
Turn up the volume, turn off the lights, and get ready for the definitive Jurassic survival horror experience. Pump your shotgun and put those dinos back where they belong... in the ground!
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About
Dinosaurs are here to eat you—feed them some lead!
In this thrilling first-person horror shooter, you will play Jack Allen, as he investigates the mysterious Alaskan Sierra Research Facility, now flooded with water, which has been overrun by deadly dinosaurs. You will have to put your skills to the test as you embark on a heart-pumping, 12-hour journey through flooded tunnels, puzzle-filled bunkers, and dark corners filled with jump scares. The base has a dynamic sandbox layout where players can revisit areas, get upgrades to their weapons, and clear sections to create safe zones by draining water in the flooded sections.
Use a massive arsenal of deadly weapons to bring the pain! Blast dinos apart in glorious gory detail all powered by Unreal Engine 5.
Much of the game takes place in flooded hallways and rooms. You will have to put on scuba gear and face off against monsters of the deep.
Fossilfuel 2 is filled with many puzzles to keep you on your feet. Explore the vast nonlinear base of the flooded Sierra Research Facility and face off against not only Dinosaurs but the environment as well.
Fossilfuel 2 is the highly-anticipated sequel to the indie game Fossilfuel, and it promises to deliver an experience like no other. With improved Unreal Engine 5 graphics, advanced AI, and a range of new weapons, you will have to use all your ingenuity and skill to survive in this Dino-infested facility.
The Sierra Research Facility in Alaska was once a beacon of cutting-edge research and development, but the dinosaurs in the base escaped, and the base has been cut off from the mainland. Much of the base has been flooded with seawater. Jack Allen is part of an expedition sent out to investigate the Sierra disaster. But when their boat gets attacked by a Megalodon, the crew becomes shipwrecked on the shores of Sierra and must find a way to escape.
As a member of this team, you will delve into the dark secrets of the facility and uncover the truth behind the Dino outbreak. With a gripping narrative and heart-pumping action, Fossilfuel 2 will keep you on the edge of your seat from start to finish. The game has a heavy focus on underwater horror and has a massive cast of dinosaurs including Utahraptor and Spinosaurus.
With a wide range of weapons and challenging AI, each encounter with the Dinosaurs will be unique. In Fossilfuel 2, no two playthroughs are the same. The game features multiple endings and player choices that change the course of the game. And with 12 hours of intense horror action, you will want to come back and play again and again to experience all the thrills this game has to offer. Get ready for a pulse-pounding adventure and uncover the truth at the Sierra Research Facility.
A Garrys mod-like sandbox can be unlocked for players to brandish their creativity. Spawn NPCs and watch them fight, or make a house with the block spawner, the possibilities are endless.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Italian, Japanese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
There's a charm and appeal to this game, but ultimately it has left a sour taste in my mouth. - Terrible performance - 12 hours playtime is an absolute lie unless you partake in the extra modes (end game screen had me at 1:30 but I played 2:30 because....) - One hit kill bosses. They get even remotely close to you, then you're ♥♥♥♥♥♥. Movement is sluggish, along side the terrible performance, so trying to dodge and reposition to fight is near impossible. A boss fight is literally you hoping you can dump enough magnum ammo into it's weakpoints before it can get close to you -- but watch out for the ♥♥♥♥♥♥♥ adds that can also OHK you from behind! - Boring puzzles, they're all just grab 2 items from 2 locations. The other solutions are so blantantly in your face it may as well have just popped up on the screen like... - Constant handholding even in the late game. Wanna climb a ladder? Well before you can do so here's a tutorial telling you how to do so. Overall I really wanted to like this game, but now that I've had time to recollect myself I find myself just angry knowing I wasted my time on this when I could have played anything else instead.
I want to love this game. I genuinely really enjoyed it up until the point where every time I load the game crashes and the solution is "your PC is the problem." You're game isn't that powerful bud, my PC isn't the problem. The link in the crash report doesn't even take me anywhere remotely useful. A really well paced dinosaur horror game that's the right amount of cheesy just ruined by bugs. Thank god I got this on a Humble Bundle.
