
Join private investigator Jack Pepper on a guns blazing, jazz-fueled adventure in MOUSE: P.I. For Hire. MOUSE combines the charm of hand-drawn rubber hose animation inspired by the classic cartoons of the 1930’s with the adrenaline and action of an explosive first person shooter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 29.86/day in the week to Jul 31 → 28.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
MOUSE: P.I. For Hire is an action-packed first-person shooter that draws inspiration from the classic cartoons of the 1930s. Its black and white rubber hose visuals are drawn by hand, frame by frame, delivering a striking vintage aesthetic. Unravel layers of corruption with a thrilling noir-fueled detective story, lively environments to explore, an original big band jazz soundtrack, and a fully-loaded arsenal of cartoon weapons and devastating power-ups.
Meet Private Investigator Jack Pepper, a former war hero-turned-detective in a world where danger lurks even in the smallest mouse hole. Uncover the truth when a simple missing persons case quickly escalates into a complex web of intrigue, with corruption, kidnapping and murder all on the docket. Investigate the seedy underbelly of Mouseburg, battle heavily armed gangs and crooked cops, and discover clues to reveal the conspiracy buried underneath the surface.
From crackling machine guns to explosive firepower, each weapon in Pepper’s arsenal is designed to deploy non-stop cartoon chaos. Arm yourself with an array of classic, creatively twisted and experimental firearms, and consume powerful upgrades when you need that extra spinach-loaded punch! Lethal encounters and manic boss battles await in this boomer shooter-inspired, retro-vibed adventure - and the denizens of Mouseburg never go down without a fight.
Explore a diverse city playground, from dark streets to classic film studios, opulent opera buildings, poisonous swamps and underground sewers. With a myriad of cases to solve and collectibles to find, Mouseburg is truly a detective’s delight! Use every tool at your disposal to wall-run, grapple-hook and double-jump through this unrelenting cartoon world.
Black and white, hand-drawn rubber hose animation, inspired by cartoons of the 1930s
Fast-paced FPS combat, where constant movement is key
A thrilling single-player campaign that unravels a complex web of crime and corruption
Over 20 noir-infused levels, teeming with mice, rats and shrews
Fully-loaded arsenal of over ten unique weapons and equipment - with a cartoon twist
Devastating consumable power-ups, capable of turning the tide of any battle
Unlockable movement abilities and Metroidvania-inspired level traversal
Original jazz soundtrack, featuring a big band orchestral ensemble
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 15.7Kreviews | 94% | — | $10.8M |
| $29.99 | 7.7Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1507 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10/10 в этой игре прекрасно всё) отличная музыка, отличный хоть и простой сюжет, сеттинг зашёл на ура) рекомендую!
I really wanted to like this game, but it's just too shallow, repetitive, and uninteresting. It reminds me of a skinned version of Doom or something, all the way down to the 2d character sprites. I really didn't care for the enemy spawning mechanism either. The art/music/aesthetic outside of the sprites is solid, but that was not enough to keep me interested. Wish I had just gone with my gut and refunded an hour in. Oh well.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $29.99 |
| 1.8Kratings |
| 94% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mouse PI is what happens when your game has an artistic vision and nothing else. If the visuals alone are enough to sell you on getting this, you should. If you’re looking for a detective game, a well-written story, or a satisfying movement shooter… there are plenty of good options, but this isn’t one of them. You play Jack Pepper, a private investigator in a 1930s cartoon world of Mice and Cheese. An immediate standout is that cheese references are everywhere, but jokes is too kind a word because often it’s just replacing a noun with cheese (like cheeseleggers instead of bootleggers). Cheese is everything: Cigars, drugs, paint, liquor, food, gasoline… everything, which can make it sometimes difficult to understand what is happening in the story. For example, one clue is a tanker truck of blue cheese tipped over in Hollywood which is meaningless, since the story doesn’t establish blue cheese is supposed to be cocaine until many hours later (and even if it did, neither substance is liquid). Moreover, that clue doesn’t lead anywhere, which is a bigger issue with the investigating aspect of Mouse PI. What is the mystery exactly? You start by looking for a missing magician, then into trafficking, a missing actress, corrupt police, cultists, robots, and fascists. At the end, any single conclusion gets like one throwaway line and none of it matters. Characters are introduced, offer nothing, and die in the same scene. For a game called Mouse PI that’s bathed in film noir tropes, I was really disappointed to see that there’s essentially no mystery you can follow (things just happen or are dropped; the three main cases don’t really tie together). There is a lockpicking minigame and exploration for clues as a break from the combat. There are also dialogue options early on, but they disappear by the 4th mission, and the same is true of little environmental touches like the slot machines being interactive. Mouse PI sheds detail in every level until finally it stands naked as an excuse to shoot different people in unique locations. Bam. Well