
A tactical game combining the turn-based combat of XCOM with story, exploration, stealth, and strategy. Take control of a team of Mutants navigating a post-human Earth. Created by a team including former HITMAN leads and the designer of PAYDAY.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 601 reviews with recorded playtime.
Reviews
Themes across 600 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
Changing my original review (kept original text below). I absolutely loved this game. Gameplay is solid, and enjoyable. I fell in love with setting, atmosphere and soundtrack. An absolute masterpiece in world-building! However, 10 hours in I hit a game breaking bug where I was unable to proceed to the metal fields, effectively soft-locking me out of the game. This is an issue that has been widely reported on several forums and discussion boards now for several years, and still seems to persist to this day (with no way to resolve it, beyond effectively redoing massive parts of the game in hopes that it works when you encounter it again - no even guarenteed). The fact that I enjoyed it this much makes this even more frustrating. Original Review Below: Had this in my library for a while now, only got around to playing it recently. Regret that I took this long to get around to it. Fantastic game.
Being a casual gamer didn't help me enjoy the game. You need to be hyper focused and calculate exactly how to proceed before starting a fight that you still may lose. I bought that game years ago and got discouraged by its difficulty, I tried again yesterday and went a little further but yet, all the fights I see in my path now has a close to 0% chance of win for my style of play. Do not recommend if all you want is pew pew at monsters...
Game is completely set from the start, there is no exploration. You will get certain gear and people at a certain point and makes the game completely boring.
The trailer makes it look like its XCOM with some stealth mechanics, it is NOT. This is an unforgiving stealth game where you MUST waste time save scuming until you've kill all the additional mobs (with silenced weapons) that you are able to before actually starting normal combat. You will always be lower level than and outnumbered by your enemies. Granted the game becomes a little more bearable after leaning some mechanics(like using the shotgun in melee range on the unbearably tanky reviving bot to push him away and making him waste his turn) however that does not make it any less annoying when every fight is a struggle to survive(lowest difficulty btw), and after winning you have to waste more time checking every nook and cranny for ANY recourses you might have missed because you WILL be using everything you find efficiently or you will die. If you are a masochist with a lot of free time, then this is the game for you, if not, go play Shadowrun instead.
Finished main game and DLC. To summarize to some other reviewes there is only one correct way to play, kill guys who are walking away from the group. Use the same 3 silent weapons all the game, knock out enemy if critical hit didn't work.
A solid stealth tactical game, don't play it expecting Xcom or you'll fail. It's more about being a Stalker scavenging while figuring out how best to take down an area by clearing stragglers and using good positions. The balance felt just right that you kept being on the challenging edge of taking moderate risk to avoid open shootouts. I liked the ambiance and presentation, the story was mostly to support the world setting, not super involved.
入门美式战棋的最佳之选。 美术、世界观(废土末世 + 变种人)和剧情都不错,背景设定在人类灭亡很久之后,主角是一群变种人,中间出现过文明断代,所以现代文明中常见的比如苹果耳机、收音机、魔方等东西被变种人当成了“时髦的水果检测器(有水果图案且一直有声音)”、“轰隆机(按下按钮就会轰隆响)”、“混乱炸弹(还原之后就会爆炸)”,蛮有意思的。 作为一款战旗游戏,本作战术深度虽然不高但却足够有趣。整体框架类似幽浮,但更简化,不仅命中率只分0/25/50/75/100五个档位,而且射击不分部位。机制上尤其鼓励玩家潜行(玩家血薄+潜行暴击收益高),常规套路就是外围逐个暗杀后再正面攻击剩下的少量敌人,虽然是款回合制战旗,但大体的游玩体验其实与RTT类型极度类似,比如《影子战术将军之刃》,如果有近战武器的话就几乎和RTT一样了... 地图探索收集要素也很有趣,比如10级就可以到60级的地图迂回拿到更高级的装备,捡垃圾的体验和《废土3》有点像。本作熟悉机制后难度并不高,DLC普通难度铁人模式最终BOSS带错技能的情况下连丢两个队友,只剩一个人都能1V4打赢(当然也有地形+AI原因导致敌人一直在掩体里不出来一个个送),甚至我这个第一次玩战旗的玩家都能在富余很多资源(通关还剩1500废料+500零件)的前提下通关钢铁最高难度,推荐直接玩最高难度。 个人认为缺点在于更换武器配件的流程比较繁琐,玩家只能回到基地才能更换,因为对付机械/人类敌人的配件选择取向不一样,流程中为了多贪一点资源/CD需要频繁回家。如果改成在背包里就能换配件就好了,这也不会影响游戏平衡。另外角色技能的充能CD在非战斗状态下看不到,经常需要入战检查再退出,同样也可以作为UI优化进行改进。 另一个缺点在于技能平衡不够合理。因为敌人伤害很高鼓励猥琐潜行暗杀,所以青蛙跳跃和飞行等非伤害/控制技能都是废的,比如跳跃我只在潜行跳图的时候用过,飞行只在中期可以作为增加暗杀暴击率的备选,后期基本上就是吃尸体/冲撞/心灵控制,玩法比较单一。 PS:DLC的话值得一玩,有新队友、新武器和新敌人,敌人伤害比本体更高,技能系统也全升级了,内容很足。 PPS:觉得有帮助的话可以康康我的[url=https://store.steampowered.com/curator/44921690] 个人鉴赏家 [/url]与[url=https://steamcommunity.com/groups/mylonelycabin] 群组 [/url]
[h2] Баланс в сделку не входил [/h2] Даже не представляю, как люди играют в это на высокой сложности. Буквально через пару локаций в локации по уровню мобы с 30–40 ХП, а у тебя по-прежнему стартовый урон. Задушился, и желания превозмочь не возникло.