I'm not nostalgic for whatever this appears to be trying to be an homage to, so judging this based on it's gameplay alone: I cannot recommend. Clunky gunplay, Bad forced hints, control popups and "cutscenes" all over the place, broken up by weird forced loading screens, Halo forge looking maps and design, and strange damage balancing. I gave it a good hour, and it was a chore for 45 of those minutes. 3/10
If i could give this a neutral recommendation I would; This game feels like it was made with enthusiasm and a love of the horror-themed action game, however the passion behind this game isn't enough to carry it to positive recommendation. The game performs poorly regardless of what graphical settings it is set to, several significant bugs constantly get in the way, and the gameplay just was not satisfying. Overall an unrefined experience. I hope this developer continues to hone their craft and make a game that matches the passion I felt from this game.
I'm about 40 minutes in to the first game of Fossil Fuel 2, and I would say that a lot of it needs significant work in order for it to feel 'scary' or even optimized. Cutscenes out of nowhere that completely throw off your gameplay, slow mechanics, robotic dinosaur models that open doors, and the 'Homoerectus Rex'; a superhuman dude that I didn't even attempt to fight, just outran. Capable of smashing through solid steel blast doors and cement walls, but somehow we evade him by...a falling wooden crate blocking his path. Dinosaurs loose in the laboratory would feel much more realistic and terrifying if there was logical reasons for them to be there, not just spawning in the map randomly or sleeping in empty hallways and rooms. Not to mention how ungodly slow they are, two hits with the melee tomahawk kill them, and their melee range is a bit iffy, especially when stuck in an attack animation. There were random anglerfish in a flooded passageway for absolutely no reason, no other fish or aquatic life existing nor access to the outside. Huge logic and story errors with minimal effort voice acting, definitely an amateur project that I'm glad I only paid $5 for. I would expect this still to be in early access, not for the creator to be releasing a third installment of an unfinished, half-baked project.
[h1] Disappointing [/h1] I really wanted to like Fossilfuel 2, so much so that I got all 3 endings, even when I just wasn't having fun with it, and part of that is because of how much potential it had, and still has if the developer cared enough to fix some of its glaring issues. To start off though I want to give credit where it's due and talk about the good parts of this game. I think it nails the atmosphere. You really feel like you're alone in underground facility overrun with dinosaurs. There's some really tense parts of the game and some genuinely well done scares and atmosphere. For a short game there was a good variety of enemies, and a fair amount of hidden secrets that made me want to explore. I also thought the gunplay wasn't bad, and was actually a lot better than I was expecting. The game also does a good job of keeping gameplay fresh introducing some new ideas, some of which were pretty creative and fun, especially some parts that are even locked behind going towards certain endings at the end of the game. The boss fights are well done minus a glaring issue I encountered with the final boss of the game, but overall I was pleasantly surprised with a lot this game had to offer. I do wish the lore was a little more fleshed out though, as the story is basically nonexistent and was as generic and boring as it could be. Now for my issues with the game and why I can't recommend it in it's current state. The game runs like absolute crap. Constant frame drops, especially in combat made parts of the game near unplayable, and this was after turning my graphics and settings as low as possible, something I shouldn't have even had to do in the first place considering the game doesn't even look all that amazing. If I went 15 seconds without experiencing drops down to as low as 15-20 fps while even just walking around, it was a miracle. Some things I can excuse with it being an indie game such as the subpar graphics, and awful voice acting, but the game being this poorly optimized and running this poorly is inexcusable, especially when you're charging $20 for what is essentially a 3 hour asset flip game. It takes away from all the good ideas, and decent level design, when I can't enjoy any of it without feeling like I'm playing an unfinished game. I also think the final act of the game is absolutely terrible. The first 3/4 of the game are actually not that bad, and if the game ran better, I'd even consider good, but the end of this game is an absolute slog. It introduces perhaps the most bullet spongey enemies I've ever seen, and has you killing wave after wave of them with some truly awful checkpoints. It was so unfun to finish the game and if I hadn't found the secret grenade launcher I honestly don't think I would've had the strength to finish this game. The final boss would sometimes spawn in an area where I physically couldn't damage it, resulting in an instant death. Also, the game advertises a 12 hour adventure which is a flat out lie. A single playthrough is 3-4 hours MAX. Overall, Fossilfuel 2 is a game with a lot of potential, but it falls short in some really unfortunate ways. I can't recommend the game in it's current state and unless you can get it for $5 I wouldn't bother. If the developer did nothing else but properly optimize the game and get it running in an acceptable state at 60 fps I'd say it would be worth $10-15 but for now, just skip it. For more reviews, follow my [url=https://store.steampowered.com/curator/40795588-Eggroll-Recommends/] curator page. [/url]
The game is honestly REALLY GOOD! I hope the next game has more ocean stuff and more ocean dinos! I have a great fear of the open ocean and the waters so on the first mission I had to go in the waters, I WAS SCARED ASF!!! but i loved it SOOO MUCH!! i like that and this game is HIGHLY RECCOMENDED and hopefully the next game has alot of more ocean levels, creatures, the horror of the game is honestly the best part of the 1st and the second game!! IF YOU HAVE A STEAM DECK or them portable handhelds its a must have on the plane or the computer too!!
