
A tactical game combining the turn-based combat of XCOM with story, exploration, stealth, and strategy. Take control of a team of Mutants navigating a post-human Earth. Created by a team including former HITMAN leads and the designer of PAYDAY.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 21 → 0.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 20.6Kreviews | 90% | — | $17.7M |
| $34.99 | 4.4Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
-기대를 아예 안하고 해서 그런지 아주 재미있게 플레이함. 선호하는건 일본식 파엠계열인데 서양쪽도 의외로 괜찮다는 걸 알게 됨. 그리고 약간 암살방식의 1명씩 끊어치기가 중요한데 내가 암살겜을 좋아해서 더 재미있었던 것 같음. (엑스컴이 낫다고 많이들 말씀하시는데 나는 엑스컴을 해보지 않아서 그런 거 같기도 함.) 난이도 및 도전과제 - 1회차에 도과 100% 할려면 최고난이도+철인으로 해야 함. - 어렵다고 해서 템이랑 돈 같은거 비상시를 위해 최대한 안쓰고 플레이 했는데 엔딩까지 구급키트 1개 쓰고 고철도 800남음, (게임이 쉬운건 아닌데 그렇다고 고전 게임들처럼 영걸전에서 레벨노가다 진행안하고 낙봉파에서 방통살리기나 4차로봇대전에서 게임오버 노가다 전혀 안하고 태양계방면 총사령관 제제난 각하를 물리쳤더니 슈우가 네오그랑존 타고 나오는 정도의 난이도는 아님) - 암살 열심히 하고 동료들 기술 쿨타임 올때까지 돌려쓰기 하고 암살도 무조건 하는게 아니라 강적이랑 싸우고 기술 다 쓰고 나면 쿨타임 도는 시간에 암살, 그리고 시체 주워먹기 등 세세하게 플레이 할 경우, 아마 꼴박했으면 자원이랑 템이 안남았을 거 같음. - dlc 시드 오브 데빌은 철인모드만 플레이 하면 난이도 관계없이 도과 달성 가능. - 본편에서 바로 넘어가는 것과 시드 오브 데빌을 처음부터 플레이 하는 게 있는데 구급킷 안쓰고 깨는 도과를 최고 난이도로 깰 자신은 없어서 나는 dlc는 새로 시작함. 새로 시작하면 아이템 어느 정도 주어지고 레벨이나 기술 스킬이 맘대로 찍혀 있긴 한데 어차피 나중에 포인트 남아돔. - 본편에서 못 모은 수집품은 dlc에서도 모을 수 있을거 같긴 한데 가급적 본편에서 다 모으고 가는 걸 추천, 본편에서 다 모았으면 새로 시작하기 해도 그 아이템이나 문서 등이 없어도 도과 조건 달성시 모은 걸로 인정해 줌. - 모자 다 모으기 도전과제는 먹었다고 바로 따지는 건 아니고 전투 한 번 하고 나니까 따졌음.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $34.99 |
| 3.8Kratings |
| 91% |
| — |
| not modelled |
| $34.99 | 548ratings | 86% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 837 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bad experience with this game. With these reasons: - Enemy too tanky. No way to shred armor. - Too many enemies in the map while too few team members to use. Can only assassin isolated enemies. Can't play proper team fight like xcom2 - Don't understand why we have to select one skill from all learned skills, and have to select one additional teammate from all teammates I have. Very frustrating design. - No melee weapons, all ranged weapons are more or less the same. In summary, the project owner of this game should be blamed. Can't even mimic xcom2 properly. A lot of stupid designs ruined this game.
Fun game, especially since it's 8 years old. Nice story as well.
Being a casual gamer didn't help me enjoy the game. You need to be hyper focused and calculate exactly how to proceed before starting a fight that you still may lose. I bought that game years ago and got discouraged by its difficulty, I tried again yesterday and went a little further but yet, all the fights I see in my path now has a close to 0% chance of win for my style of play. Do not recommend if all you want is pew pew at monsters...
I see people comparing this to Xcom. This feels like a substandard imitation of Xcom with none of the careful design or tactical excitement. 80% of the time is spent walking around and looking for shiny things. 15% of the time you're heavily outnumbered so you need to stalk and take out enemies one-by-one, which gets repetitive after the first two times and you still need to do it dozens more. The remaining 5% is SOMETIMES enjoyable. The characters move at a realistic human speed. Imagine walking through an entire world at that speed. It wears you down. Leveling up system isn't fun even on hardest. You can only use 3 characters at a time. To get gear off of a character and on to another takes myriad clicks and button presses. I ended up always using the same characters. There are few interesting choices in the game. You're always following a beaten path. The map is pretty restrictive on where you can go and what you can interact with (close to 0%). Unlike other tactical games environment plays only a minor role in tactics. Speaking of tactics, there isn't much involved anyway. Quality of life isn't great. You're searching for these shiny scraps in a dark unlit world that contains a lot of shiny things. The game never failed to give me a headache after 1-2 hours of continuous playing. Would not recommend.
Changing my original review (kept original text below). I absolutely loved this game. Gameplay is solid, and enjoyable. I fell in love with setting, atmosphere and soundtrack. An absolute masterpiece in world-building! However, 10 hours in I hit a game breaking bug where I was unable to proceed to the metal fields, effectively soft-locking me out of the game. This is an issue that has been widely reported on several forums and discussion boards now for several years, and still seems to persist to this day (with no way to resolve it, beyond effectively redoing massive parts of the game in hopes that it works when you encounter it again - no even guarenteed). The fact that I enjoyed it this much makes this even more frustrating. Original Review Below: Had this in my library for a while now, only got around to playing it recently. Regret that I took this long to get around to it. Fantastic game.
Прошёл половину на харкоре с последующим понижением до обычки, не могу себя мучить больше, все негативные отзывы полностью оправданы. Запланированные промахи даже после загрузки сохранений, мало оружия, линейность из точки А в точку Б, малое разнообразие врагов. Единственное графон понравился. При чём повелся на демо и подумал какая классная игра. Лучше скачайте из зеленного магазина если так приперло, если выдержите половину игры (ладно, хотя бы 5 часов), можно и купить по скидке, но мне игра вообще не зашла после 4 часа игры, сижу и думаю зачем я в это играю.
This is game pretends to be a tactical bla-bla. It's not. It's a stealth game, and a boring one at that. Most of the "stealth" is just waiting.
Finished main game and DLC. To summarize to some other reviewes there is only one correct way to play, kill guys who are walking away from the group. Use the same 3 silent weapons all the game, knock out enemy if critical hit didn't work.
The trailer makes it look like its XCOM with some stealth mechanics, it is NOT. This is an unforgiving stealth game where you MUST waste time save scuming until you've kill all the additional mobs (with silenced weapons) that you are able to before actually starting normal combat. You will always be lower level than and outnumbered by your enemies. Granted the game becomes a little more bearable after leaning some mechanics(like using the shotgun in melee range on the unbearably tanky reviving bot to push him away and making him waste his turn) however that does not make it any less annoying when every fight is a struggle to survive(lowest difficulty btw), and after winning you have to waste more time checking every nook and cranny for ANY recourses you might have missed because you WILL be using everything you find efficiently or you will die. If you are a masochist with a lot of free time, then this is the game for you, if not, go play Shadowrun instead.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
| $17.7M | 29.4K | 50% | $19.99 | |
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