
Something scary is happening with everyone's favorite Saturday morning puppet show, The Friendly Neighborhood! Play as Gordon, a repairman sent to get to the bottom of this disturbing dilemma. Fend off puppets and solve puzzles in this survival horror adventure.
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Languages: English*, French, Italian, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +1 more
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The mail? The mail comes everyday, I look out the window waiting for the moment it appears. Then when it does, I rush outside to see what I got! Sometimes its little pieces of paper, sometimes its BIGGGG boxes! Either way I open it immediately. A brand new pair of socks? I got it in the mail. A letter from a dear old friend? I got it in the mail. A collection of the worlds greatest insects? Well that just showed up in my house one day
I really wish they came up with a Sequel to this game. Without spoilers there is a great twist that would be an amazing concept for a sequel game. I know the end doesn't leave nearly as much room for it based on your options. But Who says the neighborhood is that small. Even a Mall of these guys would be terrifying XD.
i dislike the saving mechanics its annoying to have too spend MORE TIME PLAYING TO STOP PLAYING AND YOU LOSE A LOAD OF PROGRESS IF YOU DONT AND YOU CANT SAVE AND QUIT UNLESS YOU SPEND ONE OF THE GAMES RAREST RESOURCES if you play it in one sitting or can spend hours playing its fine but i have school, i need sleep AND I LOSE LIKE AN HOUR OF PROGRESS IF I HAVE A HARD OUT
My Friendly Neighborhood is a game that I like and want to talk about, because it’s strange in ways that really interest me. To start out, My Friendly Neighborhood is a parody survival horror game, but to be clear it isn’t scary. That is part of the parody, and the main meat of the game isn’t the gameplay but the contrast between the setup and the content. Mechanically the gameplay is fine and the game isn’t overlong or too difficult. I didn’t get stuck and then environments and puzzles within them vary quickly enough that nothing gets too stale. There’s nothing strictly [i]wrong[/i] with it, but it’s not very exciting or interesting on its own. Indeed most of the fun of the game is the context which, to be fair, isn’t unusual. So let’s talk about that context. The basic idea is that you are Gordon GruffRepairMan and you have to go repair a satellite dish that has started working mysteriously. In the process of doing this you get swept up into a night of trouble and terror. The obvious question then is: “If this game is clearly not scary, why is it framed like a survival horror game?”. The first answer is that it makes for fun parody and a unique tone and context, but I think there’s something more within this framing. Beyond this point is spoilers. [spoiler]Gordon, like many of us, has erected a shield of cynicism to protect himself from a cold world. My Friendly Neighborhood isn’t framed as a horror game because the monsters are scary, it’s a horror game because Gordon is frightened by the realization that the cruelty of the world and the shield of jaded resignation we hide behind are one and the same. It’s an excellent example of interplay between genre and narrative. It is a horror situation because the person experiencing it (Gordon) doesn’t like what the scene in front of him is telling him. That revulsion is reflected in gameplay by the use of tools typically associated with actual frightening danger. Similarly we are only able to see the best ending by breaking out of our shell and facing our fears of kindness and vulnerability in order to help others turn from monsters to allies and friends. Without the horror gameplay this would be much more difficult to depict and as such My Friendly Neighborhood stands as a unique example of gameplay as narrative subtext[/spoiler] As such, I would recommend My Friendly Neighborhood both as a humorous, unique game and also as an example of how the medium of games can be used to enhance a narrative. Take a trip to the neighborhood sometime, we could all use a lesson on being a little more friendly.
I just cant, the constant yapping is driving me ♥♥♥♥♥♥♥ crazy
One of my favorite games of all time, IMO. Resident Evil 7 has been my favorite horror game for some time now, but it can be too scary at times, and I like shorter games (RE7 feels stupid long). This game literally checks all my boxes. I love mascot horror (I got the FNAF 'tism, ain't my fault), I love Resident Evil gameplay (especially 7 and 8) and I f***ing love the humor in this game. You know the cozy feeling of watching a youtuber playing a horror game late at night? You'll feel it playing this game by yourself. It's like a horror game, but it isn't scary, just cozy, and I don't know how to describe it better. I'd still say RE7 is the best horror game I've played cause of how scary it is but, there's just something they nailed with this, where if I had to choose one horror game to play for the rest of my life. I'd pick this one. Also, shout out to Arlo. He absolutely killed it as Ricky in this game. Who knew a youtuber could disappear into a role that well, like, I watch that guy, and I didn't think it was him when playing it lol.
На удивление игра на 5 с плюсом. Увидел обзор на ютубе и пиковую скидку на ключи, и вот так вот оно хорошо совпало, что я решил сам ссыграть и дать игре шанс. Хоть и когда смотрел лецплей по ней в момент её выхода она меня просто утомила и я не выдержал. Попробовать её самому было хорошим решением, да хоть игру и не приятно смотреть, в неё очень приятно играть. Возможно из-за огромного количества головоломок, возможно из-за недостатка экшена, но сам факт. Как хоррор игра тоже так себе, ниже середнечка, зато повествование на уровне и информацию не нужно узнавать из записок для полноты картины. Вообще игра достойная, даже если брать по фуллпрайсу. Разрабы опередили время и выпустили маскот хоррор, перед тем как маскот хорроры начали обретать активную волну популярности.
I have to preface saying I'm a big baby and any traditional survival horror games are too spooky for me. And but so I really liked this- I found every aspect solid through and through, and have been seriously recommending it to my irl friends since I started playing it. It's resident evil style non linear levels, but the zombies and mansion are replaced with muppets and sesame street. I guess, yeah, the game isn't overtly scary like RE or Signalis are, but the combat is tense enough that entering a room and hearing several different muppet voices makes me pucker. The writing for the crazy muppets is fun, and I found myself hanging out around a corner just to listen to what they had to say. The main story is a bit short, but as a busy person I'm always into that, although I know that's just me. And yet, of you find yourself wanting more, there is at least a couple extra hours in extra rooms and puzzles across the map to complete, as well as extra game modes (like an RE mercernaries-esque horde mode) after completion of the main story. I did find even myself, as a non-veteran of the genre, having kinda thriving more than surviving by the end of the game, but even then every encounter was still tense enough to keep me holding my breath until my felt adversary was properly incapacitated and duct taped. Note there is a hard mode you can play off the bat if you're seasoned, although I can't speak for it's balance. The game is good enough to have found a place in my head, and very likely some replays in the future, but I will say one of the things I couldn't stop thinking about is how just short of a perfect scoring game this is. The story is good, but a little scant. Environments and graphics are all well designed, but you can tell were rendered on a budget. There are only three weapons and two enemy types, but its pleasantly short so you're not feeling burned out on any of them by the end. Bottom line: great game, easy recommend. Fun, unique premise, familiar execution, pleasantly short with replay value.
имба игра
It is a great game for people who like puppets, and shooting games. I would love if Dreadxp makes a sequel or movie.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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