[B]Fossilfuel 2[/B] is the "highly anticipated" sequel (or at least that's what its store page says) and a game that was featured on Humble not too long ago in one of their most bizarre bundles yet, which is rather convenient since it too is not worth the asking price. Story-wise, both games take place in the same universe, but bear no connection to anything else: then again, the narrative is obviously not the games strongest suit. There's two things I disliked immediately: the abysmal performance that never seemed to get better (lowering Shadows all the way to Low grants you a bit of a framerate boost at the cost of butt-ugly visuals) and the fact the hardest difficulty needs to be unlocked by beating the game once, ugh. The game is running on UE5 and the assets used here offer some visual fidelity, but most of the environments are sterile looking corridors: budget cuts, I presume? Inventory management is less significant this time around since you start off with plenty of space to begin with and enemies actually react to being shot, mandatory stealth is done away with completely and bosses are slightly more challenging: while the sequel seems to go all out on the action bits leaving no trace of survival horror, it shows improvement in most areas. Major cutscenes can be skipped, achievements unlock as they should and there's free DLC content that I have yet to look into. I'm okay with the voice acting being less than serviceable, but why is the shotgun so pathetically weak against bosses to the point of dealing close to no damage whatsoever and why are there poison-spewing dinos that are HITSCAN?! These appear in one brief section, but the poison hitscan combo sounds like an absolute troll in game design and should not exist in any shape or form. Ultimately, you don't need high tolerance for jank to be able to enjoy something like this and the gameplay loop is competent, but it's a long way until something like this can be labeled as the "[B]Dino Crisis[/B] sequel everyone's been waiting for".
