
A tactical game combining the turn-based combat of XCOM with story, exploration, stealth, and strategy. Take control of a team of Mutants navigating a post-human Earth. Created by a team including former HITMAN leads and the designer of PAYDAY.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 21 → 0.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 20.6Kreviews | 90% | — | $17.7M |
| $34.99 | 4.4Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Finished main game and DLC. To summarize to some other reviewes there is only one correct way to play, kill guys who are walking away from the group. Use the same 3 silent weapons all the game, knock out enemy if critical hit didn't work.
Смешанные ощущения от прохождения, если честно. Я люблю игры с пошаговыми тактическими элементами еще со времен классических фоллаутов, так что покупал игру с мыслью оторваться как следует. Прошел основную игру и дополнение на максимальной сложности, где еще нет режима одной жизни. Оказалось, что это камерная и весьма бюджетная поделка с минимумом вариативности и кучей абсолютно одинаковых боев. Интересно только в начале пока враги действительно представляют опасность, но где-то после 5-6 карты становится откровенно скучно. Суть прохождения везде совершенно одинаковая: пришли на новую карту, пошарились по краям, грохнули одиноко стоящих врагов, потом рамсанули на 1-2 крупных пачки мобов в центре, всех убили, душно оббегали всю карту в поисках плохо заметного лута. И так раз... 20? 30? 40? Боевая система не то что в стиле, а полностью слизана с X-com 2012 года, на столько, что я сперва думал, что та же студия делала игру. Тем более, что и графика очень похожа (хотя движки якобы разные). Только в X-com было больше разных врагов, а так же видов оперативников, снаряжения, карт и, как следствие, тактик. А еще там была прикольная стратегическая часть с базой. Тут просто хаб с магазинами и квестодателями. Доступных бойцов всего 6 штук, последний "Лосяш" присоединяется в дополнении. На мой взгляд однозначно выигрывают из них трое у которых есть скилы контроля, впрочем пройти игру можно любой пачкой. Из плюсов могу отметить только сюжет с хоть и очевидным, но все-таки твистом и атмосферность. Наверное самое лучшее, что есть в игре, это рисованные в виде комиксов катсцены, вот они прям классные в том числе по музыке и озвучке. По итогу лучше поиграть в X-com: enemy unknown/within, он гораздо интереснее. А если уже играли, то все равно лучше найти что-то поинтереснее с тактическим режимом типа тех же Divinity: original sin.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $34.99 |
| 3.8Kratings |
| 91% |
| — |
| not modelled |
| $34.99 | 548ratings | 86% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 837 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A solid stealth tactical game, don't play it expecting Xcom or you'll fail. It's more about being a Stalker scavenging while figuring out how best to take down an area by clearing stragglers and using good positions. The balance felt just right that you kept being on the challenging edge of taking moderate risk to avoid open shootouts. I liked the ambiance and presentation, the story was mostly to support the world setting, not super involved.
Combat so far feels like this: You're always heavily outnumberd/-leveled, so you have to sneak around and try to pick off inidividual enemies. If you fail to kill them in one turn and stealthed, reload the game. Not enjoyable at all.
入门美式战棋的最佳之选。 美术、世界观(废土末世 + 变种人)和剧情都不错,背景设定在人类灭亡很久之后,主角是一群变种人,中间出现过文明断代,所以现代文明中常见的比如苹果耳机、收音机、魔方等东西被变种人当成了“时髦的水果检测器(有水果图案且一直有声音)”、“轰隆机(按下按钮就会轰隆响)”、“混乱炸弹(还原之后就会爆炸)”,蛮有意思的。 作为一款战旗游戏,本作战术深度虽然不高但却足够有趣。整体框架类似幽浮,但更简化,不仅命中率只分0/25/50/75/100五个档位,而且射击不分部位。机制上尤其鼓励玩家潜行(玩家血薄+潜行暴击收益高),常规套路就是外围逐个暗杀后再正面攻击剩下的少量敌人,虽然是款回合制战旗,但大体的游玩体验其实与RTT类型极度类似,比如《影子战术将军之刃》,如果有近战武器的话就几乎和RTT一样了... 地图探索收集要素也很有趣,比如10级就可以到60级的地图迂回拿到更高级的装备,捡垃圾的体验和《废土3》有点像。本作熟悉机制后难度并不高,DLC普通难度铁人模式最终BOSS带错技能的情况下连丢两个队友,只剩一个人都能1V4打赢(当然也有地形+AI原因导致敌人一直在掩体里不出来一个个送),甚至我这个第一次玩战旗的玩家都能在富余很多资源(通关还剩1500废料+500零件)的前提下通关钢铁最高难度,推荐直接玩最高难度。 个人认为缺点在于更换武器配件的流程比较繁琐,玩家只能回到基地才能更换,因为对付机械/人类敌人的配件选择取向不一样,流程中为了多贪一点资源/CD需要频繁回家。如果改成在背包里就能换配件就好了,这也不会影响游戏平衡。另外角色技能的充能CD在非战斗状态下看不到,经常需要入战检查再退出,同样也可以作为UI优化进行改进。 另一个缺点在于技能平衡不够合理。因为敌人伤害很高鼓励猥琐潜行暗杀,所以青蛙跳跃和飞行等非伤害/控制技能都是废的,比如跳跃我只在潜行跳图的时候用过,飞行只在中期可以作为增加暗杀暴击率的备选,后期基本上就是吃尸体/冲撞/心灵控制,玩法比较单一。 PS:DLC的话值得一玩,有新队友、新武器和新敌人,敌人伤害比本体更高,技能系统也全升级了,内容很足。 PPS:觉得有帮助的话可以康康我的[url=https://store.steampowered.com/curator/44921690] 个人鉴赏家 [/url]与[url=https://steamcommunity.com/groups/mylonelycabin] 群组 [/url]