hey, you can’t win them all. If the story doesn’t hold up, the combat should be pretty good, yeah? It’s a boomer shooter taking movement notes (more like SparkNotes) from DOOM Eternal. You always have a dash for avoiding projectiles, then quickly unlock a double jump and a very situational hover. Around the ¾ point, you get a wall run that can only be done on marked surfaces (which are extremely rare), and at the tail end, you get a climb for marked surfaces (which is used maybe 4 times). Mobility is a strange choice because the level design/art design slam you into invisible walls if you use your jump/hover to any advantage, plus height and abilities breaks the AI pathfinding. Trying to be a movement shooter with infrequent, situational environment-based skills (with one of them unlocking in the final stretch and being unusable in the final level) was a significant mistake and reinforces that the biggest thing MOUSE PI was missing was a dedicated game designer on staff. Of note is that I once said SPRAWL had the worst weapon loadout I’ve seen in an FPS game, but Mouse PI takes the (cheese)cake on that one (BTW, that’s how you do a cheese pun). The only good weapons are the Tommy gun and a gun that shoots the DIP from Roger Rabbit. The first is an extremely powerful, high-capacity SMG. The second is essentially a semi-auto rifle that applies a stun-lock DoT that kills almost every enemy with a single hit. Everything else? Things that don’t work as well, use a bunch of ammo per enemy, and 2 slow stun guns that require you to switch weapons to actually kill anyone. Finally, there’s an unlockable alien ray gun that, impressively, doesn’t work at all. Most of the weapons are so poorly balanced that their tutorial demonstrates why you shouldn’t use them. There’s also some power-ups, and… they’re all bad. 3 times you get a can of spinach that gives you Popeye arms and forces you into melee combat, 3 times drink tea and get a cuphead finger gun, and sometimes there’s a pepper that causes you to set enemies on fire when you shoot them or they touch you. The fundamental issue is that two of these power-ups are significantly worse than your regular loadout. For the Popeye arms, all they had to do was use the Berserk powerup from DOOM 2016 as a reference for killing enemies in one hit. Instead, every enemy takes 4-7 punches but anything above 1 hit makes them worse than your guns. It’s a major misstep. Enemy variation is weak. This is no DOOM Eternal, or even DOOM 1993. Enemies are reskinned variations on melee rushers or guys with guns. The most interesting enemy is a sniper who teleports after every shot. The problem is that while there are about 10 different enemies, but most die in 1 hit (even on hard) and neither arena rosters or level design makes you feel the difference. Likewise, there’s a guy who shoots *one* bouncing electric ball who shows up without introduction in the final stretch, and there are only like 3 of him. It’s bad design. That said, the boss fights almost always have a gimmick and are a standout highlight of the overall experience. But again, a significant issue, even with the bosses, is that it feels like there was no game designer. One of the boss fights has you looking up at an enemy rapidly throwing bombs down on you that destroy the floor where they hit. If you walk over one of these spots, it’s instant death. Guess what you can’t see if you’re looking *up* at the boss.And yes, you can jump up to him… which defeats the entire gimmick. This same issue of missing design and play fundamentals is doubly true in the minigame, Baseball Cards, which is a microcosm of bad decisions and illustrative of bigger issues with the game. Baseball Cards is a Gwent-like that is expensive to play, badly explains its rules, and has no strategy behind it other than “use card with biggest number” it’s a bad minigame and (like the pathfinding problem above) it’s doubly frustrating that the AI opponent is so bad it often can’t get a single score and you have to play it so many times to get a reward gun that does not work. Besides bosses, there is one standout interesting thing Mouse PI does. Throughout missions, you collect clues for your investigation and pin them on a conspiracy board. There are also optional clues to collect, and getting those does two things: It unlocks some levels early (like Cuphead you can choose your stage from a larger map) AND if you collect enough clues, it unlocks additional levels to “resolve” some of the other mysteries. Unfortunately, doing levels out of sequence adds nothing. If you do the circus early and get the wall-running ability, it won’t be helpful on other levels, since they weren’t designed with marked wall-running surfaces. At the end of the day, Mouse PI is a poorly designed game with a fun Max Fleischer art style that if I’m being honest, is unique but could have done more. It tries to imitate Cuphead but misses the mark. The gunplay loses its catharsis, the levels feel overly long (about 40 min each), the story directionless, and the jokes aren’t jokes; they’re concepts. A sawed-in-half woman hanging out in her home and being oblivious to being cut in half isn’t a joke I think one of the clearest explanations of why and how MOUSE PI misses the mark is that your starter pistol is a Mauser, so the obvious pun would be to call it a MOUSER. So instead they call it a MICER because (as I’ve seen fans explain) the joke is that you expected it to be called a mouser, so calling it a MICER is the joke. But if part of your audience feels you missed the obvious joke and others feel the need to explain the joke, it’s not funny, and that’s MOUSE PI’s whole issue end to end.
