
My Friend Pedro is a violent ballet about friendship, imagination, and one man’s struggle to obliterate anyone in his path at the behest of a sentient banana.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 61 reviews with recorded playtime.
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
its pretty solid, short sweet. the sniper is especially fun to use with slo mo. but the last 3-4 levels do feel like a drag but overall pretty good
[h2]Atirando para todo os lados.[/h2] Em uma mistura inusitada de gêneros, [i]My Friend Pedro[/i] busca combinar jogos de plataforma com os estilos de jogabilidade de tiro-em-câmera-lenta e combos de combate, que franquias como [i]Max Payne[/i] e [i]Devil May Cry[/i] tornaram populares. Sobre tudo isso, o time do estúdio DeadToast Entertainment põe uma camada de humor bizarra, com personagens e diálogos pra lá de inusitados. Porém, o que parece ser uma composição promissora de início, vai caindo por terra em pouco tempo de jogo (que já é curtíssimo, por sinal). Ao combinar elementos tão distintos, [i]My Friend Pedro[/i] se perde em como abordá-los, sem conseguir desenvolver consistentemente fases que utilizem tudo ao seu favor – pelo contrário, o jogo por vezes interrompe o próprio fluxo para apresentar fases focadas exclusivamente em um único dos seus pilares de jogabilidade: sejam fases focadas em combate, com dezenas de inimigos e nenhum elemento notório de plataforma; ou fases focadas em mecânicas de plataforma que, por consequência, têm nenhum ou quase nenhum inimigo. Não obstante, o jogo também adiciona à dissonância dos elementos presentes vários outros que atrapalham a experiência muito mais do que ajudam: uma mecânica de munição limitada, que força o jogador a utilizar mais do que apenas uma mesma arma através das fases... exceto quando toda a munição acaba, e a única arma disponível se tornam as pistolas iniciais, que só enfraquecem no decorrer do jogo; um caso gravíssimo de "síndrome do cenário idêntico", com diversas zonas do jogo sendo compostas por áreas visualmente parecidíssimas, variando apenas em textura e tom de cinza; e chefões que, no lugar de culminar mecânicas de jogabilidade das fases que lhe antecedem, apenas funcionam como esponjas de balas dentro de cenários de ação diferenciados. [i]My Friend Pedro[/i] ousa em tentar combinar tantos elementos diferentes no mesmo pacote, e por mais que, em certos momentos, consiga transmitir as ideias que motivaram sua criação, em maior parte, esta ousadia infelizmente fica aquém do objetivo, com um produto final curto e confuso.
run good well on ♥♥♥♥♥♥ laptop and good game just wish it were a little longer
Pretty short, especially if you don't care really about doing the levels on max score, so I would say to get this on sale. Gameplay is very good though, pretty cool game. Music is banger, story is whatever. Encountered a massive bug but it didn't break the level at least :D
The game is short don't get me wrong and I would absolutely adore some sort of successor, but for what is here it is absolutely golden! HIGHLY recommend even more so if it is on sale!
у меня стало очко ,ШИРЕ ,всем советую
还行👍
The games main mechanics work against its goals. -Aim splitting: Cool, but more importantly it will not do headshots. When the goal is to kill enemies before they kill you, you would rather kill 1 dude quickly 2 times, instead of one dude slowly and another dude kinda quick. For your survival the best way to tackle situations is to just use it as a bad dual wield instead of a way to tackle multiple enemies at once. -Rolling: The single reason you want to roll is to go under obstacles. While rolling you can't attack, so you are basicly a defenseless target. If you see a bullet go towards your head, you should not roll, you should dodge, and wait for your turn to play the game (shooting while dodging is very imprecise. and horrible for single target.). another problem is how the game forces you to roll in some wall kick situations. -Corpses: Corpses block bullets. If 2 enemies are in a row. you will have to kill one, and then wait to be able to kill the other. If the game removed the above, it would actually be better. The dodge (spinning around) also allows you to shoot. this also splits the damage, and stops you from getting headshots. Stylish and quick games can work, but when there is so much waiting for your turn. I want my movement and defensive options to further my goals of killing and going fast. Not stall till i can actually do damage. And as others have mentioned. enemies are bullet sponges and movement is clunky, even if you dissregard rolling.
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好玩,还很无脑
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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