化石燃料2——“可玩性不错的小作坊便宜GAME“ 虽然创作上处处透露着廉价的便宜味道,但作为为数不多糅合恐怖要素的恐龙射击游戏,化石燃料2可以说是相当缺乏同行竞品,有其独到的游戏魅力,这也是为什么他售价不低我也还是入手并坚持游玩了几十个小时之久的原因。 游戏可以看到大量致敬和学习卡婊家游戏的元素和影子,尤其是那个恐龙人版暴君,虽然后期熟悉游戏机制后能把他当狗遛,但是在初见的时候给人带来的紧张感和压迫力还是塑造的很不错的(甚至有不少买了游戏的玩家因为它给的压力太大直接弃游了) 说一下游戏的优缺点↓ 优点 1.过于刻意塑造的沉浸式恐怖氛围 游戏很多场景都故意弄的非常黑暗且不能像其他游戏一样,通过调教环境亮度来提高可视性。(寂静岭和生化危机是提供这种调节的,无论是降低游戏难度还是照顾一些视力有先天不足的玩家我觉得这个功能一定要有,否则非常影响游玩体验)所以导致很多时候你听到恐龙叫声了并且看到它在朝着你移动但是要到一定距离后你才能完全看清它,在对付犹他盗龙这种有贴身后可以无视血量一击致死的敌人的时候非常要命,更别谈在最高难度下。虽然明白制作者也知道这点(所以给你提供了学习逃生的夜视摄像机)但是用摄像机进行索敌和观察后切换成枪械进行攻击的机制非常影响游戏的流畅度和爽快度。当然,这种有点不合理的设计思路也的确带来了一种安全视距被剥夺,敌人无处不在的危机恐怖感。 2.非线性通关,自由探索的乐趣 游戏的流程是非线性的,你可以选择优先去推一些任务,虽然自由程度也不算太高但还是给了你一些选择。攻克地区关卡的探索成就感让人感觉还不错。关卡的环境设计也很巧妙,每个区域都有自己的特色,让我每次进入新地方都充满期待。(当然作者也非常恶趣味的设计不少故意刁难惊吓你的陷阱布置) 3.满足了古生物爱好者的收集元素 游戏中展现了大量的史前生物(当然还有一些制作者自己杜撰的)还有他们的卡片给玩家探索收集,有一种小时候看恐龙科普图书的怀旧感,这些恐龙小卡片会让恐龙迷们会心一笑的同时顺便重温一下当年的感动。 4.多样化的武器选择和难缠的敌人 游戏里的武器种类很丰富,从小手枪到强大的榴弹发射器,恐龙的AI水平不算太高、主要是靠大量的四面八方刷新袭来让人不得不时刻保持警惕,不过这种让人刺激紧张的战斗体验还算不错(尤其是中间还得抽空拍摄他们赚取点数)在你拥有了马格南和榴弹发射器后这个游戏的BOSS战难度会立马变成路边一条DOG的水平,任你屠杀。可以说这个游戏的流程是前面轻松后面难,随着后期资源丰富后你能主宰所有战斗。 缺点 1.硬件要求苛刻,粪优化,大量的BUG 这款便宜游戏的画质还算惊艳(毕竟是虚幻引擎)但这也意味着它对电脑硬件的要求很高。我的电脑配置是移动版RTX4070,但玩起来还是有点吃力。有时候在高画质下,会卡得很厉害,特别是在恐龙很多或者场景很复杂的区域。让我不得不降低画质,牺牲一些视觉效果来保证流畅度。另外游戏的BUG也非常多,经常会遇到一些莫名其妙的问题(比如其中一个结局路线选择后是没有回头余地的,制作者为了让你明白这点还特地设计了你经过楼梯后楼体崩塌的桥段,但是我竟然被困在崩塌楼梯的废墟里了,干。在我尝试了无法移动脱身后只能靠重新读档来解决问题) 2.过于刻意的恐怖元素和黑暗氛围 虽然我喜欢恐怖游戏,但和我在优点1里提到的一样,游戏里有些场景设计得特别阴森,那种压抑的感觉让人玩得非常小心翼翼,就像在黑暗狭小空间中摸爬滚打的盲人。对于一些不太能接受恐怖元素和心理素质差的玩家来说,这款游戏可能会有点“劝退”和让人烦躁。(尤其是你明明有一身充足的火力和不错的状态下在黑暗中被恐龙围殴至死) 3.结局分歧路线多,但是剧情深度不够 游戏的剧情承接化石燃料1,但彼此之间的联系度很差。(2在剧情的叙事上可以说是完美继承了1的毛病)有些地方的剧情展开比较生硬,感觉就是为了推动游戏进程而设置的。一些敌人和角色的塑造也比较单薄,和主角的互动性也很差,我很难对他们产生共鸣。明明有很多不错的点子和创意(比如对公司资产保护欲强大又蔑视玩家的AI和融合了人类DNA的迅猛龙、霸王龙生化武器等等)如果能在剧情和角色上再打磨一下,丰富游戏的背景设定和剧情叙事,相信游戏的体验会更好。 总之,如果你是个恐龙爱好者的同时又喜欢射击游戏,这款游戏虽然不便宜但还是值得一试(尤其你是恐龙危机的粉丝,卡婊不给力这方面只能从其他开发商身上找补了)但是对恐怖元素比较敏感,或者电脑配置不够高的同好们,可能需要谨慎考虑一下。
Cannot tell if I liked the game or not. It has pretty good graphics and the actual mechanics are pretty good. Setting up turrets at the end and doing a bit of stealth at the start. However, I did find myself struggling with how VERY dark the game is even with max gamma and the flashlight. At one point I died because I got off a ladder at the top and just immediately died from...something. Also, some of the enemies are really bullet sponges and the rest went down with one hit. Again, I loved how scary and horrific the game was but was bogged down by the bugs. This game is a perfect "mid-tier" and I love it.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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