As someone who loves rubber hose style art and grew up playing Toontown, this is awesome to see. From the moment I heard about this game, I was eagerly following the development process and anticipating the release. The art style is well done, and it’s beautifully integrated into the first person 3d world. The video and audio filters are charming. It’s like nothing I’ve ever seen before. Unfortunately, the gameplay is just shallow and unsatisfying. If you’ve seen those “AAA Mario” memes, that is basically this game. I wish the writing and gameplay were as charming, creative, and silly as the art style. You might say that the juxtaposition of this art style on a more serious game is what makes it silly and creative. I would counter that it’s just a skin over a boring and generic game. It doesn’t do much for my experience as a player by ignoring what makes it unique. There is nothing cartoonish about this outside of the appearance, the novelty of which is ephemeral. It works better as a demo than a game. Halo has unique physics, a variety of enemies, and fancy weapons and gadgets. Doom’s identity extends beyond its iconography by incorporating relentless violence and unique weaponry into the gameplay. Ratchet and Clank has a vast arsenal of wacky and interesting weapons. In Mouse, the enemies are boring; there is no variety. The weapons do not offer unique experiences. It makes me wonder what we could have had if this game went beyond skin deep. Outside of the rubber hose aesthetic, this game presents itself as a noir, but the investigation mechanics are facile. There is no thinking involved. The game really holds your hand; it’s always in your face obvious what to do next, even without the eagle eye. The main character says what he’s going to do out loud. There is white paint everywhere and it tells you exactly how to open a door. You pick up a clue and move on to the next objective; there is no puzzle for the player to unravel. Altogether, this game is an amalgamation of thematic tourism. It’s a generic FPS with rubber hose art that feigns noir themes. It is simply a veil on a B tier shooter game. I’d at least appreciate some goofy weapons. It just lacks the whimsy and gags that you might hope for. It bears the visage of 1930s animation but not the soul. A couple quips every once in a while don’t make up for the serious lack of energy throughout the rest of the game. Toontown and cuphead have the zany mechanics and heart to match the style. I wouldn’t recommend this beyond a demo. I definitely won’t be buying the DLC.
明明是射击+探案结合的玩法题材,但射击方面做得很一般,玩法太过于小儿科了,且没什么爽感。 一是各类枪弹匣容量都太低了,很多时候满弹匣,一枪不马也杀不完一波敌人。 二是要不停重复地捡子弹包,浪费时间,很冗余的设计。 三是没有成长性,玩了2个多小时没有看到能升级枪械或者伤害的功能。 四是疑似没有爆头倍率的设计,或者是有爆头倍率但不明显,打的准反而没有正收益。 所以如果你也跟我一样,喜欢优质画风,但无法接受玩法无聊的游戏,那就不要买。
Bonne direction artistique mais gameplay ennuyeux par trop de répétitions et de couloirs. On souffle!
