the maze that will work and you have to find them. Using logic and the rules of the puzzle to... puzzle it out. Monsters chase you, keys need to be found, teleporters teleported through, and an evil warlock outwitted. Sometimes you're dealing with two characters and switching between them. Sometimes you're stumbling around in the dark. You're always, always, solving fantastically designed puzzles on interesting boards in a classic way that would have fit so well between your hands in the late 80s. It's okay. I've been waiting 27 years to play this game, and it was worth the wait.
[b][h1]Warlock´s Tower [/h1][/b] O jogo é um puzzle retrô e o começo de cada uma das aproximadamente 100 fases é com três vidas, sendo que, a cada passo, Tim perde uma. Há ‘refills’ de três e cinco passos pelo caminho. Conforme o gameplay avança, a dificuldade aumenta com a inclusão de inimigos que se movimentam a cada três passos do protagonista, além de novas mecânicas como chaves para abrir portas e alavancas para desbloquear espaços. A narrativa funciona mais como uma prerrogativa para o gameplay, já que não há grande desenvolvimento na história conforme o jogo avança, os principais diálogos são quase sempre para apresentar as novas mecânicas. Não é necessária qualquer habilidade ‘gamística’ para terminar o game, apenas muita paciência e raciocínio para resolver as últimas fases. [h1][b] Conclusão [/b][/h1] Warlock's Tower é um ótimo passatempo e muito bom para jogar. A estética como nos tempos do Game Boy é bem feita e a dificuldade fica bastante desafiadora. [h1][b] Avaliação: [/b][/h1] [code] Nota: 7,0 [/code] [quote=author] IXMassKillerXI [/quote]
With it's unique and interesting mechanics, the team behind Warlock's Tower managed to create some incredibly fun and challenging levels. Combined with it's quirky humor and cute 8-bit style, I found myself enjoying the game quite a bit. As of writing this review, I've invested over 13 hours into the game and still only managed to complete ~96% of the available stages. There were many times where I was completely stumped with the game's brain melting puzzles, but by the time I reached the final stage, I felt an overwhelming sense of accomplishment. For anyone that wants a good puzzle challenge, I highly recommend Warlock's Tower.
A mecânica principal é bem direta: cada fase te dá um número limitado de passos pra chegar até a saída. Isso muda completamente a forma como você pensa, porque não é só resolver o caminho, é resolver da forma mais eficiente possível. No começo é bem tranquilo, quase automático, mas não demora muito pra começar a complicar. O interessante é como o jogo vai introduzindo novas ideias aos poucos. Portais, chaves, inimigos, armadilhas… tudo vai se combinando e criando situações onde você precisa parar, olhar o mapa e realmente planejar antes de agir. Qualquer movimento errado pode te obrigar a recomeçar. Mesmo sendo um jogo de puzzle, ele tem um ritmo rápido. As fases são curtas, então você entra naquele loop de tentativa e erro sem ficar frustrado por perder muito tempo. É aquele tipo de jogo perfeito pra jogar em sessões curtas, mas que facilmente vira várias fases seguidas. Visualmente ele é bem minimalista, pixel art simples, sem exagero. Mas funciona, porque deixa tudo muito claro na tela, o que é essencial pra esse tipo de jogo. O que mais me pegou foi essa sensação de evolução. Você começa resolvendo tudo quase no instinto, e depois tá analisando cada passo antes de se mover. É uma progressão bem natural. É um jogo pequeno, direto ao ponto, mas muito eficiente no que se propõe. Perfeito pra quem curte puzzle puro, sem distração, só lógica e planejamento.
É como ser um carteiro no Rio de Janeiro
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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