Review and Tips: Score: 7.0 This is really a great game in many ways. The cast is interesting and very well voiced, the tactics style gameplay can be quite fun once you learn the more advanced systems, and I really enjoyed the anthropomorphic take on a post-apocalyptic world. Why score it a 7 rather than something higher you may ask? Honestly, I had only a few major gripes, because in spite of obvious budget limitations, they created a quality and thoughtful experience. Issues: 1. The characters are great! They have interesting things to say, react to the world within the stages, and quip about items they find, which I loved. What I didn't love, is that only one character is allowed to make a comment. This means 2/3 party members say nothing, and the 2, 3 if you include Seeds of Evil, other characters get absolutely zero story time or exposure. Only Dux and Bormen ever banter or comment on the story beats, so the other characters just feel like utility units, unless you switch to one of them to hear the commentary, which really sucks because I liked all of the characters. 2. There is no stage map. You have a flashlight to find things and that is it. It makes finding collectibles, gear, and other things more challenging. There is also not in game tracker to know if you have gathered everything from a specific stage, so if you missed something, you will never find it unless you pull up a guide and go back through each stage to find what was missed. It's even more frustrating because there are several dialogue points of discovery, as discussed in my first paragraph, but there is no way to track this to know whom you used to allow you to use a different character to hear their response. 3. Verticality is great, but destructible environments such as floors with verticality, and having your vertical terrain abilities locked exclusively to combat, is awful. If you kill a robot for example, it blows up, you lose access to the second and third floor, and all collectibles, gear, scrap, etc., as a result, and unless you have a backup save, you will lose it forever. Tips: 1. ALWAYS have Bormin and Dux on your first playthrough as they are the ONLY characters that will directly engage in the story beats or interact with one another. I think Seeds of Evil implemented more party banter, or at least I experienced it with Farrow, Bormin, and Dux. The base game doesn't though, so if you care about characters and story, don't swap them out as they are the most story focused/integral members of the team. 2. Make sure to sneak up on all enemy groups and hang out for a while before engaging, as they have a lot of dialogue that will trigger, and if you attack too soon, or alert other enemy groups, you lose all the extra story beats. 3. Return and talk to the elder after ever area, even the optional ones, as he has something new to say almost every time, and he changes drastically over the course of the game forecasting in a really neat way if you pay attention. The other characters in town will also update and say new things relative to the new enemies or areas you visit if you pay attention. 4. If you want to hear all dialogue, banter, quips, etc., you can reload switching out the lead character, then pick up the artifact, interact with the environmental trigger, or approach the story trigger, but I'll warn you this feels a bit tedious and sad to have to do this to enjoy the characters. 5. Save before a skirmish to avoid loss items. 6. Long range and critical abilities are you friend. And kill enemies in isolation using the silenced weapons as they will not alert enemies if you do. Also, the cone if 360 degrees for detection, but if they overlap only the one within the active cone will react to you if you are silent, which helps a lot when trying to whittle down the numbers. 7. Scrap is very limited, so be judicious, or add scrap yourself using things like CT like I did. It makes the game a lot more fun in my opinion, as you get more tactile options. Here's to hoping they keep making great games, and focus more on character and story integration in their next titles, as this really undermines the experience of an otherwise great game!
[h1] 7/10 - XCom with a LOT of Stealth [/h1] This game really is all about stealth. You have to pick your battles extremely carefully, lest you instantly die, as your party is extremely small compared to enemy packs you face. You spend a lot of time grabbing loot just outside of vision ranges, taking out small 1-man patrols in ambushes, etc etc. If you don't vibe with that element of gameplay you will NOT enjoy this game. If you can however, then you're gonna have a lovely little tactical game about exploring the most messed up version of Stockholm yet.
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Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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