HE DAYI ÖYLE
I guess I just might not be a boomer shooter guy, cause I got bored of the repetition of going through room after room very quickly. I love the cartoony design, but its not a deep enough game to hold my attention
[i]This game was proven to be cheesier than the dialogue of a AAA game wrapped in Mozarella...and i was right in it...[/i] The second i saw the first trailer for this game years ago i knew i will have a good time. A Boomer shooter with a 1930s Cartoon and Film Noire aesthetic, completely in black and white and it just rolls with it for the whole thing? It's exactly the type of game that is right up my alley needless to say. And i am pretty glad i got exactly what i wanted and then some. First of: the artstyle is simply gorgeous. While some animations of characters can feel a bit repetitive, during combat it's such a blast to look at. Simply reloading guns, killing enemies or the many explosions are always a joy too look at. You also after some time notice so many cute little details, like the ammo icons laughing when you kill enemies. Great stuff! Jack immediatly is just a really cool protagonist. Troy Baker is a fairly common name these days in games for a voice actor but i am still happy he is here. He delivers these ridiculous one liners with such a straight face, it's incredibly charming. The rest of the cast does a splendid performance too. In general the entire vibe is pretty hammy and it dials it up to eleven for the whole experience. Nonstop cheese puns, one liners, plenty of tropes, cartoon world logic all around, a private detective killing armies of people without any issues - it's all played so straight faced it's great. Even the dialogue is pretty cheesy - literally and figuratevly. Theres hardly a second where they do not talk about Cheese in some context. The devs knew what they had here and instead of toning it down they went further and beyond at times, which is such a delightful way to go with this premise of a game. The Hamminess does not take away from the overall story however. The three main cases are all interesting to follow and you meet many diverse characters along the way. Appreciated that at times the game can take itself serious when it needs to, despite it's general silly nature. At parts, due to it's tropes it can feel rather predictable, but usually with the level design they manage to throw in a curveball. The ways the player and Pepper get to these conclusions is the real fun here. Like a cheesepull, it can stretch itself a little long near the end, but the variety of locals makes it more than tolerable. The music is top notch. These Jazz and Big Band songs are all fitting the vibe and during fights the music really ramps up. Dangerously catchy main theme song too! My main complaints do however come down to some of the gunplay and bugs. Guns in this game for the most part feel good. There is plenty of combat in this game, so you have many instances of combat. The issues really just boil down to some weapons being very much outshined by the rest of the arsenal and enemies often not being diverse and strong enough to justify this arsenal. Even on the highest difficulty, Supersleuth, the game just isn't difficult enough to provide you with Health Packs at pretty much every corner. I like the way health is handled in this game - by all means give me little tonics and useable Cheese items in the heat of battle, but just do not strew them everywhere. As mentioned, the guns can feel a bit weird. With Schematics you can upgrade their firepower, rate, ammo and even add an alt fire. It straight up felt weird how i mostly stuck with the pistol and the machine gun on both of my playthroughs. Weapons like the shotguns are way too unsatisfying to use, the cannon is too strong but severly lacks ammo. The late game weapons like the brainjar one i would flatout call useless und underpowered. Shame too, because they all sound and look fantastic. Oh and of course the Devarnisher. If there ever was an instant win button in a game, it's this weapon. Besides bosses that thing shreds everything and you do not even need to do anything besides hit the enemy once. I loved using this weapon because it looks sick, it sounds sick and you get it very early in the game. But even then i couldn't help but feel this thing is simply too good. Still if they ever make a sequel - exclude this thing or nerf it. To vent a bit more, the aiming rectangles for the weapons are far too wide and weapon spread is a bit ridiculous. The combat really requires you to get up and personal with enemies to kill them - it's very reminicent of Doom Eternal (one of the guns is even a reference to that game). And while that works, it would have been nice to snipe enemies from afar too. Especially the sniper enemies are often fairly dangerous because they zip across the arena and the only real method of taking them down IS the Devarnisher. Enemy variety also is a good majority of them coming at you, less so shooting you from afar. These are all things that can be improved on in a potential sequel mind you. The combat is still pretty fast paced and never feels dull by any means. Just needs a bit more polished to stand on par with an inspiration like DOOM Eternal. Minor nitpick that is void by now: at launch the game was rather buggy - and it still is. Especially with audio the game sometimes just loops them for no reason. Found myself stuck in 2 places too and had to reload due to the level geometry. At launch you could also not revisit levels. That made missing collectibles feel all the more sour. Achievements too were also bugged. These issues since then have been adressed and fixed and even a level replay was added. The devs clearly love this game and appreciating the feedback. The update did improve my experience too. [i]Now..to wrap up this review like some cheese slices in plastic...[/i] For 2026, this may be a strong contender for one of my highlights for gaming. Such a unique experience and even on my second playthrough (to get the achievements i missed before the patch) a fantastic time with so many little details i missed my first time around.
挺一般的复古射击游戏,橡皮管动画和黑白画风支撑不了如此长的流程,玩到中后期已经昏昏欲睡了。配乐也很平庸,没有哪首原创歌能给我深刻的印象。只能说不推荐原价入手 而我玩到通关就是为了在staff表听good mouse!!!
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Where this game's players are, estimated from review languages.
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