[h2] Баланс в сделку не входил [/h2] Даже не представляю, как люди играют в это на высокой сложности. Буквально через пару локаций в локации по уровню мобы с 30–40 ХП, а у тебя по-прежнему стартовый урон. Задушился, и желания превозмочь не возникло.
Review and Tips: Score: 7.0 This is really a great game in many ways. The cast is interesting and very well voiced, the tactics style gameplay can be quite fun once you learn the more advanced systems, and I really enjoyed the anthropomorphic take on a post-apocalyptic world. Why score it a 7 rather than something higher you may ask? Honestly, I had only a few major gripes, because in spite of obvious budget limitations, they created a quality and thoughtful experience. Issues: 1. The characters are great! They have interesting things to say, react to the world within the stages, and quip about items they find, which I loved. What I didn't love, is that only one character is allowed to make a comment. This means 2/3 party members say nothing, and the 2, 3 if you include Seeds of Evil, other characters get absolutely zero story time or exposure. Only Dux and Bormen ever banter or comment on the story beats, so the other characters just feel like utility units, unless you switch to one of them to hear the commentary, which really sucks because I liked all of the characters. 2. There is no stage map. You have a flashlight to find things and that is it. It makes finding collectibles, gear, and other things more challenging. There is also not in game tracker to know if you have gathered everything from a specific stage, so if you missed something, you will never find it unless you pull up a guide and go back through each stage to find what was missed. It's even more frustrating because there are several dialogue points of discovery, as discussed in my first paragraph, but there is no way to track this to know whom you used to allow you to use a different character to hear their response. 3. Verticality is great, but destructible environments such as floors with verticality, and having your vertical terrain abilities locked exclusively to combat, is awful. If you kill a robot for example, it blows up, you lose access to the second and third floor, and all collectibles, gear, scrap, etc., as a result, and unless you have a backup save, you will lose it forever. Tips: 1. ALWAYS have Bormin and Dux on your first playthrough as they are the ONLY characters that will directly engage in the story beats or interact with one another. I think Seeds of Evil implemented more party banter, or at least I experienced it with Farrow, Bormin, and Dux. The base game doesn't though, so if you care about characters and story, don't swap them out as they are the most story focused/integral members of the team. 2. Make sure to sneak up on all enemy groups and hang out for a while before engaging, as they have a lot of dialogue that will trigger, and if you attack too soon, or alert other enemy groups, you lose all the extra story beats. 3. Return and talk to the elder after ever area, even the optional ones, as he has something new to say almost every time, and he changes drastically over the course of the game forecasting in a really neat way if you pay attention. The other characters in town will also update and say new things relative to the new enemies or areas you visit if you pay attention. 4. If you want to hear all dialogue, banter, quips, etc., you can reload switching out the lead character, then pick up the artifact, interact with the environmental trigger, or approach the story trigger, but I'll warn you this feels a bit tedious and sad to have to do this to enjoy the characters. 5. Save before a skirmish to avoid loss items. 6. Long range and critical abilities are you friend. And kill enemies in isolation using the silenced weapons as they will not alert enemies if you do. Also, the cone if 360 degrees for detection, but if they overlap only the one within the active cone will react to you if you are silent, which helps a lot when trying to whittle down the numbers. 7. Scrap is very limited, so be judicious, or add scrap yourself using things like CT like I did. It makes the game a lot more fun in my opinion, as you get more tactile options. Here's to hoping they keep making great games, and focus more on character and story integration in their next titles, as this really undermines the experience of an otherwise great game!
