
Never Give Up is a hardcore platformer determined to turn you into bloody chunks. Run, jump, and slide your way through ever-changing levels that get harder each time you succeed. You’ll need to try, die, and try again if you want to conquer the game without pressing the Give Up button.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 190reviews | 86% | — | $55.1K |
| $14.99 | 19ratings | 66% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is a true spiritual successor to Super Meat Boy, in all the good ways, and all the bad ones. The platforming is incredibly tight, levels are designed such that the best strategy is constant movement and speed which feels great, the general design of "the level changes each time you beat it" offers a nice escalation within the level packs. The levels sometimes feel a bit long, but I don't mind that. The presentation is... fine, nothing special, the little blue guy's voicelines are kinda funny and don't really become too grating, it's Fine in most ways that aren't the platformer mechanics themselves. Collectibles are fine, I don't care about them, but for the people that do, it's got stuff to do. The bad part comes in with the bosses. They suck. They all ♥♥♥♥♥♥♥ suck. Most 2D platformer bosses ♥♥♥♥♥♥♥ suck, and the ones that don't lean into the nature of the game as a platformer and encourage you to go fast in a chase or something. This game has a bunch of irritating arena fights with no checkpoints and dull mechanics. There is exactly one decent boss, and it's the shortest. I wouldn't say the bosses RUIN the game, but GOD are they HORRENDOUS low points, and a terrible way to end the game. The high-speed platforming about running through the level in the PERFECT manner is great, playing a memory game in an arena bossfight or waiting on the moment of vulnerability is not. TLDR; Platforming is good, presentation is fine, bosses are bad. Fun game, worth playing, ultimately not a super special game. Like Super Meat Boy, but again, and with a little blue guy instead of a chunk of meat.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра для убогих. Хуже, чем Super Meat Boy
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
SI.-
I recommend playing on easy mode, which is still very hard.
Solid game. The central gimmick is original and fun - the same level with additional obstacles and rooms each iteration - and the controls and level design are pretty good. The physics aren't perfect, with momentum being stalled a bit too quickly and freefall acceleration unexpectedly quick, but it doesn't detract from the experience once you get used to it. Lots of content: 30 levels, each with collectibles, par times and deathless runs to attempt. And despite being a challenge platformer, the difficulty is more flexible than some. Infinite jumps and such in the accessibility menu, and you can choose either easy or hard difficulty depending on whether you want checkpoints. Personally, I played through on hard mode and hit all par times that way, then switched on the checkpoints to go collecting stuff; that felt like a good balance and worked for me. A couple of downsides include the performance, with FPS occasionally chugging on busier levels, and the wall-jump being somewhat finicky and eating inputs at times. Egoraptor's voice work is awful, but you can turn him off in the settings. And while this is more of a neutral thing, the best route through each level is invariably by going as quickly as possible and trying to one-cycle all the hazards - it's a lot of fun and rewards skill, but does make routing predictable if you're proficient. Throw in some visuals that are decent for a former flash game and a better-than-expected OST and you've got a fine package to waste a week or so bashing your head against.
I never gave up :D
[Never] gonna [give] you [up]~
买之前考虑清楚,难
♥♥♥♥♥♥♥♥ игра, не смог ничего пройти. удалил
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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