Pretty solid little game, could of done a lot more with this ip. Very stealth style of gameplay and not enough options for a replay. But pretty solid and decent enough for the price it can be picked up for.
[h1]Primo bem distante do XCOM... Mas bem distante mesmo...[/h1] Tenho que confessar que fiquei na dúvida se eu colocava uma análise positiva, ou negativa. Pensei por alguns minutos sobre isso até chegar a conclusão de que ruim ele não era, apenas medíocre. Apesar de dar uma controlada na expectativa pra não me decepcionar como eu faço em todos os jogos, eu acabei me decepcionando bastante com esse jogo e irei destacar alguns pontos que devem ser observados para quem quer adquirir esse game. [h3]Visual[/h3] É um dos pontos que eu mais destaco positivamente nesse jogo. O gráfico é muito bonito e soma muito com a ambientação pós apocalíptica dos cenários que são muito imersivos e bem construídos com uma variação boa de locais. Senti a falta de um mini mapa, mas nada que te deixe perdido durante as fases. Os design dos inimigos e dos protagonistas também são muito bons. [h3]História[/h3] Clichê e previsível. Você mata muito rápido o plot do jogo, ou pelo menos parte dele. Só se você for muito despercebido pra não se ligar nisso. A DLC também não é nada demais, e adiciona muito pouco conteúdo, pelo contrário, reaproveitam dos inimigos da campanha principal, mudando apenas a skin deles. Outro detalhe é que ela é muito direta: Vai ali, mata todo mundo. Vai pra lá, mata todo mundo. Não tem nuances, não tem sides que agregam. E os personagens? Gostei bastante, cada um com sua personalidade nos comentários, Bormin e Dux não saiam da minha party. A interação dos dois me arrancava uns sorrisos durante a gameplay. Acho que pelo fato de serem tão carismáticos, eu não senti vontade de jogar com os outros, só a Selma mesmo pra completar o trio, que ás vezes eu trocava. Ainda nesse tema de personagens, outro detalhe que eu queria destacar é que os mutantes é um dos fatos que mais chamam a atenção no game, né entanto que a dupla que eu citei ser capa do jogo. Porém isso não é muito explorado. Além deles, só tem mais quatro mutantes que você pode usar, sendo dois com design humano. Senti falta de mais variações com mutações e habilidades diferentes pra gente brincar. Muito desperdício de potencial. [h3]Gameplay[/h3] O pecado capital desse game pra mim, fica aqui. Eu não achei divertido, apenas frustrante em vários pontos. Começando pela dificuldade completamente artificial pro alto. Seus personagens estão sempre muito inferiores tanto de level como de quantidade pra cima dos inimigos. "Ah Lippe, mas tu tem que ir na surdina e ir matando eles aos poucos." Meu amigo, isso é um jogo tático pós apocalíptico na qual seu personagem carrega várias armas de tiro, não um jogo de espião. Eu joguei na dificuldade normal, e parecia que eu tava no difícil. Se coloquem na situação: Você chega com três personagens pra fazer a limpa em seis inimigos. Você consegue matar um deles, ou mesmo que não mate, deixa ele miado pra matar no segundo round. Com todos os inimigos em alerta, o Xamã simplesmente chama mais três inimigos, e o Bot Médico vai lá e ressuscita o que você matou. O pior é que não tem secundárias, ou explorações contra inimigos aleatórios no mapa pra você upar. Por isso pra mim é uma dificuldade artificial, dificuldade desacerbada pro jogador ter mais horas de gameplay, pra não ficar tão curto. Os ângulos pra você acertar os inimigos são muito esquisitos. Ás vezes você tá de cara pro camarada, e diz que o tiro não pega lá. Diversas vezes vocês vão se questionar sobre isso, vai ser bem comum. E as chances de acerto? Caramba, resumir as porcentagens em 25%, 50%, 75% e 100% é sacanagem, que preguiça é essa? No XCOM é tão gostoso quando você tem 1% e arrisca e consegue acertar, é maravilhoso demais. As lojas na Arca também são bem marromenos. Achei bem qualquer coisa. Uma hub bem esquecível na qual você sempre se depara com um sermão do Ancião chato pra car*** pra atualizar suas armas. Loja que não dá pra vender, vai entender. [h3]Conclusão[/h3] Se você for um jogador casual, passe longe, se você gosta de desafios e quer se superar, boa sorte em jogar, é o seu jogo. Como eu disse no começo, ele não é um jogo ruim, mas bem medíocre. Uma capa bonito e o conteúdo bem mediano pra baixo. A comparação com XCOM é inevitável, e por isso a distância entre eles na parentela é bem distante... Mas bem mesmo.
As bland as it is terrible.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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